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Update 44 Discussion Thread
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Systemic Anomaly

Joined: Aug 15, 2005
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  • Players are no longer prevented from initiating Interlock if their movement speed is reduced.
YUSSSS! :robotvery-happy:



Jacked Out

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  • Mandarin no longer refers to Mockingbird as "my sister" in his mission "Flutter Away, Little Bird."

  • Self-promotion sucks, but I was eventually involved in that one ")


    I hope to see more contact mission fixes somewhere in the future (how could I overlook that one in Violet's "Wages of Sin?" :smileyindifferent: )


  • Bug causing many contacts to be misnamed by Operators in mission text has been fixed.

  • Could someone explain that one to me? :robotindifferent:


    Well, it's a bit disappointing that the Lupine and grab animation bugs are still out there, but it was a whole bunch of bug fixes, thus great work, Devs!



    Jacked Out

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    Oh, and could someone tell me the coordinates of the Morrell helipad? I'd like to see it one last time before it's wiped from the face of the Matrix.


    Systemic Anomaly

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    zeroone5069 wrote:
    Oh, and could someone tell me the coordinates of the Morrell helipad? I'd like to see it one last time before it's wiped from the face of the Matrix.

    It's the one close to the MetaCortex building. To the Southeast, I believe.



    Systemic Anomaly

    Joined: Aug 16, 2005
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    I admit that putting each critical mission set in a timeframe of more
    than a month won't be great, but at least this will give time to
    Rarebit and HCFrog to work more on other things.




    Ascendent Logic

    Joined: Dec 30, 2005
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    oooo this is gonna take sooo long to patch!!!!!

    BUT!! wow it will be worth it 24/7 Ueno FTW!!!



    Systemic Anomaly

    Joined: Aug 22, 2005
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  • The double-tap rolling animations have been removed due to causing bugs and exploits while not conferring gameplay benefits.

  • ZOMG nooooooo! (not about the expoilt, not being able to roll anymore!)




    Mainframe Invader

    Joined: Sep 28, 2005
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    Walrus wrote:
    Impart Invisibility is no longer craftable and is now bought back by Vendors at full price.



    Does
    Impart Invisibility not work anymore?  This was one of my favorite
    obscure abilities to surprise people with.  Did it get cut in CR2,
    and I didn't notice?



    Fansite Operator

    Joined: Aug 15, 2005
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    The patch looks good overall.  One week between critical missions?  Then before each mission, can we get a little movie preview for "Previously, on The Matrix Online...". :smileytongue:  Seriously, while I can understand people like something to look forward to, I was never a fan of spreading out the criticals, and a week is a bit much.  This story is hard enough to follow without having to remember what happened weeks before.  My 2 cents.



    Vindicator

    Joined: Aug 15, 2005
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    Looks like a really great patch.  Since we are only getting 1 critical mission a week they better all be really good!  I just know how crushing it would be to wait a week and then be dissappointed and know I had to wait another entire week.  Very excited about storyline continuation, will there be a new sentinal soon?

    P.S. I killed the Commandos.



    Jacked Out

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    Looks very nice, with all those bug fixes. But I am still waiting for a fix for Escape and Evasion, as it is now, there's no way to benefit from its speed bonus.


    Jacked Out

    Joined: Aug 16, 2005
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    Muhahahaha, the helipad is ours at last!


    Systemic Anomaly

    Joined: Sep 14, 2005
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    great patch odd that a crit is gonna be on 06/06/06 hope the devil doesnt pop in to say hi


    Jacked Out

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    *nods approvingly*

    gentlemen, my faith was always with you, it was always going to take some time.

    nice to see everyone else joining in the praise.


    Jacked Out

    Joined: Nov 29, 2005
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    Nice

    But has the issue of the NeuroDart been addressed?  Glad to see that we can now initiate interlock while movenment toned down    Makes for a nasty surprise for those NeuroDarters when the tables are turned
     
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