Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
The Matrix Online Producer's Letter
Search inside this topic:
The Matrix Online » Top » News and Announcements » Broadcast Depth Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4 , 5 , 6  Next
Author Message


Development

Joined: Aug 15, 2005
Messages: 1543
Location: The Oyster Bed
Offline

Where's Walrus

Hey everyone. It's been a long time since I've put "fingers to keyboard" to talk to The Matrix Online community-not that Raijinn hasn't been bugging me about that. I suppose it shouldn't be a surprise that I've been neck-deep in The Agency since I started working on it in April-there's a lot to be done. And since the guys on MxO are pros at keeping the game going, I don't feel the need to constantly oversee what they're doing. However, I'm way overdue for sending out an update from my perspective.

Most of what "keeping the game going" means is moving the storyline along. This has always been the most important post-launch element for The Matrix Online and continues to be the case. While we've occasionally made some larger changes, such as the combat revision, most of development has been about the storyline. Every six weeks there are new missions for each Organization and daily events that carry on the plot. With few exceptions, we've been on that schedule for about a year-and-a-half now.

With that in mind, we actually have a bunch of updates coming in the next couple months.

Coming Updates

The update schedule for MxO is pretty busy through the beginning of 2008. Here's our current rundown of what we're looking at. Please keep in mind that dates and other things might change:

Tuesday, November 13: End of Halloween plus server updates

Yes, even our servers need operating system updates occasionally. Since we need to go offline for about 4 hours for that and because we got a late start on the holiday due to the SoCal fires, we're going to run the Halloween event an extra 5 days. Then we'll return you to your regularly scheduled visibility.

Thursday, November 15: Update 56 and Chapter 9.1

With the introduction of Chapter 9.1, all Chapter 8 missions will be going to the archive. Not only does that mean chapter rewards, but also our second 4-chapter story-arc reward!

Thursday, December 6: Combat Animation Hotfix

Rarebit has been working on customization for the Bullet Time that occurs on finishing and special moves. We wanted to release the changes with Update 56, but wanted thorough QA testing before they go out, so we'll be taking an extra few weeks to review before releasing them to the live game.

Thursday, December 13: Winter Holiday 2007 Begins

Hard to believe, but we're not far from our Third-Annual Winter Holiday event. Snowballs and hats for everyone! (Along with a few additional new clothing pieces.)

Thursday, January 10: End of Winter Holiday plus Update 57 and Chapter 9.2

And then we're into 2008. With the craziness surrounding the holidays, we'll be waiting until January 10 to release a new update to the game. Until then, the Winter Holiday festivities will continue.

The team has been focused on bug fixes when it comes to our numbered updates. As we head into our third year, we'd like to see as many of the remaining headaches gone as we can possibly take care of. Speaking of which...

Graphic Issues

We've done as much as we can internally to deal with the various compatibility issues the community has been discussing on the forums. At this point, we're going to see if we can get some direct assistance from our contacts at Microsoft and nVidia to analyze the issues. Hopefully we can find something we have the capability to fix that will alleviate the different problems. It would be even better if we found that Microsoft and/or nVidia had something in the works that take care of the problems, but we'll just have to see.

We know more and more players will likely run into similar issues as time goes on, so it's important for us to do everything we can to take care of them. You'll know more when we do. Thanks for everyone's help tracking them down

Fond Farewell and Warm Welcome

As you all know by now, Joel "Raijinn" Sasaki is moving on to other duties. He's been helping out with MxO almost since the first day we came to SOE, back in 2005. While he hasn't had the benefit of working in the same office with the team, he's done a great job taking over CRM duties since I moved over to production full time. Joel is moving on to work on projects down in the San Diego studio and everyone on the MxO team wishes him the best of luck.

Virrago has also occasionally helped out with MxO and works in the Austin studio. He's spent a lot of time with the Star Wars Galaxies community, so he's bringing a great deal of community experience with him. I hope you all make him feel welcome to our little corner of the SOE world.

That's all I have for you with this update. Given the pace of our development, a once-a-quarter letter to the community seems appropriate. In the meantime, have fun with the zombies, snowballs, and the odd stranger who has entered the picture recently.

See you on the other side.

