Message Edited by davemusic on 02-10-200609:35 PM
EndlessVoid wrote:The new MA finishing moves (I'm assuming there are some) aren't working. The animations for the finishing moves are being restricted to one hit, which usually doesn't line up properly with the target, and leaves a lot of dead space, particularly when it triggers bullet time.This happens no matter what style is being used against virtually every opponent. The lone exception I've noted is the "grab tactic" finishing moves for the Kung Fu style, which execute nicely.... The gun finishers, on the other hand, are working perfectly. Nice job on those.- Void
This isn’t specifically about the animation durations, but I found a very interesting animation bug the other day using rifles, and it appears to work with handguns also. When you are free firing, watch the ‘clock-timer’ on the icon. If you use the Covering Fire ability right (and I mean right) when the clock gets back to the top, you will do the Covering Fire with your rifle, or handgun. If you do it a second to soon, you sometimes get a Melee free fire animation that always comes up as 'interrupted'. If you are a second too late, it does the normal animation with the sub-machine gun. Also, if you are hit while doing it, sometimes it starts with the sub-machine gun, but finishes with your rifle.