exsuscito wrote:The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.I haven't got a 50 on Vector yet sooo I can't really say anything about the PvP there :S
The above isn't an overall commentary on Vector vs Syntax, before collective underwear gets knotted.
I have to say I am pretty disappointed at how mechs HJ in pvp on recursion. I mean syntax is over tht phase...
Nothing wrong with jumping.
eirik wrote:Nothing wrong with jumping.To each his own. But PvP can be much more fun when jumping doesn't occur.
I really don't see the point of HJ'ing on Syntax. Almost everyone is fighting with DE anyway (bar the buff brigade), so you may as well put yourself to good use. Personally, if I come out of IL with a slither of health left, I'll try to use the time by going for a shield or two before my inevitable demise. I see the same three or four people HJ'ing on Syntax, so it's not really not the epidemic it's reported to be.
It does make more sense on Vector, because almost nobody comes back to a fight at all unless they have equal or greater numbers, let alone with DE. Preserving your health becomes more important. As much as doggedly fighting with DE is a noble effort, it'll be mostly ineffectual against another team of those without it, and perhaps buffs. That being said, Denary nailed it when he said that HJ'ing from a 1v1 is really quite pointless, but if you choose to run before even trying then, well, you're the one paying the money - and I take the victory regardless.
Again, on Syntax, if I succumb to superior numbers in seconds and all I've done is break a shield, I believe it's very much worth taking the death as it helps the cause.
I really don't see the point of HJ'ing on Syntax. Almost everyone is fighting with DE anyway (bar the buff brigade), so you may as well put yourself to good use. Personally, if I come out of IL with a slither of health left, I'll try to use the time by going for a shield or two before my inevitable demise. I see the same three or four people HJ'ing on Syntax, so it's not really not the epidemic it's reported to be.It does make more sense on Vector, because almost nobody comes back to a fight at all unless they have equal or greater numbers, let alone with DE. Preserving your health becomes more important. As much as doggedly fighting with DE is a noble effort, it'll be mostly ineffectual against another team of those without it, and perhaps buffs. That being said, Denary nailed it when he said that HJ'ing from a 1v1 is really quite pointless, but if you choose to run before even trying then, well, you're the one paying the money - and I take the victory regardless. Again, on Syntax, if I succumb to superior numbers in seconds and all I've done is break a shield, I believe it's very much worth taking the death as it helps the cause.
Precisely.
The fact that you can straight back out of the hardline and start fighting again on Syntax, while being able to apply your buffs before you initiate combat, makes hyper-jumping totally pointless.
Tabor West became the hotspot for PvP on Syntax last night (with a few elements of RPvP thanks to Chloe <3) Again only one or two people HJ'ing away from a fight (I like to HJ into the fight if it's some distance from the HL) but is was fun. Most people were fighting to the death coming back out (or getting rezzed) and getting back in. And not too much trash talking either!
Every kill is a temporary advantage, every death is a temporary setback.... in equal numbers anyway!
Bayamo wrote:eirik wrote:Nothing wrong with jumping.To each his own. But PvP can be much more fun when jumping doesn't occur.I noticed that mostly the spandex people HJ away... superhero cowardness??
I only wanted to know if there were some out there who sit and wait specifically for low levels to pop out of a HL.
I'm leveling up on Vector.. I haven't spent any serious time on a hostile server since Input..
Sadly, there's still some people that like to camp HLs.. or HL jumping, looking for reds (whether they would attack 50s as well as low levels, I couldn't say " width="15" height="15" /> ) But it's not too bad. I remember .. well this was a long time ago, but on Input, it was a lot more .. hectic. Nearly the only time you went to a HL as a low level was to jump into the loading area.
I've run into a lot more higher levels that don't attack, or at least give you a chance to leave, than the ones that gank without hesitation.
I'd say people bouncing around HLs looking for reds - the Gank Squads - is a lot more common than someone actually camping a HL, waiting specifically for low levels. Gank squads are a lot easier to escape from.. than when you're waiting for your code to fade away.. and lag to catch up. (I leveled up on Input back in the day on a 56k modem )
On-topic reply: I don't know how the high level pvp is yet, but I've been having more fun in the last week than I have on Recursion in a year. I ain't leaving.