As it stands I'm currently saying recently because of the update which included the 45% Health regen pants I'm going to say that any more changes which result in making people's Health regen higher is going to be plain stupid due to the already ever increasing amount of clothing which allows you to rapidly regenerate that health during combat.
Denary wrote:As it stands I'm currently saying recently because of the update which included the 45% Health regen pants I'm going to say that any more changes which result in making people's Health regen higher is going to be plain stupid due to the already ever increasing amount of clothing which allows you to rapidly regenerate that health during combat.Good thing there aren't many abilities that use the vitality's bonuses (and as a sidenote: Clothing is NOT affected by bonuses) and most of them are in Hacker. Bonuses in vitality and their very few uses in the ():Max Health Bonus (Destroy Health, Bolster Health 1.0, 2.0, 3.0, Upgrade Health)Max IS Bonus (Force Enhancer (which debuffs yourself with max IS), Destroy Resolve, that's it, nothing else there)Determination Bonus (some titles, Determination): Note that Determination does very little when facing same-level opponents.Initative Bonus (Desperation and that IS the only ability that uses that bonus, there's nothing else)Health Regen Rate Bonus (Destroy Health, Fast Healing 1.0, 2.0)Inner Strength Regen Rate Bonus (some titles, Charge Simulacrum, Proxy Master, Destroy Resolve, Inefficiency Field 1.0, 2.0): If you think that the IS Regen Rate Bonus is a fine thing I must disappoint you. With 30 vitality you'll have a 50% Bonus which makes a Title which has a 10% IS regen rate an effective 15% IS regen rate. Note that you just wasted over 20 points for 5% IS regen rate.Contested Withdraw Bonus (some titles, all styles)Note that there are many other passive abilities that provide that bonus, but I only listed stuff that actually use it. The list is definitely not impressive.As you can see, no operative tree effectively benefits from Vitality (Initiative is only good for Duel purposes). Proxy users benefit only in "better" sims (which due to AI, there's not much difference, so it doesn't matter actually). Hackers benefit the most from Vitality, but it's rather insignificant IMO.
I'm fairly certain that Max Health Bonus also affects title buffs with a Max Health addition. For instance, SMG Specialist boosts Max Health by 110, and my Max Health is boosted by 136, so I think my 15 point (I think) Vitality is affecting that.