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The future of MXO...
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Fen


Systemic Anomaly

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Othinn1 wrote:
Fen wrote:

Plus, there are a lot of other factors.  The Monolith LET group were not happy about being canned.  Not happy at all.  Rare's even stated that they didn't leave behind any of their notes concerning their event and character ideas.  He can't really resolve the Novalis II story because he didn't KNOW the Novalis II story.  The LET group took it with them.  It's sad, because I really wanted to see the Neurophyte thing get resolved.  That was an AWESOME storyline.


    I keep hearing people saying that the Novalis II storyline didn't get any resolution.  Forgive me for asking, but what exactly didn't get resolved?


What happened to the Novalis II?

What happened to Neurophyte and her killcode?

Why was the Assassin after her?

Why were the LED Agents chasing her and why were they looking for "carriers"?

What WAS the killcode?




Jacked Out

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This post has moved:

/mxo/posts/preList.m?topic_id=36300..._id=36300242263

Reason: Inappropriate language - attempted circumvention of the word filter.


Systemic Anomaly

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Fen wrote:
Othinn1 wrote:
Fen wrote:

Plus, there are a lot of other factors.  The Monolith LET group were not happy about being canned.  Not happy at all.  Rare's even stated that they didn't leave behind any of their notes concerning their event and character ideas.  He can't really resolve the Novalis II story because he didn't KNOW the Novalis II story.  The LET group took it with them.  It's sad, because I really wanted to see the Neurophyte thing get resolved.  That was an AWESOME storyline.


    I keep hearing people saying that the Novalis II storyline didn't get any resolution.  Forgive me for asking, but what exactly didn't get resolved?


What happened to the Novalis II? Decomissiond?

What happened to Neurophyte and her killcode? She died?

Why was the Assassin after her? To kill her?

Why were the LED Agents chasing her and why were they looking for "carriers"? Also to kill her and them?

What WAS the killcode? A useless tool that put out a pretty blue light and only half the comunity that wanted it got.





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Fen wrote:

Why were the LED Agents chasing her and why were they looking for "carriers"?

What WAS the killcode?


   This transcript states that the killcode will work against an old enemy.  Neurophyte's killcode worked against false Agents and nothing else.  The helicopters are controlled by the General, who is responsible for the false Agents.  Thus the General was attacking a threat to them.

   This transcript has the false Agents targeting Neurophyte, who has the killcode.  I'm pretty sure that they only targeted Neurophyte on the servers she was alive on, because they targeted players who held the killcode on my server, where Neurophyte was killed.

   Edit: and now that I think about it, there were cases where Neurophyte had visions of the false Agents, and she was compelled to go and kill them.  Another effect of the killcode being integrated into her mind.

Message edited by Othinn1 on 05/21/2007 17:27:01.



Systemic Anomaly

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NightTrace wrote:
Send it to me so I can call him a **** <3


Fen


Systemic Anomaly

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GamiSB wrote:
Fen wrote:
Othinn1 wrote:
Fen wrote:

Plus, there are a lot of other factors.  The Monolith LET group were not happy about being canned.  Not happy at all.  Rare's even stated that they didn't leave behind any of their notes concerning their event and character ideas.  He can't really resolve the Novalis II story because he didn't KNOW the Novalis II story.  The LET group took it with them.  It's sad, because I really wanted to see the Neurophyte thing get resolved.  That was an AWESOME storyline.


    I keep hearing people saying that the Novalis II storyline didn't get any resolution.  Forgive me for asking, but what exactly didn't get resolved?


What happened to the Novalis II? Decomissiond?

What happened to Neurophyte and her killcode? She died?

Why was the Assassin after her? To kill her?

Why were the LED Agents chasing her and why were they looking for "carriers"? Also to kill her and them?

What WAS the killcode? A useless tool that put out a pretty blue light and only half the comunity that wanted it got.



