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 04/03/2007 06:56:48
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Virulent Mind
Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
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I know this bug has been fixed and you can no longer /face a hostile player but Ive started to see other people do diffrent emotes such as /wave or /beckon I found this last night when figthing some zion and Grace of Darkness was using it I would Hyper jump away then he would use beckon to see which direction ive gone and follow i assume its the same type of thing as face so this needs fixing
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 04/03/2007 07:01:05
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Some may argue that its not as severe as the /face issue cause it doesn't autotrack on them and you can't combine it with NUMLOCK to Zero in on them. Also its easy to know if someone is tracking you cause you will see the emote in the system box so you know you have to keep moving. I'm not too worried about it.
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 04/03/2007 07:18:56
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 2650
Location: --Everywhere-- Server: Vector - Hostile Faction: The Duality Organization: Zion
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In order to fix this... we would need to get rid of EVERY SINGLE EMOTE! And I am sorry but I am not willing to give those up just for the sake of making escape in PvP a little easier. No. Deal with it, and fight him off, don't run away like a little girl. Laters
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 04/03/2007 07:45:14
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 3104
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It's not really a problem....but then I never really found /face a problem before, even now it would be more realistic to again permit /face to show you the direction of a target just as long as the action was not allowed to be combined with /follow and/or broke on any movement.
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 04/03/2007 08:08:33
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Emotes are also limited since you cant do them if your in the combat state.
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 04/03/2007 08:42:49
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Systemic Anomaly
Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
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I have asked about the bug before i was told that it would not be fixed due to it meaning they would have to edit every single emote in the game, its anoying when people us it to find you, its even more annoying when its a zerg of people.
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 04/03/2007 09:28:09
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Systemic Anomaly
Joined: Aug 22, 2005
Messages: 4558
Location: away from you :P
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meh what is done is done, the game is ment to bring new content and features not take things out
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 04/03/2007 09:45:03
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Systemic Anomaly
Joined: Oct 29, 2005
Messages: 4481
Location: Shinjuku Organization: Mero Faction: Les Enfant Terribles Server: Vector
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deviljonny wrote:
meh what is done is done, the game is ment to bring new content and features not take things out Seeing where people land from a Hyper jump is not content lol. also id note that you can only use Emotes when your not in a combat state.
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 04/03/2007 21:04:25
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Yeah /face was completely different from regular emotes. You could combine /face and numlock or /follow for instance to automatically track down another player. Regular emotes are limited by 'cast time', 'stance' and the like. They may give someone an idea of which direction you're in, but that's just your cue to turn a corner. Emotes are harmless in PvP.
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 04/04/2007 05:58:32
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Systemic Anomaly
Joined: Nov 18, 2005
Messages: 4837
Location: The soul's eclipse
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Ah the number of times I've seen a barrage of; '*Insert name here* points you to something in front of them' upon attempting to escape. I'm generally on the fence on the matter. I do think it's a little sad (and admittedly annoying for the receiver) to salute/point/ok someone through pure cq desperation, but at the same time it's their prerogative. It's not how those emotes are supposed to be used, but if they're that determined to catch me then I guess whatever works.
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 04/04/2007 09:18:03
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Jacked Out
Joined: Jun 11, 2006
Messages: 445
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If you can't get away from someone who's busy waving at you instead of chasing you down. You deserve to die.
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 04/04/2007 13:50:22
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Jacked Out
Joined: Jun 20, 2006
Messages: 792
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using other /emotes to track is like a poor man's /face. it's not nearly as effective, but it's still pretty cheap. that being said, I think it's unreasonable to completely turn off emotes against hostile players. Just something you'll have to deal with. If they're so determined to kill you that they'll /wave at you and hunt you down forever, then let them get the kill because it's probably the only reason they got out of bed this morning
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 04/04/2007 18:16:50
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Virulent Mind
Joined: Jul 12, 2006
Messages: 870
Location: Private Construct
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I knew I would get flammed for this >.< but anyway how are you supposed to fight a zerg off with minimal hp thats not being brave thats just stupid
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 04/04/2007 23:01:17
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Don't fight them off, just hit a HardLine and escape. Or you could call your chums, I've noticed Tetras always shut down PvP when they come in force.
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 04/08/2007 16:45:46
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Jacked Out
Joined: Aug 17, 2005
Messages: 1664
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If you cant escape and evade because someone is completly standing still and doing a /point to point them in your general direction, you have some serious issues in the skill department when it comes to pvp. Escaping (with out hypejump even) is easy as ****, and always has been, even when you could /face and /follow a person.
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