My definition of "holier than thou" attitude is when people get on soapboxes and pretend that they're members of the dev team and start DECLARING what is and isn't an exploit. That's not your call to make. It would be simple enough to turn off emotes to hostiles, just as they did to /face and the others. But that would destroy lots of RP oppurtunity, and in the end accomplish nothing. The common sentiment I see is that any use whatsoever of game mechanics to gather any information about a fleeing target is cheating. Addwaypoint is equivalent to face is equivalent to follow is equivalent to emotes; they're all vilified as "cheating" or "abusing mechanics." Say there was an exploit with MA. It gets fixed. Are the people continuing to use MA still exploiting? By your definition, anyone doing anything that has something in common with the issue in the past is automatically abusing game mechanics because in some way shape or form there's some link that associates it to the past issue somehow. The bottom line is that PvP is not fair. A team of 6 with teamwork should be able to track and corner one escaping player, currently hyperjump prevents this.