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Server PvP Differences
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MC Photographer

Joined: May 26, 2006
Messages: 2967
Location: Syntax
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GoDGiVeR wrote:
exsuscito wrote:

The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.


I haven't got a 50 on Vector yet sooo I can't really say anything about the PvP there :S
Dead zone comes to mind...



Vindicator

Joined: Sep 1, 2005
Messages: 2466
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The Leo wrote:
I have to say I am pretty disappointed at how mechs HJ in pvp on recursion. I mean syntax is over tht phase...
Nope. -_-



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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The Leo wrote:
I have to say I am pretty disappointed at how mechs HJ in pvp on recursion. I mean syntax is over tht phase...
Only some mechs. But at the same time, I see Dragoons and such jumping too.

Vector's taken a turn for the worse lately, the jumping is out of control. I've been pvping there more late at nights, and as soon as you even go near a red or pop one hit on their shield, they're airborne. Even with interlock builds. Go figure.



Mainframe Invader

Joined: Oct 27, 2005
Messages: 313
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Nothing wrong with jumping.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Personally jumping from a fight there is no chance I'm going to win to me is ok.
Jumping from a 1v1 where there is no foreseeable danger is wrong.



Jacked Out

Joined: Jun 1, 2006
Messages: 2689
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Most who know me would tell you Im the last person to jump to escape combat, matter of fact the only reason I load it anymore is so I can get on the Mara bridge without too much trouble =P.  Either way, I personally think the game would suck if I did HJ regularly, a lot of surprising things can happen if you stick around for a fight, even if it looks like you cant win.  But that's just my honest opinion, play how you want...


Jacked Out

Joined: Aug 29, 2005
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I dunno about vector but so far it still stands to recursion - sniper = king and syntax mkt = king

Message edited by The Leo on 01/03/2008 14:45:03.


Systemic Anomaly

Joined: Dec 20, 2005
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eirik wrote:
Nothing wrong with jumping.

To each his own. But PvP can be much more fun when jumping doesn't occur.



Jacked Out

Joined: Aug 29, 2005
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Bayamo wrote:
eirik wrote:
Nothing wrong with jumping.

To each his own. But PvP can be much more fun when jumping doesn't occur.
I noticed that mostly the spandex people HJ away... superhero cowardness??


Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4837
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I really don't see the point of HJ'ing on Syntax.  Almost everyone is fighting with DE anyway (bar the buff brigade), so you may as well put yourself to good use.  Personally, if I come out of IL with a slither of health left, I'll try to use the time by going for a shield or two before my inevitable demise.  I see the same three or four people HJ'ing on Syntax, so it's not really not the epidemic it's reported to be.

It does make more sense on Vector, because almost nobody comes back to a fight at all unless they have equal or greater numbers, let alone with DE.  Preserving your health becomes more important.  As much as doggedly fighting with DE is a noble effort, it'll be mostly ineffectual against another team of those without it, and perhaps buffs.  That being said, Denary nailed it when he said that HJ'ing from a 1v1 is really quite pointless, but if you choose to run before even trying then, well, you're the one paying the money - and I take the victory regardless. 

Again, on Syntax, if I succumb to superior numbers in seconds and all I've done is break a shield, I believe it's very much worth taking the death as it helps the cause. 




Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8669
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exsuscito wrote:

I really don't see the point of HJ'ing on Syntax.  Almost everyone is fighting with DE anyway (bar the buff brigade), so you may as well put yourself to good use.  Personally, if I come out of IL with a slither of health left, I'll try to use the time by going for a shield or two before my inevitable demise.  I see the same three or four people HJ'ing on Syntax, so it's not really not the epidemic it's reported to be.

It does make more sense on Vector, because almost nobody comes back to a fight at all unless they have equal or greater numbers, let alone with DE.  Preserving your health becomes more important.  As much as doggedly fighting with DE is a noble effort, it'll be mostly ineffectual against another team of those without it, and perhaps buffs.  That being said, Denary nailed it when he said that HJ'ing from a 1v1 is really quite pointless, but if you choose to run before even trying then, well, you're the one paying the money - and I take the victory regardless. 

Again, on Syntax, if I succumb to superior numbers in seconds and all I've done is break a shield, I believe it's very much worth taking the death as it helps the cause. 

Precisely.

The fact that you can straight back out of the hardline and start fighting again on Syntax, while being able to apply your buffs before you initiate combat, makes hyper-jumping totally pointless.




Jacked Out

Joined: Dec 27, 2006
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Tabor West became the hotspot for PvP on Syntax last night (with a few elements of RPvP thanks to Chloe <3) Again only one or two people HJ'ing away from a fight (I like to HJ into the fight if it's some distance from the HL) but is was fun. Most people were fighting to the death coming back out (or getting rezzed) and getting back in. And not too much trash talking either!

Every kill is a temporary advantage, every death is a temporary setback.... in equal numbers anyway!



Ascendent Logic

Joined: Mar 16, 2006
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The Leo wrote:
Bayamo wrote:
eirik wrote:
Nothing wrong with jumping.

To each his own. But PvP can be much more fun when jumping doesn't occur.
I noticed that mostly the spandex people HJ away... superhero cowardness??

There's HJing and there's cowardice.

Manual HJ = ok
auto-HJ to hunt down a HJer = ok,
auto-HJ after being detected (and still having full HP) = no
auto-HJ in every possible situation (motto "as long as you survive"SMILEY = no

Also auto-HJ aKa "the magic combo" aKa crtl+space



Jacked Out

Joined: Aug 17, 2005
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Vinia wrote:
 I only wanted to know if there were some out there who sit and wait specifically for low levels to pop out of a HL.


I'm leveling up on Vector.. I haven't spent any serious time on a hostile server since Input..

Sadly, there's still some people that like to camp HLs.. or HL jumping, looking for reds (whether they would attack 50s as well as low levels, I couldn't say SMILEY<img src=" width="15" height="15" /> ) But it's not too bad.  I remember .. well this was a long time ago, but on Input, it was a lot more .. hectic.  Nearly the only time you went to a HL as a low level was to jump into the loading area.

I've run into a lot more higher levels that don't attack, or at least give you a chance to leave, than the ones that gank without hesitation.

I'd say people bouncing around HLs looking for reds - the Gank Squads - is a lot more common than someone actually camping a HL, waiting specifically for low levels.  Gank squads are a lot easier to escape from.. than when you're waiting for your code to fade away.. and lag to catch up.  (I leveled up on Input back in the day on a 56k modem SMILEY )

On-topic reply: I don't know how the high level pvp is yet, but I've been having more fun in the last week than I have on Recursion in a year.  I ain't leaving.


Message edited by Delicho on 01/04/2008 01:52:27.


Ascendent Logic

Joined: Aug 21, 2005
Messages: 660
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Is this the cry every time you didn't get the cq you wanted thread or the server differences in pvp thread? I'm Confused. D= Jump, Run, Buff, Gank, MKT, Snipe, Heal....The next guy certainly will, the cq all taste the same, and chivalry is dead. If it ain't cheating that's life laugh it off and go do something else for a bit. D=


Now which server has the most shameless stackers? D=
 
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