All speculation that you're offering here.  Again, WE DON'T KNOW and it was never resolved.  Neurophyte didn't die.  She just dissappeared without a word.  First we're running around, helping her decipher her dreams while protecting her from swarms of LED agents, and then nothing.

Your other answers are obvious answers, but that's not good enough for me.  I want to know WHY the Assassin was singling her out.  Was it under the Assassin's own free will, or was he hired by someone?  The General perhaps?


Fen


Systemic Anomaly

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Othinn1 wrote:
Fen wrote:

Why were the LED Agents chasing her and why were they looking for "carriers"?

What WAS the killcode?


   This transcript states that the killcode will work against an old enemy.  Neurophyte's killcode worked against false Agents and nothing else.  The helicopters are controlled by the General, who is responsible for the false Agents.  Thus the General was attacking a threat to them.

   This transcript has the false Agents targeting Neurophyte, who has the killcode.  I'm pretty sure that they only targeted Neurophyte on the servers she was alive on, because they targeted players who held the killcode on my server, where Neurophyte was killed.

   Edit: and now that I think about it, there were cases where Neurophyte had visions of the false Agents, and she was compelled to go and kill them.  Another effect of the killcode being integrated into her mind.

You rock for the transcripts, Othinn.  I love reading through the old stuff.  Also, the false Agents weren't attacking just Neurophyte.  They were attacking a number of players.  On Regression, Neurophyte was alive with the killcode, but the Agents were still going after certain players.  I want to know why.

I'm sorry (and this isn't directed at you Othinn), but unless someone can give me solid fact with links showing the resolution to all this, I don't care to hear it.  Fact is, Neurophyte and the Novalis II crew have NEVER been resolved.  Everything we have are just guesses and speculation as to what happened.




Transcendent

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5 of the 6 servers saved Neurophyte and trashed the killcode, but those of us on LineNoise remember that it was a close poll and we wanted the killcode.  Because of this, when the servers were reduced to 3, it caused issues, cause only those that were on LineNoise (and didn't delete the special item needed to get the killcode) had the killcode, and those from the other servers that were merged to form Syntax did not.  That is the main reason for the Neurophyte storyline being dropped.

Fen


Systemic Anomaly

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Lucious wrote:
5 of the 6 servers saved Neurophyte and trashed the killcode, but those of us on LineNoise remember that it was a close poll and we wanted the killcode.  Because of this, when the servers were reduced to 3, it caused issues, cause only those that were on LineNoise (and didn't delete the special item needed to get the killcode) had the killcode, and those from the other servers that were merged to form Syntax did not.  That is the main reason for the Neurophyte storyline being dropped.

Yeah...  there were complications on Recursion because of that too.  Regression and Iterator had Zion saving Neurophyte, Method had the Machines saving Neurophyte.



Administrator

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Hey folks this is a great discussion but do not derail this thread or try to circumvent the language filter (it's already been done a few times in this thread).

Please be respectful of the forum rules or we will have to start taking administrative actions upon your posting ability.

Thanks.



Transcendent

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my comment to the future of MxO is, it will keep going, until there is no subscribers to it.  I for one will be here till the doors close, I started the game just a few days after launch, and I'll be here till at the end. 

As has been posted by the Devs before, most of the reason they have issues fixing stuff in game is cause of the code that was used by Monolith is hard to decode and implement a fix for the bugs.  I see it everyday from the community that they need to fix the bugs, or create a expansion pack for more end game content, but when you look at this from a different point, one company created the game with alot of problems to get the game pushed out, then another company took the game over, the company that took over doesn't have the most of the original dev team that knew the code to the game so they can fix the issues. 

As for expansion packs for more end game content, there is not enough devs or money around to create or fund a expansion pack.  The Devs are working on creating extra things for us level 50's to do, and it takes time for them to create it, mainly cause they have to almost litterally break the game when adding something, then figure a way to fix it where it all coincides.  Not to mention the fact that Rarebit has a huge workload with writing missions, pulling off live events, and everything else he does during the day. 