Cheers,

Daniel "Walrus" Myers




Fansite Operator

Joined: Aug 16, 2005
Messages: 8130
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline

<3

No, really though, thank you muchly, its just nice to hear from our producer and get the feeling the game still has a future, i mean just hearing The Matrix Online, 2008 and third year, as well as a premise of quaterly letters in there makes me smile and puts my mind at ease somewhat.

Though what i would love to hear about in the coming months is what exactly is happening to the story as we move on, we know it was written for up to the end of chapter 9, but that seems awful close, what plans are there for after that? Is another year being written, is Chadwick still involved? That sorta thing.

Message edited by cloudwolf on 11/12/2007 15:53:40.



Femme Fatale

Joined: Feb 19, 2006
Messages: 2553
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
Offline

*Waves to Walrus*

 

Thank you phor the update! Great to hear phrom you!!!  SMILEY


Message edited by Phluff on 11/12/2007 15:50:52.



Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
Offline

Who's Walrus? Are we getting more devs all of a sudden? SOE's doing something right for a change.



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
Offline

Hey Walrus! Great to hear from you, hope things are going well!

odj


Vindicator

Joined: Oct 5, 2006
Messages: 2255
Location: UK - Wales
Offline

Good to know you've not completely forgotten about us Walrus. SMILEY



Ascendent Logic

Joined: Oct 31, 2005
Messages: 699
Online

Always great to hear from Walrus !



Development

Joined: Aug 15, 2005
Messages: 1543
Location: The Oyster Bed
Offline

cloudwolf wrote:
<3

No, really though, thank you muchly, its just nice to hear from our producer and get the feeling the game still has a future, i mean just hearing The Matrix Online, 2008 and third year, as well as a premise of quaterly letters in there makes me smile and puts my mind at ease somewhat.

Though what i would love to hear about in the coming months is what exactly is happening to the story as we move on, we know it was written for up to the end of chapter 9, but that seems awful close, what plans are there for after that? Is another year being written, is Chadwick still involved? That sorta thing.
We're working on our Post Chapter 9 plans, but nothing is set in stone right now. Basically: No reportable news, so that's why I didn't mention it.



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8711
Location: Lost in Translation.
Offline

Good to hear from you, Walrus. Don't forget to drop by every so often SMILEY Keep up the good work on the Agency.



Jacked Out

Joined: May 20, 2006
Messages: 7507
Offline

HEY WALRUS!!!



Hows it hanging my fish eating friend... SMILEY

Hope the Agency is going well...

Any chance we can chat about those lovely questions I sent you all so long ago? SMILEY

Great letter! btw

Edit: Odd stranger?

Message edited by Havocide on 11/12/2007 16:02:14.


Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
Offline

Havocide wrote:
Edit: Odd stranger?


The enigmatic man that pops up in the cinematic's

Message edited by Croesis on 11/12/2007 16:05:57.



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3225
Location: United Kingdom
Offline

Ballak wrote:
Who's Walrus? Are we getting more devs all of a sudden? SOE's doing something right for a change.
Are you serious?



Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
Offline

Good to hear from you! Any word from Paul about when we might be getting a new issue of the Sentinel? Its been almost a year now.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1856
Offline

Walrus wrote:
In the meantime, have fun with the zombies, snowballs, and the odd stranger who has entered the picture recently.
I <3 You.

I do hope you'll pop in here more than once a couple of months... we miss joooo!



Development

Joined: Aug 15, 2005
Messages: 1543
Location: The Oyster Bed
Offline

Havocide wrote:
HEY WALRUS!!!



Hows it hanging my fish eating friend... SMILEY

Hope the Agency is going well...

Any chance we can chat about those lovely questions I sent you all so long ago? SMILEY

Great letter! btw

Edit: Odd stranger?

Wherez mah bucket??!!! 

Thanks, Havocide. Actually, I have the approved answers for the questions for all four of us, but haven't gotten anything on those just sent to me and Rarebit. I'll send you the ones I have post-haste. Sorry for the delay.


 
The Matrix Online » Top » News and Announcements » Broadcast Depth Go to Page: 1 , 2 , 3 , 4 , 5 , 6  Next
Go to:   

Version 2.2.7.43