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Some general gunman and IL questions
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3
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Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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RastaSoulJah wrote:

CodeNut wrote:

GoDGiVeR wrote:

Generally it is to notice that there is a well-known (and publicly accepted) bug that will do the following:

Once an ability is logged to hit (it will take some practice to notice it even before the graphical effect (green flash on ability) takes place, though) you switch to another tactic (most commonly Power for a 20% damage upgrade) and the characteristics of that tactic will follow through to the end of this round and the next one.

 

It's not only a bug, it's an exploit. Teaching exploits is just as bad as using them. 

 

I          /^^^\   |             |

|         |        |   |             |

I____   \____/   |_____    O

That hardly qualifies as an exploit,  more like good strategey.

 

SOE's Community Standards policy, Section 12 states:

You will not exploit any bug in The Matrix Online, and you will not communicate the existence of any such exploitable bug either directly or through public posting, to any other Sony Station member. You will promptly report such bugs via the /bug command in-game or by visiting http://help.station.sony.com. Exploitable bugs include, but are not limited to bugs that grant the user unnatural or unintended benefits in-game. Exploitation of bugs within the game will result in disciplinary action being taken against the account that may include official warnings, account suspensions, or account terminations depending on the severity or repetitiveness of these incidents which will be determined by a CSR and a CSR Supervisor. Multiple suspensions or account termination will result in the termination of all SOE game accounts.

The tactic switching bug is exploited to give players an unintended advantage, the only reason that it's status as an exploit is questioned is because it's very difficult for players to assertain if another player was using this bug when fighting and it would require a re-work of the combat system.

However if you take into consideration the general definition of exploits in Multiplayer games, tactics switching is defined as an exploit therefore somebody who does not come onto the forum that much will probably know nothing about the discussions taken place here.




Vindicator

Joined: Oct 1, 2007
Messages: 940
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Gensatsu wrote:


1-What is the exact usage of the Sharpshooter ability? I can’t discern whether it negates a penalty for shooting into an IL that you aren’t engaged in or if there is a general penalty for using guns in IL and sharpshooter negates that. My inclination is that explanation 1 is the correct one which then makes it not relevant for me but I could be wrong…


Hmm last time I heard this mentioned SharpShooter was an inactive ability on the trees?




Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
Online

Ra2za wrote:

Gensatsu wrote:


1-What is the exact usage of the Sharpshooter ability? I can’t discern whether it negates a penalty for shooting into an IL that you aren’t engaged in or if there is a general penalty for using guns in IL and sharpshooter negates that. My inclination is that explanation 1 is the correct one which then makes it not relevant for me but I could be wrong…


Hmm last time I heard this mentioned SharpShooter was an inactive ability on the trees?

I thought this was answered earlier on but his first answer is correct.

Sharpshooter negates the penalty for shooting at another player who is engaged in interlock with someone else.




Vindicator

Joined: Oct 1, 2007
Messages: 940
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Denary wrote:

Ra2za wrote:

Gensatsu wrote:


1-What is the exact usage of the Sharpshooter ability? I can’t discern whether it negates a penalty for shooting into an IL that you aren’t engaged in or if there is a general penalty for using guns in IL and sharpshooter negates that. My inclination is that explanation 1 is the correct one which then makes it not relevant for me but I could be wrong…


Hmm last time I heard this mentioned SharpShooter was an inactive ability on the trees?

I thought this was answered earlier on but his first answer is correct.

Sharpshooter negates the penalty for shooting at another player who is engaged in interlock with someone else.


Then I stand corrected lol

I always thought it was a inactive ab! Nvm!




Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
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What is the penalty though?

I don't have it loaded when i'm sniper and i still seem to hit the same. Only thing i can think of is it makes the player your shooting at roll higher or something..


 
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