'Code Infection' Player Event.
Server: Vector-Hostile.
Orgs: All.
Reward: 15,000,000 $Information.
Date: May 11th, 2007 - Starts 6:00PM Eastern (US).
Months ago, Warblade's recently-created Simulacra was wounded in Camon Heights, immediately brought back into the Loading Area for upgrades. Shortly thereafter, the Simulacra was sent back out into the field for further field surveillance operations. However, some of its Operating Subroutines were damaged -- unresolved and overlooked.
The Simulacra is becoming increasingly aware of itself and its environment. The simple Program is evolving, collecting data to supplement its missing procedures -- data it shouldn't. The Simulacra is now in possession of over a dozen lethal operating procedures and is currently acquiring more strength within the International Districts of the simulation. Several sides want this information, but scanning analysis shows that killing and extracting won't be the answer. Cryptography shields the data this Simulacra carries and extraction will be an extended process.
Machines Operatives are instructed to find the Simulcra and return it to McClane Tower in Akasaka for processing. [ X: 251 Y: -2 Y: -73 ]
Merovingian Operatives, to acquire the data, should escort the Simulacra to The Whote Lotus Hotel in Shinjuku. [ X: -62 Y: 0 Z: 405 ]
Zion Operatives, to take away these operating codes from the machines, must deliver it to Bishop Imports in Ueno. [ X: -215 Y: 7 Z: 72 ]
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The Ground Rules:
1.] Following: The Sim's navigation/follow routines are damaged. This is how you will need to get it to follow you. You must show to it the bits representing your Org for it to perceive you as a Guide. The Guide will be locked on to and followed to the target's location. There's FOUR (4) bits you must have to lead the Sim.
M A C H
6 2 2 4
Z I O N
8 4 6 6
M E R V
6 3 7 8
The Sim will follow the Red Pill that shows her the code bits until they are killed. If the Guide is killed, the Sim will still follow if they are revived until either that Red Pill reconstructs OR a representative from an opposing Org shows her their bits. Then a new Guide is assumed.
2.] Stress Test: The PVP should be fairly good, but this will test your dedication. The locations are a decent distance apart, so having to reconstruct won't mean it is over. It should also allow for some decent RPvP.
"Hand over the Simulacra."
"No, I don't think so. You wouldn't want this to get ugly."
"You're interfering in Machine affairs. Hand it over, now!"
"Over my dead body!"
3.] Killing the Simulacra: Doing this will cause a reboot to the Shirakaba West Hardline after THREE (3) minutes of inactivity. Yes, revive/resurrect codes will work.
4.] Capturing: To seal the deal and Capture the Sim the Guide will have to transfer a jack-out code over to her. This is done automatically once the Sim has been taken to the final coordinates. It will take TEN (10) minutes for the jack-out code to work and remove the Simulacra from the Matrix, into the proper hands. Rule three still applies, but the ten minute timer will reset.
5.] Rewards: The Guide will receive the reward, but may split it amongst their team however they like.