Brommerz77 wrote:exsuscito wrote:yuenwoping wrote:You really have to mess everything up......Forget this!!!TonyJaaIt's just another adjustment. Everyone will adapt, as we always do.You want to PvP so you /who, access the situation and plan accordingly. In that regard, nothing's changed. The comfort of permanent Deflect has gone so your previous tactics must change slightly. That's it. It's really, really not. Maybe so on Recursion or Syntax. But not Vector.The zergs will zerg whether all Hypers are granted concurrently, or removed from the game altogether. Unfortunately, it does give more power to the aforementioned herd, but that just puts the onus on the individual not to get caught up in one. This may well be the justification chronic hyperjumpers were looking for, especially when the novelty is fresh and Mara C is awash with DOT's.
exsuscito wrote:yuenwoping wrote:You really have to mess everything up......Forget this!!!TonyJaaIt's just another adjustment. Everyone will adapt, as we always do.You want to PvP so you /who, access the situation and plan accordingly. In that regard, nothing's changed. The comfort of permanent Deflect has gone so your previous tactics must change slightly. That's it. It's really, really not. Maybe so on Recursion or Syntax. But not Vector.
yuenwoping wrote:You really have to mess everything up......Forget this!!!TonyJaaIt's just another adjustment. Everyone will adapt, as we always do.You want to PvP so you /who, access the situation and plan accordingly. In that regard, nothing's changed. The comfort of permanent Deflect has gone so your previous tactics must change slightly. That's it.
You really have to mess everything up......Forget this!!!TonyJaa
It's just another adjustment. Everyone will adapt, as we always do.
You want to PvP so you /who, access the situation and plan accordingly. In that regard, nothing's changed. The comfort of permanent Deflect has gone so your previous tactics must change slightly. That's it.
The zergs will zerg whether all Hypers are granted concurrently, or removed from the game altogether. Unfortunately, it does give more power to the aforementioned herd, but that just puts the onus on the individual not to get caught up in one.
This may well be the justification chronic hyperjumpers were looking for, especially when the novelty is fresh and Mara C is awash with DOT's.
if they wanna IMPROVE the game....
give the new area
leave hypers alone
fix hackers
new tree atleast like for shotguns
or fix the entire thing for a change
Ex when u do decide to come onto vector (normally JUST for events now) u'r a sniper. What about MA's and gunners. We're out in the open, no sneak to hide us. Its just makin the game even more like sneak online.
Just to clarify, I was MA for a lot longer than I've been Sniper, and I have MA alts on two servers. My perspective includes all builds. As for the attack at the beginning, well that was altogether pointless.
MA's and IL-based gunman will suffer the most out of anyone, especially on Vector. The theory of 'sneak online' is one I had also considered, and it's a worry that could very well be warranted if Vector goes Hacker-crazy. That being said, I'm trying not to condemn the change before anyone's had a chance to test it. I'm hoping that if we can survive a massive combat restructure, we can adapt to and cope with this. If it does turn out to be an error in judgement, then (again) hopefully it will be identified as such and dealt with accordingly.
I'm speaking up in its favour because so many are ready to riot, and riots are full of loud noises, tridents and hand-grenades.
I really like the patch notes.
Not so much the additional notes.
I'm trying not to jump to conclusions but I'm not liking the sound of this.
It's bad enough you can only defend against hackers and one other tree at a time. It's bad enough you can only get three resistences up to a decent enough level so you don't die in seconds.
IL is bad enough when you're outnumbered. This goes for PvP and PvE.
I know this is old news, dead-horse and all that, but with CR2, doing anything with a lot of people/NPCs attacking you became a lot tougher. CR2 is so much more about team team team. And that's fine. I mean, it is considered an MMO and everything.
But not everyone is constantly on a team, just recently, and in this thread (I think) you mentioned something like, "maybe we wanted to give those people without a team the slightest chance." I know that was in regards to the FFA zone, but with taking away hyper-deflect with the other hypers and adding on more defenses to the team AoE buffs.. you just made it worse. A LOT worse.
PvP is about numbers. We all know this. I guess thanks for making it even more so. Thanks for making everyone waste even more IS on changing hypers while fighting different people. IS regen needs some love, without sacrificing so much.
(And it's a shame viral debuffs won't stack anymore for certain situations ((destroyer and insidious were probably the only thing over-powered with hacker in cr2 to be honest, but at least destroyer has a long re-use timer)) - but thank god they don't anymore without being able to defend against hackers and someone else at the same time.)
I think I'd be in fair company if I asked what the reason was behind this Hyper change? I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change. Assuming the reason and such can be discussed, I'm sure I wouldn't be the only on that would appreciate seeing this from the Development's eyes, to see your reasoning as it were. Hope that isn't taken the wrong way, it's just a genuine bit of curiosity. Thanks! =D
Oh, and my guess to the blue rez questions earlier in this thread..
They changed it now so people can rez people in the FFA zones.
Oh, and my guess to the blue rez questions earlier in this thread.. They changed it now so people can rez people in the FFA zones.
Brommerz77 wrote:Rarebit wrote:Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.
Rarebit wrote:Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?
Delicho wrote:Oh, and my guess to the blue rez questions earlier in this thread.. They changed it now so people can rez people in the FFA zones.Last night on vector they made 01 FFA. U couldn't rez any1 " width="15" height="15" /> and only area heals (team heals) worked.
Yeah man, I mean when the patch comes out. People were asking why they are just now changing blue rezzes on flagged players when people have been talking about it for a long time.
I'm guessing that's why they just now changed it. To rez people in FFA zones. (which is handy if they have frags and whatnot from datamining and got killed why people pvping >_> )
LoTekGhost wrote:I think I'd be in fair company if I asked what the reason was behind this Hyper change? I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change. Assuming the reason and such can be discussed, I'm sure I wouldn't be the only on that would appreciate seeing this from the Development's eyes, to see your reasoning as it were. Hope that isn't taken the wrong way, it's just a genuine bit of curiosity. Thanks! =DI think (and you'd have to ask Dracomet to get the non-speculative answer) that the reason was that we actually have this class, called Hacker, that was being discriminated against when it came to defensive abilities everyone can use. So that was straightened out to give the Hacker class a fair shake. And then, to compensate for the due attention that will have to be paid to hackers now, additional defense against the other attack types was added to defensive upgrade abilities; that also has the effect of making the Upgrade Master tree a little more useful than it has been. So, basically the idea as far as I understand it was class balance. It isn't surprising to me that people who primarily play the other classes, and who do a lot of PVP, are going to be concerned about this, but if we want to have the classes balanced--and that has always been the intent, even if it doesn't always work out--then it's necessary to work these things out.