Procurator wrote:True, but that's no excuse to make it worse.Depends on the view. Gameplay wise it's better. RP wise it's worse, but I can't recall a zionite going to DT to fight any agents just for RP...
True, but that's no excuse to make it worse.
The Leo wrote:Procurator wrote:True, but that's no excuse to make it worse.Depends on the view. Gameplay wise it's better. RP wise it's worse, but I can't recall a zionite going to DT to fight any agents just for RP...I don't think Zionites would actually go out looking for an Agent to fight.
Vinia wrote:The Leo wrote:Procurator wrote:True, but that's no excuse to make it worse.Depends on the view. Gameplay wise it's better. RP wise it's worse, but I can't recall a zionite going to DT to fight any agents just for RP...I don't think Zionites would actually go out looking for an Agent to fight.I would.
You can have my Agent Spawns >_<
Everything about the Agents is full of holes RP-wise. How come the access node Agents cant find me, but the 100s can? How come jumping on the spot and they forget why they are there and leave instantly where as 255 Agents actually continue to fight.
Personally, I would rather see these Agent spawns gotten shot of, but if you want your own spawns, be my guest I like the idea of a Runtime and a Decellerator spawning together though, you get spawns 1 level ahead of you so easier to kill, but you wont be able to jump away as easily with the Decel.
On the other hand, I could see as to why Agents would spawn on Merovingian operatives. I believe the first video I watched about MxO was a short about how Agents hunted Exiles. Unwanted programs/redpills could be hunted by Machines, thus giving a reason for Agent spawns to land.
On the other hand, this would also work the other way for Zion or Merv teams spawning on Machines. I could see a gang of Exiles see a couple of Mechs and think, "we could jump 'em." However I would probably not suggest implementing this in Downtown, seeing as that is the Machine's main district of operations.
So there is a way Mech/Merv spawns could be added, storyline-wise, you just have to think more vague, yet more precise. I would not suggest Cyph/EPN titled spawns unless the only Zion spawns that spawned were EPN spawns. This would make sense, seeing as EPN is more extreme than typical Zionites, and can prove to be much hastier in their decisions.
You can have my Agent Spawns >_<Everything about the Agents is full of holes RP-wise. How come the access node Agents cant find me, but the 100s can? How come jumping on the spot and they forget why they are there and leave instantly where as 255 Agents actually continue to fight.