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Overdrive Bandana-Smith Rage Pill bug.
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Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
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If you apply your Overdrive Bandana:

You get the enraged effect. (No system message appears to say you're now enraged)

When you apply a Smith Rage Pill:

You get a system message saying you're already enraged. Removing your Overdrive Bandana removes the enraged effect (as you can see above "You are no longer enranged"SMILEY.

Allowing for a player to enter a tournament with Smith Rage Pill running and no trace being found. It also allows for them to PvP without being effected by enraged.




Systemic Anomaly

Joined: Dec 20, 2005
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That explains a bit. Good catch.



Jacked Out

Joined: Aug 17, 2005
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not much of an issue tbh...

what kinda tournament would you ever participate in where the rules dont require a person to either duel and /sit and die before fighting or flat out suicide before fighting?

And as for its effects in pvp... well seeing as one of the changes in CR2 was contested withdraw, even if enrage was functioning properly, it still doesnt matter because rolling out is a pain.

Not to mention, smith pills arent available in game any longer and outside of GM's giving out stacks of them for trivia winners, and players who stockpiled them during the 2 year event, theres a limited ammount of these floating around so that also reduces any issue caused by this.

All in all, waste o dev time to try to fix it.



Fansite Operator

Joined: Aug 16, 2005
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Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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It'd be a bigger issue if enraged actually worked like its supposed to =P

That said, a bugs a bug and it should get fixed regardless.

Message edited by cloudwolf on 09/22/2007 02:07:00.


Jacked Out

Joined: Aug 29, 2005
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cloudwolf wrote:
It'd be a bigger issue if enraged actually worked like its supposed to =P

That said, a bugs a bug and it should get fixed regardless.
Enrage works on player. Only NPCs that are enraged can withdraw.


Ascendent Logic

Joined: Mar 16, 2006
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The Leo wrote:
cloudwolf wrote:
It'd be a bigger issue if enraged actually worked like its supposed to =P

That said, a bugs a bug and it should get fixed regardless.
Enrage works on player. Only NPCs that are enraged can withdraw.

Withdraw abilities still work while enraged though. So spies have less problems withdrawing than an MA.



Jacked Out

Joined: Dec 15, 2005
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Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
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Here is my concern, should a player who is enraged be able to use an ability that causes them to withdraw, like rifle butt smash?  Currently, the game allows you to withraw using these abilities, and I am not quite sure if this is the way it is supposed to be.  I /bug'd the issue in-game so the devs would be made aware of it.

On a side note, could the devs please add an icon for the Smith's Rage pill please?  It's nice to see how much longer your buffs last, and right now there is no way of telling.

 


Jacked Out

Joined: Sep 6, 2005
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AnXieTy wrote:

not much of an issue tbh...

what kinda tournament would you ever participate in where the rules dont require a person to either duel and /sit and die before fighting or flat out suicide before fighting?

And as for its effects in pvp... well seeing as one of the changes in CR2 was contested withdraw, even if enrage was functioning properly, it still doesnt matter because rolling out is a pain.

Not to mention, smith pills arent available in game any longer and outside of GM's giving out stacks of them for trivia winners, and players who stockpiled them during the 2 year event, theres a limited ammount of these floating around so that also reduces any issue caused by this.

All in all, waste o dev time to try to fix it.


I love how mxo is the only game where you hear waste of dev time...

You never hear that in any other games...


Jacked Out

Joined: Aug 17, 2005
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lastbesthope wrote:
AnXieTy wrote:

not much of an issue tbh...

what kinda tournament would you ever participate in where the rules dont require a person to either duel and /sit and die before fighting or flat out suicide before fighting?

And as for its effects in pvp... well seeing as one of the changes in CR2 was contested withdraw, even if enrage was functioning properly, it still doesnt matter because rolling out is a pain.

Not to mention, smith pills arent available in game any longer and outside of GM's giving out stacks of them for trivia winners, and players who stockpiled them during the 2 year event, theres a limited ammount of these floating around so that also reduces any issue caused by this.

All in all, waste o dev time to try to fix it.


I love how mxo is the only game where you hear waste of dev time...

You never hear that in any other games...

 

most games have more than 2 active devs thoe.



Vindicator

Joined: Aug 21, 2006
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I hate the *CENSORED* noise on that bandana! D:<

 
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