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Ascendent Logic

Joined: Aug 21, 2005
Messages: 660
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It would seem to me that a single hyper at a time is more balanced, is it more fun? I'm not sure.

I say a better solution than the two hypers leaving a player "weak" against a single tree that keeps hackers the king of free fire and MAs king of interlock. Is:

Boost +interlock accuracy of Gunmen, MA, and MKT MA moves (hell add 10 or 20 points or something).
Shorten the buff timer to 10 seconds on serene calm and boost the + defense to 100 on all defenses
Maybe change Iron Body to a self debuff wipe (instead of limited + resistance ability for duels)
Increase the debuff timers for hacker everyones out of interlock abilities to keep people out of interlock  (it should be possible to kite someone around in this game without getting a perfect set of hacks/shots/and to a lesser extent knives (they tend to be a little more reliable) landing)



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6276
Location: Invadin yore Maneframez
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Hi, everyone!

Wow! Looks like an great update, typical I had to be away for it! I've not had an in depth look at it as my internet access time is quite short but from what I've seen it seems like a lot of work been put in from all the Dev's!

Have fun... and don't break MxO while I'm gone!




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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sonofthree wrote:
It would seem to me that a single hyper at a time is more balanced, is it more fun? I'm not sure.

I say a better solution than the two hypers leaving a player "weak" against a single tree that keeps hackers the king of free fire and MAs king of interlock. Is:

Boost +interlock accuracy of Gunmen, MA, and MKT MA moves (hell add 10 or 20 points or something).
Shorten the buff timer to 10 seconds on serene calm and boost the + defense to 100 on all defenses
Maybe change Iron Body to a self debuff wipe (instead of limited + resistance ability for duels)
Increase the debuff timers for hacker everyones out of interlock abilities to keep people out of interlock  (it should be possible to kite someone around in this game without getting a perfect set of hacks/shots/and to a lesser extent knives (they tend to be a little more reliable) landing)


lol I doubt you know what you're talking about. All these bonuses you want to change are influencable.

Changing IL move acc boosts by adding 10 or even 20 pts of acc to all moves will have a dramatic impact on everything. Though it would be nice to know WHEN IL abs get influenced (do they get influenced and the added to the influenced base acc or do they get added to the base acc and then that result will be influenced? that does make a big difference!)

Serene calm boost all +100 def? You crazy? After influencing +100 def gets to 150-190 def, MA then could max out ALL defenses including Throw def just by activating Serene calm.

Increasing debuff timers? Oh thanks BUT NO THANKS.


I seriously doubt you are serious about this. Srlsly. >_>



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
Location: BG
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GoDGiVeR wrote:
sonofthree wrote:
It would seem to me that a single hyper at a time is more balanced, is it more fun? I'm not sure.

I say a better solution than the two hypers leaving a player "weak" against a single tree that keeps hackers the king of free fire and MAs king of interlock. Is:

Boost +interlock accuracy of Gunmen, MA, and MKT MA moves (hell add 10 or 20 points or something).
Shorten the buff timer to 10 seconds on serene calm and boost the + defense to 100 on all defenses
Maybe change Iron Body to a self debuff wipe (instead of limited + resistance ability for duels)
Increase the debuff timers for hacker everyones out of interlock abilities to keep people out of interlock  (it should be possible to kite someone around in this game without getting a perfect set of hacks/shots/and to a lesser extent knives (they tend to be a little more reliable) landing)


lol I doubt you know what you're talking about. All these bonuses you want to change are influencable.

Changing IL move acc boosts by adding 10 or even 20 pts of acc to all moves will have a dramatic impact on everything. Though it would be nice to know WHEN IL abs get influenced (do they get influenced and the added to the influenced base acc or do they get added to the base acc and then that result will be influenced? that does make a big difference!)

Serene calm boost all +100 def? You crazy? After influencing +100 def gets to 150-190 def, MA then could max out ALL defenses including Throw def just by activating Serene calm.

Increasing debuff timers? Oh thanks BUT NO THANKS.


I seriously doubt you are serious about this. Srlsly. >_>



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Now the the heat has died down I'll go back to my last question.

Seeing as Personal Firewall now gives health when it finishes, do you still get the health when you cancel it manually or it is removed with 'Delete Upgrade' as that would work as a free mini health pill.  And if your lucky enough to have Mobius Code too things would look rather peachy for you SMILEY




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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SolidRevolver wrote:

Now the the heat has died down I'll go back to my last question.

Seeing as Personal Firewall now gives health when it finishes, do you still get the health when you cancel it manually or it is removed with 'Delete Upgrade' as that would work as a free mini health pill.  And if your lucky enough to have Mobius Code too things would look rather peachy for you SMILEY<img src=" />


Indeed and don't forget the others which give you +10 or +25 IS back ^^



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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Oh and before I forget:

I would also be worried about the Hyper change but there is one major reason why I'm not!

