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New Modified standard mission system for CR 2.0
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Joined: Sep 11, 2005
Messages: 128
Location: Sacramento, CA
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This would be a good thing to implement with the new CR 2.0
 
I was thinking about a little tweak that could possibly make standard missions not quite a grind like they are now. Let me set up the problem for my solution: you know how when you pull up the mission screen and you have your list of standard missions you can ALWAYS do. There is never anytime you can't do an assassination mission and most people do those types (and I'm not really sure why). This makes for very bland and very shallow gameplay. Also makes you lose your suspension of disbeleif that makes games fun. You don't feel like you are doing anything useful for your org if there seems to be an ENDLESS supply of assassinations that never run out. Why do em? Just for XP and info. Well notice how when you pull up a mission, right before you accept it, it has a timer up top that says the mission is viable for XXX seconds. This makes it seem like the mission is important and you need to get to it or it will pass you by. Well we all know that isnt the truth. Because you can ALWAYS do that mission. The details of the mission are changed a bit each time you download it but thats all.
 
Ok so now here is my idea: make it so only a few of any type of mission can be running at any one time for that org. Let me try to elaborate. Say there are 5 mission teams for Zion doing missions on the Syntax server for example, the team leaders are all pulling up thier mission screens and debating what missions to run. At first ALL missions are available because no one is running anything yet. So the first team selects an Assassination mission because they like those types of missions. Now that falls off the selection screen for the other 4 teams. Assassination missions are rare and desirable because people like to run them and they give the best XP and info (I don't know if they do, but i think they should if in my new system they are the most rare). So team #2 run Infiltration because they have a Spy and hacker in their team and they are not difficult missions to run. Now infiltration is a more common mission Tyndell (or any controller) needs done so even after that one has been picked, the option is still available for the other 3 teams until 2 or three of them are running at any one time. After the other teams select the last team is stuck with Extration/Recruitment or something else that no one seems to run.
 
Now of course I don't know the amount of missions that are running at any one time but the Devs can get that info on what is average and modify the number so that Assassination or whatever would be the new most desirable mission (for Zion I think it should be Extraction because that is what Zion is about and it is important for Zion) so that type of mission is uncommon to get but not rare or impossible. (Unless the server is really busy that night with missions and people keep snagging them)
 
Would this not make missions seem like they are actually part of a living world in the Mega City? I think this would only be a moderate ot easy thing to implement and would be great for the game! Input? comments?


Systemic Anomaly

Joined: Aug 15, 2005
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Location: --Everywhere-- Server: Vector - Hostile Faction: The Duality Organization: Zion
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Nice ideas but...

T-Rev wrote:
Ok so now here is my idea: make it so only a few of any type of mission can be running at any one time for that org. Let me try to elaborate. Say there are 5 mission teams for Zion doing missions on the Syntax server for example, the team leaders are all pulling up thier mission screens and debating what missions to run. At first ALL missions are available because no one is running anything yet. So the first team selects an Assassination mission because they like those types of missions. Now that falls off the selection screen for the other 4 teams. Assassination missions are rare and desirable because people like to run them and they give the best XP and info (I don't know if they do, but i think they should if in my new system they are the most rare). So team #2 run Infiltration because they have a Spy and hacker in their team and they are not difficult missions to run. Now infiltration is a more common mission Tyndell (or any controller) needs done so even after that one has been picked, the option is still available for the other 3 teams until 2 or three of them are running at any one time. After the other teams select the last team is stuck with Extration/Recruitment or something else that no one seems to run.

Well....... HELL NO! :smileywink:

Nice idea but NO.






Joined: Sep 11, 2005
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Location: Sacramento, CA
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Just no? Why not? You can still run missions, you HAVE to run assassination missions ALL the time? This will make people have to APPRECIATE certain types of missions when they become available and still allow people to grind over and over again. They just probably wont be able to grind the SAME mission type over and over again.
 
Again, I respect your opinion but would like you to clarify WHY you disagree.


Systemic Anomaly

Joined: Aug 15, 2005
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Because there would eb ALOT of crews and factions that would coordinate and HOG up the good fast leveling missions all the time so nobody else would get a chance to do one. I think the way it is now is good but rather make the missions it self more complex.



