I've heard it said many times that in a world where reality is subject to questionability, even death is relative... Exiles and programs aren't alive the way humans are, so it's easier to restore them, like pulling up a back-up fileon a computer or using a System Restore.
That said, I do get tired with players killing off their characters and then pulling ways out of their ears, to bring them back to life, unless they made that "death" ambiguous to begin with.
It's a good plot device for if you want to ever bring a character back. I don't like it though, some people need to stay dead.Anome's pretty dead, though. He fall down go boom.
I've heard it said many times that in a world where reality is subject to questionability, even death is relative... Exiles and programs aren't alive the way humans are, so it's easier to restore them, like pulling up a back-up fileon a computer or using a System Restore.That said, I do get tired with players killing off their characters and then pulling ways out of their ears, to bring them back to life, unless they made that "death" ambiguous to begin with.
Isnt the Oracle deed?
The problem with killing off old characters that people recognise is that then the game will lose touch with the movies and new players will be like 'this isn't the matrix omg, where is niobe and the merv who are these faceless zion characters' or whatever.Also, in before 'this game has already lost touch with the movies'
Off-topic, but here for the sake of argument: it's sort of like people's reactions to Frank Herbert's "Dune" novels after he started writing about Paul Mu'ad-Dib's descendents. Granted, there's a canonic way to "resurrect" people via cloning (think of the ghola versions of Duncan Idaho through the entire series), but it does get a little... not silly or redundant, but for the people who want to see the familiar characters resurrected, there's going to be people who'd rather see them stay departed.
Problem is, MxO was always billed as the official continuation of the Matrix storyline whether some people like it or not. Life changes, people move on. Lock is no longer in charge of the Zion military but he was never seen in the Simulation, The Oracle is (supposedly) dead and she is really the only character, other than Morpheus, from the movies who's died. How can a story (regarding the characters involved) really move on when it's being pulled back due to the identifiable characters from the films most of the time?I understand that new players would want to have something to identify MxO to the movies, but that's what I believe the Archives missions can do, no matter what has happened to which character currently they'll always be in the archives. So a new player turns up and there have been lots of changes, what do they expect? It's been years since the last movie came out and MxO continues the story, it's not based during the movies like SWG, but with the Archives they can catch up.It really is like a TV series at the moment when most of the cast are in peril often but you know they're not going to die. But I suppose with main characters killed off, many people may just decide not to follow it any more rather than get to know new characters.