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Bugs that MUST be fixed before CR2 goes live
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Systemic Anomaly

Joined: Aug 15, 2005
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Please post your most critical show-stopping bugs and improvements that you feel must be fixed/added before CR2 goes live. If there is a thread that explains how this bug works and how you think it should be working, please provide a link to that thread.



Systemic Anomaly

Joined: Aug 16, 2005
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OFFSET ANIMATIONS!

I know, they may not be show stopping, but i've been fighting to get them fixed since stage one, and hit/hit animations are still doing that whole "invisible kill" thing and generally look a little choppy and too distanced...it will really annoy the hell out of me and others in Live.



Systemic Anomaly

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Oh yeah, thank you PBlade, I forgot about those phantom finisher moves.

Here's one more that seriously needs to be fixed as well:



Fansite Operator

Joined: Aug 16, 2005
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Might i say, great thread.
 
Devs, read and make a checklist cos these need doing!



Jacked Out

Joined: Aug 21, 2005
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-Disguise
-Sneak
-DoT attacks



Systemic Anomaly

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Siros7 wrote:
-Disguise
-Sneak
-DoT attacks


Could you elaborate or post links to threads that explain what is bugged with these issues?





Systemic Anomaly

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Symmetric wrote:
Oh yeah, thank you PBlade, I forgot about those phantom finisher moves.

Here's one more that seriously needs to be fixed as well:


Ah yeah, I saw that about 10 minutes ago when I was jacked into the EP. If that's not removed/fixed I can see another "OMG WHY DID HE/SHE/IT GET BANNED" thread coming along.



Systemic Anomaly

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Dual Pistol Excecution still doesn't have an animation when used outside of interlock.



Systemic Anomaly

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  • Auto-activate Buffs where possible, remove short use timers and toggle on or off states!
  • Streamline the UI
  • Make the spy tree effective
  • oh and all the stuff mentioned above



Jacked Out

Joined: Aug 21, 2005
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Symmetric wrote:


Siros7 wrote:
-Disguise - Isn't added yet.
-Sneak - Not enough stealth so you're very easily detected.
-DoT attacks- Not CR2.0 ready yet I believe so some of them (like sever artery) do too much damage.


Could you elaborate or post links to threads that explain what is bugged with these issues?




Mainframe Invader

Joined: Sep 15, 2005
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This right here:

Is a show stopper if I have ever seen one.  I don't know if you can read the error text at the bottom of the screen, because it fades away really fast, and I cannot reliably reproduce the error, but it says something to the effect of: Your mission has been aborted due to an internal system error.  Please excuse the inconvenience please try again later.  The bug itself instantly ends the mission and disbands the mission team.  It has only happened to me twice, once while en route to a mission area, then the above example while in the middle of a fairly tough NPC encounter.  This is a very bad bug, and needs to be hunted down, or there will be many pissed off players.

This bug is a real pisser too:

The NPC Evade bug is a pain already, but now they are able to enter interlock while in the Evade state.  They can be damaged by the player they are interlocked with, but they are immune to free fire attacks while in that state.  The only way to clear it is to roll out.

I reported both of these bugs properly, but I figured it would be good to get the screenshots on this list as these two NEED to be fixed before going live.

Message Edited by The_Wendigo on 03-13-200612:45 PM


Message edited by Wendigo on 03/13/2006 12:45:22.



Femme Fatale

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Disguise



Mainframe Invader

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Addendum to the mysterious "Mission Aborted" bug.  This happened to me twice more in the past hour on QA.  The first time, I was resting up to take another crack at the Agents in the PB Arc 3 Mission that starts with Clef's Business Card.  I was sitting in the lobby just outside of the mission are when it aborted on me.  Here is a screen:

I think the error is more legible here.

The second time it happened was an even more disturbing circumstance.  Some fellow testers and I were in the middle of a Pandora's Box 4, when suddenly our mission team was disbanded, and the Box ended prematurely.  I was reconstructing when the error occured, so I didn't get an error message or a screenshot, but I know it was a glitch because the "circle of power" generated by the box as well as the box itself stayed in place, though all the enemies disappeared.  One of the corpses also became un-lootable.

The increasing frequency and scope of this bug is extremely disturbing to me, and I think it should take top priority on the list of things to be fixed as it is nearly as bad as the random crash bug.  I will do my best to figure out how to reproduce it, but as of right now it seems totally random.



Systemic Anomaly

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I have a feeling the mission bug is being caused by the mission server used for the EP server. That kind of bug is usually server-side, not client-side.



Vindicator

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I still have time to make myself some lunch while waiting for the timer on my "Disarming Shot" ability to fire.
Either stretch out the animation, or decrease the timer. One of these things is bugged.

I'm hoping the timer is just too long.

- Void

Message Edited by EndlessVoid on 03-13-200605:51 PM


Message edited by EndlessVoid on 03/13/2006 17:51:14.

 
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