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07/16/2008 20:32:27
Subject:
Detonate Proxy
Steelle
Jacked Out
Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
Offline
Alright, so I've just started using the Sims and Proxies on a regular basis and I had afew questions.
1. How does the damage get calculated for the Detonate Proxy ability? It doesn't really have any numbers attached to it. Does it do more damage based upon the amount of HP left in the proxy, or is it more depending the proxy level? Or is it static, and if so, why isn't that noted in the abilit like all other abilities?
2. Anyone ever thought this ability needed to look a little more explosiony?
3.What kind of damage does this ability do? I assume viral. Does it effect players and NPCs alike or just other sims?
I don't know why I am hung up on this ability. I guess I just think the idea of essentially a remote bomb is badass.
07/16/2008 21:13:31
Subject:
Re:Detonate Proxy
monkeymanx8
Perceptive Mind
Joined: Oct 1, 2006
Messages: 975
Location: Vector
Offline
I'm not sure how much this exactly does, but it is definently not enough to kill someone.
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07/17/2008 00:16:37
Subject:
Re:Detonate Proxy
Bayamos
Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
Online
1. Sim level matters; a level 7 sim detonated did 8 damage. A level 50 sim did 645 damage against 0 resist, 358 dmg against 199 resist. The health of the sim matters, with fortify sim it did 664 damage. So it's not a huge difference but it factors in.
2. Yeah, the Concealment Countermeasure Tool FX would be a good substitution.
3. The damage type dealt is viral (You can tell because when this misses, it says "You deflected Detonate Proxy" in Syschat). It affects all hostiles nearby, both player and sim.
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07/17/2008 04:14:42
Subject:
Re:Detonate Proxy
Steelle
Jacked Out
Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
Offline
Well thanks. It seemed to be doing more damage as I leveled I just wasn't sure whose level was making a difference.
And the only reason I wasn't sure it was hitting all hostiles was because it seemed to never hit players(which is prolly because I'm not really rolled for hacker/coder) but I should have picked up on the fact that they were deflecting it.
Thanks again.
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