Here while we are talking about all these thousands of cq. Lets talk real. How many people here have just sat somewhere and killed a bunch of lowbies over and over. Granted i dont have tons of cq, but all of mine were fair and against 50s. So if someone has gotten 10k cq, I KNOW they are ***holes. Nough said.
You also have to consider that CQs now don't work as they used to Therin. In the past (Enum days), CQs could be given over and over regardless of whether a person had DE running or not. Also the servers were a LOT more populated... hence a lot of the veterans from those times tend to have substantial CQ counts.
I would like to see a PvP ranking system with rewards and or purpose in place also. However some basic bugs need to be worked out of the CQ system before anything like this can come to fruition
CQ points getting rewarded erroniously in some situations.
CQ points only awarded for level appropriate opponents. Meaning level 50s cant farm level 16 folks to increase their totals for example.
Among other concerns.
What about the idea if a player is killed, the person will only be able kill that person 2 more times before that player he has killed 3 times becomes CQ worthless, and that player will not gain anymore CQ for killing that player for a certain amount of time.
Just a idea, might stop the continueous ganking of players over and over again.
If I logged in one day and saw a CQ wipe I will have a S**t storm. I do not hang around Uriah picking off lowbies just to get CQ points. So you people stop hating on those who do have high CQ points. We actually know what we are doing and we earned them.
Also I believe that they should keep it the same as far as everyone on the team gets a CQ point if you kill someone. Sure you have people like Gothique who just sit on a team and leach off CQ points, but if there team is cool with it then that is their perogative. PVP is team work, not solo Rambo style. Each person has a role to play. If a team has a doctor then there is no way that doctor will be able to do enough damage to get the CQ. However that doctor was able to heal and buff up the team as to give them a decisive advantage where they would have had none.
A CQ ranking system is long over do and I bet that MxO would have a much higher subscription rate if they implemented this a year ago. It is mind-boggling why they are sitting on this. This should have been top priority. It would at least keep us busy while they concentrate on getting the story line together.
I will comment on the statement Satta, because I wouldn't mind it. Here are some examples on why I would like to see it.
CQs are random, they can be given to a person that is sitting on a bench to someone who has yet partaken in the action. The old dueling CQ, you would get a cq for just a regular duel. Then there are team cqs and individual cqs. My biggest problem is the way cq are set up. The #s dont tell the truth and it never will until a concrete cq system is set up that allows team cqs and individual cq. I am in no way shape of form want to take away peoples cqs, but if you are realistic then you would agree with everything I said.
I will comment on the statement Satta, because I wouldn't mind it. Here are some examples on why I would like to see it. CQs are random, they can be given to a person that is sitting on a bench to someone who has yet partaken in the action. The old dueling CQ, you would get a cq for just a regular duel. Then there are team cqs and individual cqs. My biggest problem is the way cq are set up. The #s dont tell the truth and it never will until a concrete cq system is set up that allows team cqs and individual cq. I am in no way shape of form want to take away peoples cqs, but if you are realistic then you would agree with everything I said.
I do agree with everything you said. In fact I think they should also add kill to death ratios. Have a whole system set up where it counts team CQ and most damage CQ. Battlefield 2142 has everything counted including support class and engineers.
Just do something than say how many CQs a person has that means nothing. Alot of the faithful MxO people who ran to WoW would still be here if there was a ranking system set up. We brought this up before Beta even got started and we screamed about it during Beta. Seraosha was the loudest mouth about it back then and we told them that it would save the game on the short term. For the life of me I still do not understand why this was never implemented. However do not touch my CQ count as it is right now.
deLeon wrote:I will comment on the statement Satta, because I wouldn't mind it. Here are some examples on why I would like to see it. CQs are random, they can be given to a person that is sitting on a bench to someone who has yet partaken in the action. The old dueling CQ, you would get a cq for just a regular duel. Then there are team cqs and individual cqs. My biggest problem is the way cq are set up. The #s dont tell the truth and it never will until a concrete cq system is set up that allows team cqs and individual cq. I am in no way shape of form want to take away peoples cqs, but if you are realistic then you would agree with everything I said. I do agree with everything you said. In fact I think they should also add kill to death ratios. Have a whole system set up where it counts team CQ and most damage CQ. Battlefield 2142 has everything counted including support class and engineers.Just do something than say how many CQs a person has that means nothing. Alot of the faithful MxO people who ran to WoW would still be here if there was a ranking system set up. We brought this up before Beta even got started and we screamed about it during Beta. Seraosha was the loudest mouth about it back then and we told them that it would save the game on the short term. For the life of me I still do not understand why this was never implemented. However do not touch my CQ count as it is right now.
*Touches and runs away*
I agree full heartedly! Did I just agree with you...dang it!
I know many people don't like this idea, but I feel if there ever comes a time where CQ means something, then a wipe must be in order, especially if the way a CQ is obtained becomes more stingent. The following are a few ways to do this: Have a +/- 10 level requirement in order to receive a CQ. (ex. Level 50 kills a level 40 = CQ. Anything below 40 doesn't)Only the person who does the most damage receive a CQ, not the entire team.Eliminate the CQ bug when typing /pvp at the end of a duel.I'm sure other workarounds can be reached as well.
Remag then how would you address the issue of doctors or builds that are support? A doctor will never have the most damage and would never get a CQ point. However a doctors roll is very important. If what you want to happen is true then nobody will be a doctor.
Currently I am a doctor because TC needs it while we PvP. I have over 9k CQ points so I don't mind stepping back from killing to buffing and rezzing. However if it wasn't for my roll then the team would not be racking up as much CQs. Ask Illyria if she would rather me be a Doctor or MKT. If they eliminate team CQs then I will just go back to MKT where I do most of the damage anyway.
Now if they do a CQ wipe they better reward those of us who have put in time to reach the numbers we have now. Wipes should only occur in Beta and we are not in beta anymore.