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 06/26/2008 13:42:22
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Virulent Mind
Joined: Feb 4, 2007
Messages: 135
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Why is it a decaying code archive gave me like 4 - 5 bars of xp to my level 12. Yet a corrupted code from the level 100 gave me 4 bars of XP?
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 06/26/2008 13:50:03
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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Because that is how it was intended.
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 06/26/2008 13:59:09
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Systemic Anomaly
Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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Zudrag wrote:
Because that is how it was intended.
lol so you're saying that something that takes longer to farm will give less xp and thats the way it was intended??
40 decaying codes vs 340 decaying codes
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 06/26/2008 14:02:33
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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flecky wrote:
Zudrag wrote:
Because that is how it was intended.
lol so you're saying that something that takes longer to farm will give less xp and thats the way it was intended??
40 decaying codes vs 340 decaying codes
I think a box of taskmaster heads gives the same XP as a box of 01 solider parts.
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 06/26/2008 14:05:31
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Systemic Anomaly
Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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Zudrag wrote:
flecky wrote:
Zudrag wrote:
Because that is how it was intended.
lol so you're saying that something that takes longer to farm will give less xp and thats the way it was intended??
40 decaying codes vs 340 decaying codes
I think a box of taskmaster heads gives the same XP as a box of 01 solider parts.
So why has that issue not been raised before? Obviously there needs to be some sort of xp adjustment made for the trade. No waste of dev time there as it only needs to be revised to be inline with the lower trade
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 06/26/2008 14:08:38
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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flecky wrote:
Zudrag wrote:
flecky wrote:
Zudrag wrote:
Because that is how it was intended.
lol so you're saying that something that takes longer to farm will give less xp and thats the way it was intended??
40 decaying codes vs 340 decaying codes
I think a box of taskmaster heads gives the same XP as a box of 01 solider parts.
So why has that issue not been raised before? Obviously there needs to be some sort of xp adjustment made for the trade. No waste of dev time there as it only needs to be revised to be inline with the lower trade
Yeah, sounds like a good idea. But they'd probably have to spend a "few" hours re-farming both and weigh how long it too to get one set you turn in for XP to balance it with the higher set (Corrupted Code or 01 Taskmaster heads).
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 06/26/2008 14:08:42
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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I think they should bump the Corrupted Code to give 10 times more XP than the Decaying Code Archive. There is exactly 8.5 times more Decaying Codes in a Corrupted Code than a Archive, but they should always go with that little extra "buy in bulk" option. It also offers both an alternative to missions and is well worth the effort in farming and using the Code on something other than the Dana or Headgear.
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 06/26/2008 14:14:48
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Systemic Anomaly
Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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SolidRevolver wrote:
I think they should bump the Corrupted Code to give 10 times more XP than the Decaying Code Archive. There is exactly 8.5 times more Decaying Codes in a Corrupted Code than a Archive, but they should always go with that little extra "buy in bulk" option. It also offers both an alternative to missions and is well worth the effort in farming and using the Code on something other than the Dana or Headgear. Yup sounds okay to me. It could possibly meakes the grind that little less mundane
Message edited by flecky on 06/26/2008 14:15:03.
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 06/26/2008 14:38:22
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Virulent Mind
Joined: Feb 4, 2007
Messages: 135
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This is stupid basically a waste of time to do then. Can't we change the XP on the Corrupted code geez.
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 06/26/2008 14:39:21
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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PistolZZ wrote:
This is stupid basically a waste of time to do then. Can't we change the XP on the Corrupted code geez.
NO. NEVER.
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 06/26/2008 14:43:19
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Systemic Anomaly
Joined: Aug 21, 2005
Messages: 1321
Location: Scotland Baby Faction: Dark Mavericks Organisation: Merv Server: Rec/Syn/Vec Operative Level: 50
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PistolZZ wrote:
This is stupid basically a waste of time to do then. Can't we change the XP on the Corrupted code geez. At the moment its better to trade decaying code arcives as opposed to the corruptor frags. Its never a waste of time to farm the decaying codes tho
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 06/27/2008 02:42:27
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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The whole thing needs a bit of a rebalance. That much is obvious.
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 06/27/2008 05:31:32
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Transcendent
Joined: Aug 19, 2005
Messages: 220
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The whole corrupted quests needs looking at 2100 decaying code which is about 20 hours total farming time rfor a hat that doesnt really help many builds when compared against the SSR Glasses that takes 2-3 hours to farm and gives is regen acc buffs for every tree and decent resistance. Either the buffs need to be raised maybe add 500pts health or something to make it worth while with a 50% health regen. considering the time it takes to farm one it should be the best item in the game bar the assassins mask.
Message edited by ExternalError on 06/27/2008 05:33:24.
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