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Update 64 Discussion - November 06, 2008
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Fansite Operator

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Who knows, maybe with less work to do and no minimum timeframe thanks to the lack of weekly missions they'll cut down the length of the patch cycle.




Systemic Anomaly

Joined: Feb 12, 2006
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Considering this is the first patch of this nature Rarebit has released I'm sure he will refine his method based on feedback and the patches will hopefully improve.

Think of how much of a grind fest the Bathary Row corrupted Quest is and compare it to Datamining or SSR or the Sati's playground content and you come up with a rather positive outlook. If this is the equivalent of the Corrupted Grind fest (And this patch poops all over that quest), imagine what Rarebits later content will be.




Vindicator

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Pylat wrote:

Considering this is the first patch of this nature Rarebit has released I'm sure he will refine his method based on feedback and the patches will hopefully improve.

Think of how much of a grind fest the Bathary Row corrupted Quest is and compare it to Datamining or SSR or the Sati's playground content and you come up with a rather positive outlook. If this is the equivalent of the Corrupted Grind fest (And this patch poops all over that quest), imagine what Rarebits later content will be.

I believe every quest Rarebit has put out he has had a length that he wanted the quest to take in mind. He wanted the Corrupted quest to take as long as it does, same with every other quest he has put out. We need a good variety of content, and that is what he is trying to give us.




Jacked Out

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Mathalos wrote:

I believe every quest Rarebit has put out he has had a length that he wanted the quest to take in mind. He wanted the Corrupted quest to take as long as it does, same with every other quest he has put out. We need a good variety of content, and that is what he is trying to give us.

Ah, the ol' argument for design.  Of course we could just ask him if he meant it to be a hella grind.



Vindicator

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Well, he has a point.




Jacked Out

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Well... heres my opinion on this.

The missions were cool the first time, and then fighting Wright was pretty cool. But doing a mission, over and over again is just dull and boring. I really don't think that re-running a mission over and over again to get fragments quite makes up for the loss of Live Events (or LESIG for that matter). And the cinematic... well, the story elements are cool... but I wish there could be more done with it. LOTRO has cinematics... and they are pretty cool. Something just feels very missing and off in MxO. I looked forward to the Assorted Dev Screens and then the Live Event post. Even if I couldn't be there, it was cool reading about it and seeing what people said. I've loved MxO for a long time, and been a supporter of Rarebit but honostly... it's boring now -_- It feels like every other boring ole MMO, I enjoyed MxO greatly for the live events and interactions with the Devs and LESIG, it felt much different than anything else I've played. But now, it just feels like I'm playing an even more boring version of SWG or something... except I can't become a Jedi (or a One)... yet. But yeah, thats my story and I'm stickcing to it.



Vindicator

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Ebola wrote:

I looked forward to the Assorted Dev Screens and then the Live Event post. Even if I couldn't be there, it was cool reading about it and seeing what people said.

On that point in particular: the Live Event posts were little centralized areas where there was often some really good in-character discussion and debate. People conversed on the story line, speculated where it might go from there; it gave life to the forums in an immersive way that is currently essentially gone.

And, sadly, I'm finding the same is applying to the in-game vibe as well, both personally and from those I've spoken with. Even in this short time since the change, the lack of any live event thus far is taking its toll on immersion, anticipation, and excitement. Although on the other side of the coin, hopefully they'll pick up again soon, even to the stated lesser-degree.




Jacked Out

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Ebola wrote:

I really don't think that re-running a mission over and over again to get fragments quite makes up for the loss of Live Events (or LESIG for that matter).

Neither are gone. They just aren't going to be sone every night and LESIG aren't going to be playing liaison officers.



Systemic Anomaly

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shinpseudo wrote:

Ebola wrote:

I looked forward to the Assorted Dev Screens and then the Live Event post. Even if I couldn't be there, it was cool reading about it and seeing what people said.

On that point in particular: the Live Event posts were little centralized areas where there was often some really good in-character discussion and debate. People conversed on the story line, speculated where it might go from there; it gave life to the forums in an immersive way that is currently essentially gone.

 

I liked the posts themselves, by the LE characters and the assorted dev screens were cool but for every interesting debate that was had in one thread, there'd be a tired and ultimately pointless game of one-up in three more threads about who had the moral highground and, for me at least, that got boring and annoying quick.




Jacked Out

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Yasamuu wrote:

shinpseudo wrote:

Ebola wrote:

I looked forward to the Assorted Dev Screens and then the Live Event post. Even if I couldn't be there, it was cool reading about it and seeing what people said.

On that point in particular: the Live Event posts were little centralized areas where there was often some really good in-character discussion and debate. People conversed on the story line, speculated where it might go from there; it gave life to the forums in an immersive way that is currently essentially gone.

 

I liked the posts themselves, by the LE characters and the assorted dev screens were cool but for every interesting debate that was had in one thread, there'd be a tired and ultimately pointless game of one-up in three more threads about who had the moral highground and, for me at least, that got boring and annoying quick.

