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Update 48 Discussion Thread
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Jacked Out

Joined: May 20, 2006
Messages: 7507
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*CENSORED* HAX PWNAGE......this update ROCKS.

 Holy cow ...look at those gun details.. Wheres my duals??

Contails......SWEET LOOKING

110% awesome. work guys../......MORE OFF THE SAME NEXT TIME!!!!!



Ascendent Logic

Joined: Mar 4, 2006
Messages: 2040
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theres a bug preventing you from being pmed by anyone not on your buddy list.

to fix it simply go into chat options

and untick "block unknown matrix IMS"

you can all reward me in info kthnxbai


Message edited by bannanaphone on 11/17/2006 12:47:32.



Jacked Out

Joined: Aug 21, 2005
Messages: 2931
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A bug?
It's a feature SMILEY


Jacked Out

Joined: Aug 15, 2005
Messages: 768
Location: Lanka
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What did you do to my proxies!?
BAH!

And the contrails don't add any sort of 'hey there he went'.....jus to let ya'll know.  When someone HJ's, usually you cannot turn your camera up fast enough to follow, especially in a lagged area like mara.


Message edited by theconstant on 11/17/2006 13:39:15.


Jacked Out

Joined: May 30, 2006
Messages: 935
Location: Sesamestreet
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Guns have been given a spit-shine.

MM a bit TO Shiny wallrus, it allmost looks silver SMILEY

and the Proxies rock, i <3 to pvp with them now SMILEY


Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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Something feels a little different with hacker animations (whether intentional or not). In that unless you're right next to the NPC you're hacking, you don't get *any* visual clue as to whether the attack hit or not. While that may be good for PVP with masses of people, it's less than helpful for new players.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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It's funny looking around and seeing everyone's CQ. A lot of people have much less then I thought... SMILEY

ps> the <Scanning...> bug is back and hard.



Matriculated Mind

Joined: May 25, 2006
Messages: 28
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Yep the guns look awesome, Edit Background FTW SMILEY


Virulent Mind

Joined: Feb 27, 2006
Messages: 135
Location: Arizona
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I ran into a couple of strange bugs while I was in zero-one today farming heads.

First off, I switched between sneak and disguise, then back to sneak, and as I was switching back to sneak, I got shot. Now, this knocked me into a state where I could still do my specials, but I couldn't see the bar going across. Also, when I fell off of something, no damage was registering on my health bar, or in my text windows. Things got even worse when we finally killed the taskmaster, as I clicked on him to loot and nothing popped up. someone else tried to loot and they were unable to also. Anyhow, I tried to go use the zion proxy and jack out, but when I clicked on the zion proxy, nothing happened. I tried to right-click on the zion proxy and click "use", and it actually made the problem worse. Now I couldn't hyperjump using ctrl+space.

I tried to submit a bug in-game, however since everything was frozen, it was kinda pointless. I eventually got the game to switch to windowed-mode and just hit the X, waited until I jacked out, and came back in.

I tried to reproduce it, but I wasn't able to. Might want to have someone look into this, because it was REALLY annoying and it cost me a taskmaster head SMILEY .




Jacked Out

Joined: Aug 15, 2005
Messages: 4278
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That sounds very much like your client losing synch with the server. Usually happens if you've got a problem with your 'net connection. You couldn't loot the task master partly due to that and partly due to the desynch showing you the wrong position for his corpse. That particular problem happens a lot actually, and is usually fixed by moving far enough away that when you return, you force the client to redraw the area - that usually "snaps" the corpse back into the correct spot (ie. the spot that the server say's it is) once that's done, the loot box is able to fetch the loot.

But the other errors you describe are classic symptoms of your client being right out of synch with the server. The usual result is your client eventually giving up and crashing you back to the desktop as the desynch is too great.


Virulent Mind

Joined: Feb 27, 2006
Messages: 135
Location: Arizona
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Chuui wrote:
That sounds very much like your client losing synch with the server. Usually happens if you've got a problem with your 'net connection. You couldn't loot the task master partly due to that and partly due to the desynch showing you the wrong position for his corpse. That particular problem happens a lot actually, and is usually fixed by moving far enough away that when you return, you force the client to redraw the area - that usually "snaps" the corpse back into the correct spot (ie. the spot that the server say's it is) once that's done, the loot box is able to fetch the loot.

But the other errors you describe are classic symptoms of your client being right out of synch with the server. The usual result is your client eventually giving up and crashing you back to the desktop as the desynch is too great.
Trust me, thought about that, and it was definitely not it. I was completely bugged. It wasn't a synchronization issue, and I know for a fact it wasn't my network.

This was something completely different.





Jacked Out

Joined: Dec 4, 2005
Messages: 691
Location: Recursion
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Sim updates. Excellant. Detail changes. Excellant.

Discuss your views on the Proxies



Virulent Mind

Joined: Feb 27, 2006
Messages: 135
Location: Arizona
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I can confirm that it's happened a couple other times to other players.

I'm not the only one who's seeing the issue.




Perceptive Mind

Joined: Aug 19, 2006
Messages: 1102
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Sorry if this has already been asked
but where are the Ad space for rent competition winners ads?
or is that in a later update?



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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They were in this Looking Glass.

 
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Version 2.2.7.43