T-Rev wrote:Ok so now here is my idea: make it so only a few of any type of mission can be running at any one time for that org. Let me try to elaborate. Say there are 5 mission teams for Zion doing missions on the Syntax server for example, the team leaders are all pulling up thier mission screens and debating what missions to run. At first ALL missions are available because no one is running anything yet. So the first team selects an Assassination mission because they like those types of missions. Now that falls off the selection screen for the other 4 teams. Assassination missions are rare and desirable because people like to run them and they give the best XP and info (I don't know if they do, but i think they should if in my new system they are the most rare). So team #2 run Infiltration because they have a Spy and hacker in their team and they are not difficult missions to run. Now infiltration is a more common mission Tyndell (or any controller) needs done so even after that one has been picked, the option is still available for the other 3 teams until 2 or three of them are running at any one time. After the other teams select the last team is stuck with Extration/Recruitment or something else that no one seems to run.
Well....... HELL NO! :smileywink:
Nice idea but NO.
To throw in a small idea here:
It is always a good idea to have a game where teamplay is encouraged and rewarded well, and I think this game could use improvements in that respect. But as so many would also agree, the ability to solo and do missions by ourselves is also another essential element: nobody wants to be forced into teams to do stuff. Granted, soloing leads to grinding, which can often lead to boredom--- hence the need for some kind of bonus or boon to teamplay--- but the solo aspect must be balanced with the team aspect in any MMO system. Whether this game has achieved it is up for debate...
Message Edited by Woreku on 02-16-200611:37 PM