And would be nice if everyone got off Raijinn's case about the Looking Glass stuff.  He does not have full access to development like Walrus does, so he doesn't know everything that is going on behind the scenes unless he is told what is happening on that side. 

((Raijinn I would like it if you came back to Syntax to visit with us, and I do remember the reason you refuse to come to our server, just don't let a bunch of kids get to you, if they disrupt stuff, simply send them to the loading area, or the white room and lock them there till they settle down))

Enough for tonight as it's now after 2AM here


Message edited by Lucious on 05/22/2007 00:13:22.



Systemic Anomaly

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Fen wrote:
GamiSB wrote:
Fen wrote:
Othinn1 wrote:
Fen wrote:

Plus, there are a lot of other factors.  The Monolith LET group were not happy about being canned.  Not happy at all.  Rare's even stated that they didn't leave behind any of their notes concerning their event and character ideas.  He can't really resolve the Novalis II story because he didn't KNOW the Novalis II story.  The LET group took it with them.  It's sad, because I really wanted to see the Neurophyte thing get resolved.  That was an AWESOME storyline.


    I keep hearing people saying that the Novalis II storyline didn't get any resolution.  Forgive me for asking, but what exactly didn't get resolved?


What happened to the Novalis II? Decomissiond?

What happened to Neurophyte and her killcode? She died?

Why was the Assassin after her? To kill her?

Why were the LED Agents chasing her and why were they looking for "carriers"? Also to kill her and them?

What WAS the killcode? A useless tool that put out a pretty blue light and only half the comunity that wanted it got.



All speculation that you're offering here.  Again, WE DON'T KNOW and it was never resolved.  Neurophyte didn't die.  She just dissappeared without a word.  First we're running around, helping her decipher her dreams while protecting her from swarms of LED agents, and then nothing.

Your other answers are obvious answers, but that's not good enough for me.  I want to know WHY the Assassin was singling her out.  Was it under the Assassin's own free will, or was he hired by someone?  The General perhaps?

Yeah I realize that they arn't exactly the in-depth covering all bases answers we would all love to have but the fact of the matter is we are never going to get those answers and all we are left with to find them is speculation.



Systemic Anomaly

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I wish the best for the future of MxO and in the same token I am gratefull that I was here in the past of its startings.

I think the problem is with SOE itself and its greedy ways. They transfered some of the Devs out of the MxO project to other more profitable projects. We are now left with a small team of devoted people who are probably, in my opinion, pretty darn angry at SOE for having no extra help and a lot of customers demanding more. I think this sentiment happens at most places of work.

Its an ever changing drama game and it will never be the way it was, nor will it ever be the way it will be. It is what it is now and if that makes you happy, then please continue to keep playing it SMILEY




Transcendent

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As long as the MxO team can grind out new episodes/missions the game will continue. There are at least a few of us that have been here since the beginning and will stay 'till the end...



Jacked Out

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Ic3b3rg wrote:

I wish the best for the future of MxO and in the same token I am gratefull that I was here in the past of its startings.

I think the problem is with SOE itself and its greedy ways. They transfered some of the Devs out of the MxO project to other more profitable projects. We are now left with a small team of devoted people who are probably, in my opinion, pretty darn angry at SOE for having no extra help and a lot of customers demanding more. I think this sentiment happens at most places of work.

Its an ever changing drama game and it will never be the way it was, nor will it ever be the way it will be. It is what it is now and if that makes you happy, then please continue to keep playing it SMILEY


A shame, I think the game has potential, at least the story is something unique and I think always an aspect that could be developed on.

It would be good to see some of the game opened up to the community to allow the players to have a go at creating content to fit around their storylines.  Not sure of the mechanics of the game engine but I think it would make a great addition, not only allowing the community to come up with new ideas but also taking pressure of the devs and allowing some talented people to extend the game even further.

V


Message edited by Vurso on 05/25/2007 11:07:35.
 
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