Jacked Out

Joined: Aug 15, 2005
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Not to mention that the only bug free missions are assassination ones... all the others are prone to fragging up. That's why people only run assissination. The only thing the mission system needs is fixing. While ensuring that the mission types actually match the names given to them and fit a particular loadout. Right now all of them require you to need to know either Martial arts or guns to be able to actually finish a given mission without aborting (especially for lower level players). That's what needs sorting out. Nothing more (at least for now).




Joined: Sep 11, 2005
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Location: Sacramento, CA
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Well they would need to fix the other things you mentioned as well. But when you say assassination is the only mission that doesnt bug I disagree. When I grind solo I run Shadow/Assassin and do Infiltration and Courier missions over and over again with no problem. And they normally pay the same XP as assassination. That's why I am confused on why people only run assassination missions. But I still think they need to fix our mission system! Even runnning with groups is boring doing the same thing over and over again. I do contact missions whenever I can to change it up.


Jacked Out

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Infiltration missions by their very name, should not have you killing an NPC as one of the phase goals. Infiltration is not assissination. Yet like all non-assissination missions, it randomly (more often than not) gets assissination mission phase goals when it shouldn't be. And like all missions, it gets the same goal rotation bug (ie every mission will be the exact same), it gets the 2 stage mission bug, where no matter what you do that's all you get. Assissination, is the only mission kind that does not get negatively affected by the goal rotation bug - in that your loadout will always be able to finish the mission (if you are using a loadout suitable for assissination. But for the other missions, especially as a low level player. I repeat, as a *LOW LEVEL* player, you will find yourself having to abort missions that require you to kill, for example, in an infiltration mission as your spy load out will not be up to the task.

Granted most of the other bugs, such as NPCs refusing to talk, desks not opening, missions goals going missing that were in all non-assissination missions have, for the most part, now been fixed, they are still ingrained into the minds of any player who was around at the start of the game - which is another reason why they only play assissination missions. Even with the system fixed, however, I don't agree with your idea. People should always have a choice of the missions that best suit there skills and never be forced into running mission types that they don't enjoy.




Joined: Sep 11, 2005
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Location: Sacramento, CA
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Well just like in my other instance of this post I think that the standard mission system is the worst part of an otherwise good game. And I think it needs an overhaul. I also wish you could have played D&D online. It just went out of Beta and is now going live very soon. But they have thier mission (quest in that game) system right. You wont find anyone running the same quest over and over again. Maybe a few times but it isnt a "grind" over there. You are FORCED to play with other people. If you are a fighter you are going to need a rogue and vice versa. The grouping screen on that game is very well made and ALWAYS used. This makes the issue of having to quest with other characters not a burden but a boon. The game is way more fun that way. And quests are more about solving things and story content then mindless grinding. Face it. That is a bad quality of almost ALL MMORPGs. Well lets throw out ideas that will help remedy the problem.


Jacked Out

Joined: Nov 26, 2005
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To throw in a small idea here:

It is always a good idea to have a game where teamplay is encouraged and rewarded well, and I think this game could use improvements in that respect. But as so many would also agree, the ability to solo and do missions by ourselves is also another essential element: nobody wants to be forced into teams to do stuff. Granted, soloing leads to grinding, which can often lead to boredom--- hence the need for some kind of bonus or boon to teamplay--- but the solo aspect must be balanced with the team aspect in any MMO system. Whether this game has achieved it is up for debate...



Systemic Anomaly

Joined: Aug 15, 2005
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Location: Los Angeles \\Zion//
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My idea to make the mission system more unique and ejoyable:
 
Have all that we have now.
 
But after doing some missions you get special missions. Special Assassination missions or something you know. Maybe more objectives, a more ellaborate mission. As you are higher level and have more organizational reputation you get even better special missions that have greater importance.
 
Also, another type of mission you could have is (again as it mentioned teamplay) missions that would encourage team play as the missions right now are designed so you can solo too. Maybe you call up your controller and you bring up your mission list and there would be Team missions list. They would not come out as often as Standard missions but appear a lot more than the Special Missions.

Message Edited by Woreku on 02-16-200611:37 PM


Message edited by DarkRevenantW on 02/16/2006 23:37:57.





Joined: Sep 11, 2005
Messages: 128
Location: Sacramento, CA
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Good idea Woreku! Lets keep em coming.
 
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