Sweeet wrote: So what if WoW have taken the best eliments out of all the MMO's and put them into one game.
Message Edited by Enon_ on 10-28-2005 03:42 PM
Message Edited by Sweeet on 10-28-2005 02:50 PM
Sweeet wrote:I'm not trying to compare genres here, i'm trying to compare simple game mechanics in which yes, they can indeed be compared. WoW success on the whole has nothing to do with diablo 2 players. If the game mechanics sucked poeple wouldn't play it. WoW has the superior game engine and it's as simple as that.
Honestly, in my opinion, this all seems very nitpicky. And I'm not flaming, it's entirely okay to nitpick. But as for me I really don't see what the problem is. First you still complain that hackers are overpowered (not in this post but on this thread you have), this is going to be fixed, so I'd wait till the apparent revamp to see what's going on. I guess I'm not the one to be a cynic. I simply wait to see what happens first.
And I don't get some of your complaints. They seem contradictory:
wouldn't you like to be able to be a Apparrel Maker and still keep your MA build without having to spend about 100mil info to level all that crap up when all you simply have to do is just use the skill to gain more experience and simply buy or loot new abilities for that pro?
Um... you complain that this game is too easy to level up... and you want to make it easier to level up. :smileyindifferent:
Really I just don't see the problem. You need money to level your abilities. That's one of the challenges, as minor as it is. What's the big deal?
I think a lot of the excitement and individuality in PvP builds disappeared when they changed memory requirements to what we have today.
Back in Beta, at one point I could load Kung Fu Master, Arbalest, and Vector, or abilities throughout those trees, at one time. This allowed a great deal of freedom when creating a build.
You had FM/Gunman/KT, Hacker/Patcher, MA/Hacker, Patcher/MA, Spy/Hacker, Spy/MA, etc
It made things more interesting, but was sadly removed to stop, "Uber Builds".
NanoHaxiaI wrote: I think a lot of the excitement and individuality in PvP builds disappeared when they changed memory requirements to what we have today. Back in Beta, at one point I could load Kung Fu Master, Arbalest, and Vector, or abilities throughout those trees, at one time. This allowed a great deal of freedom when creating a build. You had FM/Gunman/KT, Hacker/Patcher, MA/Hacker, Patcher/MA, Spy/Hacker, Spy/MA, etc It made things more interesting, but was sadly removed to stop, "Uber Builds".
ArtherEld wrote: Sweeet wrote:I'm not trying to compare genres here, i'm trying to compare simple game mechanics in which yes, they can indeed be compared. WoW success on the whole has nothing to do with diablo 2 players. If the game mechanics sucked poeple wouldn't play it. WoW has the superior game engine and it's as simple as that. Okay, so I have a race car game that has a better engine than my survival horror video game. I guess the race car game is a better game.
Sweeet wrote: ArtherEld wrote: Sweeet wrote:I'm not trying to compare genres here, i'm trying to compare simple game mechanics in which yes, they can indeed be compared. WoW success on the whole has nothing to do with diablo 2 players. If the game mechanics sucked poeple wouldn't play it. WoW has the superior game engine and it's as simple as that. Okay, so I have a race car game that has a better engine than my survival horror video game. I guess the race car game is a better game. No your just being silly.... They need to make a new season and call it 'nitpicking season'
Funny I thought "nitpicking" was when people complain about little bitty things about a product that don't do anything to make the product a bad product.
Now... where does this happen? Hmmmm...
Sweeet wrote: OK.... I'd search for a definition of nitpicking if I were you, google has a great one. Besides, all I was doing is compareing game mechanics. Not picking holes in things that don't exist :smileytongue:
I don't understand why you are trying to argue?! All i'm trying to do is compare two MMO game mechanics, what works and what doesn't.
Why all the hostility? I don't expect you to agree but that doesn't mean you have to be an *CENSORED* about it.
Sweeet wrote: Why all the hostility? I don't expect you to agree but that doesn't mean you have to be an *CENSORED* about it.
Sweeet wrote: I don't understand why you are trying to argue?! All i'm trying to do is compare two MMO game mechanics, what works and what doesn't. Why all the hostility? I don't expect you to agree but that doesn't mean you have to be an *CENSORED* about it.
I will give you 1 trillion info if you can point out where I was hostile in that post.
And to answer your question: no. Better game engine does not make it a better game. At least for my preferrences. This is what I meant by that "race car game" comment (which you criticized as being silly and nitpicky). WoW does not appeal to me. People have told you this already and you just aren't seeing it. Orcs, trolls, dwarves, elves. I'm just bored of that environment as attached to the roleplaying world. I want something different and MxO, in my opinion, is. Role playing in MxO is great imo.
And WoW and MxO both being RPGs, this makes MxO a better game, at least for my preferrence.
But if you're more concerned with how a game plays rather than what the game is, more power to ya. Play WoW and I hope you enjoy.
(again no hostility is intended in this entire post)
Message Edited by ArtherEld on 10-28-2005 09:30 AM