Ability versus ability does not know Defense. And we all know most people spam down their abs like water on a hot day.

Edit: When you use an ability you automatically delete one thing from the round and that is your own defense. Attack is the best defense for those that lack it. Normal vs Ab = Acc vs Acc, Ab vs Ab = Acc vs Acc, Normal vs Normal = Acc&Def vs Acc&Def

Message edited by GoDGiVeR on 02/24/2008 11:24:34.



Mainframe Invader

Joined: Feb 16, 2006
Messages: 556
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One of the reasons why I would be against only being able to load 1 hyper is that I usually don't  have any room on my hotbar to put up all my Hypers to switch on the occassion.  ESPECIALLY while using Spy and Hacker.

That's why I load up hyper deflect and one other so I don't have to go back all of the time to switch, and so I can have more room on my hotbar.



Ascendent Logic

Joined: Aug 21, 2005
Messages: 660
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GoDGiVeR wrote:
sonofthree wrote:
It would seem to me that a single hyper at a time is more balanced, is it more fun? I'm not sure.

I say a better solution than the two hypers leaving a player "weak" against a single tree that keeps hackers the king of free fire and MAs king of interlock. Is:

Boost +interlock accuracy of Gunmen, MA, and MKT MA moves (hell add 10 or 20 points or something).
Shorten the buff timer to 10 seconds on serene calm and boost the + defense to 100 on all defenses
Maybe change Iron Body to a self debuff wipe (instead of limited + resistance ability for duels)
Increase the debuff timers for hacker everyones out of interlock abilities to keep people out of interlock  (it should be possible to kite someone around in this game without getting a perfect set of hacks/shots/and to a lesser extent knives (they tend to be a little more reliable) landing)


lol I doubt you know what you're talking about. All these bonuses you want to change are influencable.

Changing IL move acc boosts by adding 10 or even 20 pts of acc to all moves will have a dramatic impact on everything. Though it would be nice to know WHEN IL abs get influenced (do they get influenced and the added to the influenced base acc or do they get added to the base acc and then that result will be influenced? that does make a big difference!)

Serene calm boost all +100 def? You crazy? After influencing +100 def gets to 150-190 def, MA then could max out ALL defenses including Throw def just by activating Serene calm.

Increasing debuff timers? Oh thanks BUT NO THANKS.


I seriously doubt you are serious about this. Srlsly. >_>
Yes changing them universally by that amount minus the hacker abilities wouldn't change anything but the hacker match ups ability in interlock

And yes for 10 seconds it would be godly defense...for 10 seconds....enough time to get into interlock from range I dunno maybe 6 to 8 seconds would be more realistic?

And coming from an MA I know you can't understand the frustration of trying to kite someone around as the debuff timers are currently Mashoe on syntax is the only one who Ive seen do it consistently.

I dunno anything would be better than having most players with strong defense against three trees (a universal nerf to all trees). The single hyper is definitely a step in the right direction. Balance through buffs not nerfs


Jacked Out

Joined: Aug 27, 2005
Messages: 357
Location: Syntax: AlphaCoder Vector-Hostile: GuardianAngel
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Single hyper is epic fail, especially with the stupid-*CENSORED* stuff that they have done to try and balance it out. I felt that it was one of the things that actually kept hackers in-check and kept the game balanced. I'll be interested to see what effect it has. Other than that, not fussed about the extra additions. The patrolling npc's not going to 0, 0, 0 is nice though.


Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2410
Location: Western Australia
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Single Hyper = More Power to the zerg = Epic Failure.

Well done, PvP against a superior force has been discouraged even more.



Jacked Out

Joined: Aug 21, 2005
Messages: 789
Location: The Indutiae Faction: Fallen Horizon
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Pylat wrote:
Single Hyper = More Power to the zerg = Epic Failure.

Well done, PvP against a superior force has been discouraged even more.
Pff, I'm not backing down......


Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Just a little over 2 hours till patch........ and I have to work, and won't see till tomorrow night. /cry

 

 

 

 

 

...I won't be able to sleep. o.O




Vindicator

Joined: Nov 30, 2005
Messages: 2908
Location: Zion room #777
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Phluff wrote:

Just a little over 2 hours till patch........ and I have to work, and won't see till tomorrow night. /cry

 

 

 

 

 

...I won't be able to sleep. o.O


so patch starts up at 2am PST??? I thought it's the normal hours of 4am PST?



Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Ah!  you're right... I was rushing it. hehe  /blush

 

 

 

 

 

 

 

 

...I still can't sleep.  *sigh*


 
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