Well, at least the story was discussed. I haven't seen very much discussion of the story, and we are still having the one upping and the moral high grounding, except now its about whether or not you like the update. I don't know, maybe I'm  just getting old and not accepting of this Change fad thats sweeping everything. But yeah... it would be better to probably have the quests spread out over time and not all at once. Because after doing them, I don't really have much urge to get the new items. And the PvP on Recursion is a little... lacking. And without events, theres nothing to look forward to do with the other couple of Cypherites on Recursion... so yeah, thats my ramble/rant.



Jacked Out

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Um.. no offense but what did LESIG on Vector do to begin with? All the good LESIG was on Recursion as far as Cyphs went so I guess its not a huge loss for me The only thing thats sort of a let down is now we wont be involved in the story directly but honestly come on.. between the selective interaction and the fact that half these events were planned and written by fellow subscribers its not like Im holding my breathe anymore.

Give me a few shiny colorful items that cant decay based on someones personal bad day and I think its a step in the right direction.



Jacked Out

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Yeah, Stanten, Rejex, Exivy, Naidian, Toluca, and Merrit ftw! also RIP Ostrich Land, Viraconrida, Escondido, and... thats all the bestest Recursion liaisons I can think of.


Message edited by Ebola on 11/11/2008 14:07:30.


Vindicator

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To be honest, I was impressed with the cinematic. I was impressed with the new content. I was impressed that he was going in this direction, leaving LESIG behind and promising us that the new-type of LE will be more centered around the players rather than scripts.

Then I started seeing more and more things suddenly become "irrelevant" by Rarebit. No more story summaries, assuming archivals will be out of the question. Live Events will not nearly be as often as they were. No archive rewards, just quest content and you know the rest. Well, that's fine you know if it's decent content.

But now it's no longer "LESIG takes up all my time." it's now, "Cinematics take up all my time."

Maybe it's too early to say this, but I feel like we took a step backwards considering how much we lost where in-turn we gained a one and a half minute video every 6 weeks.

My case in point,

Rarebit wrote:

Since we're off the daily/weekly schedule and have cinematics to introduce each subchapter, I don't plan on doing written summaries. Feel free to monopolize the job!


Message edited by Ballak on 11/11/2008 14:54:41.



Ascendent Logic

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Ballak wrote:

To be honest, I was impressed with the cinematic. I was impressed with the new content. I was impressed that he was going in this direction, leaving LESIG behind and promising us that the new-type of LE will be more centered around the players rather than scripts.

Then I started seeing more and more things suddenly become "irrelevant" by Rarebit. No more story summaries, assuming archivals will be out of the question. Live Events will not nearly be as often as they were. No archive rewards, just quest content and you know the rest. Well, that's fine you know if it's decent content.

But now it's no longer "LESIG takes up all my time." it's now, "Cinematics take up all my time."

Maybe it's too early to say this, but I feel like we took a step backwards considering how much we lost where in-turn we gained a one and a half minute video every 6 weeks.

My case in point,

Rarebit wrote:

Since we're off the daily/weekly schedule and have cinematics to introduce each subchapter, I don't plan on doing written summaries. Feel free to monopolize the job!

 

I just hope our only Dev isn't going completely on the backburner and gets the cinematic and storyline stuff done as fast as he can (with quality of course) and then will still make and have the drive to make events for the game's subscribers. I think if I had the job I'd cut in at least an hour online every day on one of the servs maybe half hour small events or whatever but things to keep the players interested in getting online, and I'm aware that it sometimes feels forced and not very enjoyable for Rare after 5 years (and sometimes I do wonder how long he's going to stick around on the game too - maybe 1-3 years more? before moving on in the industry) that said the game's current state is not only as far as I know SOE's fault but Warner Bros fault. I mean if they wanted a prime product they sure as **** would make the efforts to keep the title in prime light, but they're not, there's then a lot of metaphysic stuff to discuss too with the W- bro's and what they used the title for when it was originally someone elses idea - according to proof - and yes, I spoke to Sophia Stewart a year ago or so and got the story down on what transpired with the Matrix title - maybe this is why Warner isn't giving the title the attention it should have as there's a lawsuit still pending, dunno... all I can say is that there's still a very interested fanbase in the ideas behind The Matrix and it's end times prophecy base and if people pvp or rp or whatever in the simulated Matrix, I still think that they should enjoy themselves until whatever happens happens.



MC Photographer

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That was my hope for what may be happening with the LEs as well, a lot less bloated 4 hour long pointless filler events (Hey Rose, I'm looking at you) and more small scale stuff that actually involves players and advances the storyline.  Even if we weren't getting a straight 1 for 1 tradeoff, that sounded good to me.  Heck, if the events were focused enough you could bang off 2 or even 3 in the same time it took to do one of the old ones and wouldn't even have to be tied up with LEs every single night, just do that once or twice a week.

Chances are it's going to be what I feared would happen though.. 3 org meetings a month, one per org, and then an actual LE once in a blue moon.


 
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