Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Ask the Devs an MXO question v.6
Search inside this topic:
The Matrix Online » Archived Forums » Archive Construct Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 172 , 173 , 174 , 175 , 176 , 177 , 178 , ...  199  Next
Author Message


Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Zudrag wrote:
Is there an NPC that is in the big NPC database, that are Machine Aligned like the Tactical Security on the Morrell Helipad so that perhaps in events where Special Agents or E Pluribus Neo NPCs so that their own organization doesn't get killed by their own NPCs?
It isn't a problem with the org alignment set on the NPCs, it's just that the AI code used for spawned NPCs currently doesn't pay any attention to that setting. I can give them an initial target, and tell them to despawn if that target is killed or lost, but that doesn't always prevent them from switching targets to some other nearby player, of any org, based on standard NPC aggro rules. It's a problem we've discussed here a bit in the past few weeks, but I'm not sure if or when we might be able to smarten them up in that respect.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6427
Location: SC|Sentience -973069242
Offline

A lot of NPCs seem to have an NPC Only ability that grants all 4 resistances (or so it seems). Could we get the stats on tbat ability, such as the duration time/resistance granted, if it's easily available?



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Bayamo wrote:
A lot of NPCs seem to have an NPC Only ability that grants all 4 resistances (or so it seems). Could we get the stats on tbat ability, such as the duration time/resistance granted, if it's easily available?
Mmm I think you must mean the passive thing HCFrog and Dracomet gave NPCs for CR2.0 so that they'd have appropriate baseline resists by level. I don't think I want to give specific stats on it, though.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

Rarebit, what type of specs are you running on that computer you have at work? In every LE, your screenshots are all in high detail. I can run my game high detail no problem, but when it comes to actually running around, chasing, or even fighting someone... I experience more lag/freezing than I would in low detail.



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Ballak wrote:
Rarebit, what type of specs are you running on that computer you have at work? In every LE, your screenshots are all in high detail. I can run my game high detail no problem, but when it comes to actually running around, chasing, or even fighting someone... I experience more lag/freezing than I would in low detail.
The primary one is

Dell Dimension 8400
Pentium 4 3.4 GHz (2 CPUs)
2046 MB RAM
Nvidia GeForce 6800 (256 MB RAM)

The secondary one is

Pentium 4 3.0 GHz (2 CPUs)
2046 MB RAM
Radeon X800 Pro (256 MB)

The secondary one drops detail a lot faster than the primary one. Lately I've sometimes had MXO exterior distance and memory use settings turned up higher than I would normally, to minimize the icky look of the world fog not blending with the color of the horizon fog in the default MXO weather (that'll be fixed soon--I got used to the nice smooth blending in my custom red etc weather settings we'd been using in recent subchapter :p). Usually I run pretty close to standard Highest Detail settings in MXO, with RAM Usage set to Low, and AA turned on.

My useropts look sorta like this:

CameraChaseDuration = 0.1
ILCameraMode = 2
CameraMinDist = 100
CameraMaxDist = 2800
CameraMaxSpeed = 1000
CameraUserKeyDistSpeedScale = 5000
CameraUserKeyPitchSpeedScale = 250
CameraUserKeyYawSpeedScale = 400
TargetClearOnClick = 0
EnableSplash = 0
wr_matrixview_min_t = -1.0
wr_matrixview_max_t = 0.0
Screenshot_JPG_Quality = 100
Screenshot_Filename_Base = ./screeny
PlayerFX_LightPool_Bright_Scale = 0
LogChatOnStartup = 1
AntiAliasFSOverSample = 12
AntiAliasFSQuality = 12

I do get lag and stuff sometimes, usually if I try jumping across a whole district. I sorta locked up after Pace jumped across Westview at the end of today's event, for instance.

Message edited by Rarebit on 07/05/2007 21:49:19.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
Offline

Rarebit wrote:
LogChatOnStartup = 1


After every event, do you go back and take the chat log and save them seperately?  If so, you must have tons.

And you recording everything that's said in a LE is kinda creepy, actually. 




Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

Rarebit wrote:
The primary one is

Dell Dimension 8400
Pentium 4 3.4 GHz (2 CPUs)
2046 MB RAM
Nvidia GeForce 6800 (256 MB RAM)


Holy *poop*

That just blew my computer out the water. o_o

*hang head in shame*

That processor is godlike, it makes my AMD 64 (2.0) GHz look like a noob at processing. SMILEY Must.. upgrade... -_O




Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

Cervacius wrote:
Rarebit wrote:
LogChatOnStartup = 1


After every event, do you go back and take the chat log and save them seperately?  If so, you must have tons.

And you recording everything that's said in a LE is kinda creepy, actually. 


Creepy? o_O All ur chatz is belong'd 2 himzz! PH33R :O!!!

 




Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Cervacius wrote:
Rarebit wrote:
LogChatOnStartup = 1

After every event, do you go back and take the chat log and save them seperately?  If so, you must have tons.

And you recording everything that's said in a LE is kinda creepy, actually. 

Yep.



MC Photographer

Joined: Aug 17, 2005
Messages: 3659
Offline

so ive heard rumors that chapter 8 starts off with a big impact on a scale of 1-5 5 being the highest impact how would you rate it?



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

nubious81 wrote:
so ive heard rumors that chapter 8 starts off with a big impact on a scale of 1-5 5 being the highest impact how would you rate it?
Rumors, hm?



Systemic Anomaly

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
Offline

Theres always rumors. No one keeps quiet forever.



Vindicator

Joined: Aug 15, 2005
Messages: 2967
Location: HvCft Nuria
Offline

Do you have any more Image Retrieval's planned before the big patch next week?



Development

Joined: Dec 2, 2005
Messages: 21413
Offline

ArchDuke wrote:
Do you have any more Image Retrieval's planned before the big patch next week?
I don't know, maybe I'll spoil the chapter 7 mission archive FX reward.



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
Offline

Please don't =P What can I bribe you with not to?

 
The Matrix Online » Archived Forums » Archive Construct Go to Page: Previous  1  ... 172 , 173 , 174 , 175 , 176 , 177 , 178 , ...  199  Next
Go to:   

Version 2.2.7.43