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PvP in MxO and it's downfalls?
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Joined: Sep 1, 2005
Messages: 17
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It seems the thread subject says it all about the negative angle on PVP.

I've PvP'd a little bit occasionally (only now approaching level 50),
but found it fun working in as part of a team trying to turn the tide
of the battles whereever they may spring up.  I dont expect to win
every fight (I lose most of them) but the challenge for me was to do
what I can to help the team bring down the opposition.  It's all
about meeting people and working as a team.  You can PvP on your
own, but being on a MMORPG, to me, that kind of defeats the
point. 



An example of this is the impromptu "event" on Recursion the other
night where an awakened DJ (OmniDo) offered i$18m for anyone who could
kill his character, and $1m for any Zion who would help protect
him.  The fight went on for about an hour or so, but was great
fun, and yes, despite the Zion hoards, OmniDo was taken down.  The
point being, PvP can be a very flexible concept for dynamic "home-brew"
content, especially if you listen to the online radios SMILEY



Regarding the comment on rare items not being rare enough, I think they
are.  Personally, I dont know anyone with an Assassin mask, and
spent *alot* of time in the constructs trying to get the rare drops,
but never managed to get one.  I had to resort to buying on the
market place, but the point is that these items are not easy to get,
and they do wear out, so when it's gone, and you're level 50, you can't
go back in to the construct (unless you have an alternate char) to get
another one.



Just my tuppence worth. SMILEY



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Joined: Sep 6, 2005
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So what if WoW have taken the best eliments out of all the MMO's and put them into one game. Its more enjoyably to play, for me anyway and i'll be playing it for a long time to come. And its hardly infirior LOL :smileytongue:


Mainframe Invader

Joined: Aug 16, 2005
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Sweeet wrote:

So what if WoW have taken the best eliments out of all the MMO's and put them into one game.



Lol...kidding right? It didn't take the Le's from MxO....

Message Edited by Enon_ on 10-28-2005 03:42 PM
Message edited by Enon_ on 10/28/2005 05:42:17.




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Stop nitpicking before you get an itchy head... :smileytongue:

Message Edited by Sweeet on 10-28-2005 02:50 PM
Message edited by Sweeet on 10/28/2005 05:51:00.





Joined: Aug 15, 2005
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Sweeet wrote:
I'm not trying to compare genres here, i'm trying to compare simple game mechanics in which yes, they can indeed be compared. WoW success on the whole has nothing to do with diablo 2 players. If the game mechanics sucked poeple wouldn't play it. WoW has the superior game engine and it's as simple as that.




Okay, so I have a race car game that has a better engine than my survival horror video game.  I guess the race car game is a better game.





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Who says it would have to be a Hacker? You know Hybrid classes can work to. Data Miner could be something like a Hacker/Fighter..the possibilities go on.

 

Uh, that's already a possibility.

 

There would be no need to complain about it if the devs would keep things balanced and fine tuned instead of throwing something in the game to make people happy to take their minds off of the problem at hand. Why give us a stun pill when you can just fix stun all together? It doesn't take a combat revamp to fix something that small. I think that the Pro. Tree as it is also needs to be revamped greatly diving things in to Professions and Classes..wouldn't you like to be able to be a Apparrel Maker and still keep your MA build without having to spend about 100mil info to level all that crap up when all you simply have to do is just use the skill to gain more experience and simply buy or loot new abilities for that pro? This can tie in with the economy just as simple less money being spent on actual abilities and more people getting that means a more productive community which means more money goes to other players and a cycle starts instead of it just going in to thin air when you level your crap up. All this is getting a bit off topic from the original its going from PvP disadvantages to game improvement..but I suppose thats ok. All in all I think like I said the tree should be split in 3 Hybrid,Melee,Ranged and then on the side have your individual Professions. Im not saying make it where you choose Hacker, and you're Hacker for life...let people change their class but if each class was tuned right...it could be change your class but you can't mix one with the other.

Honestly, in my opinion, this all seems very nitpicky.  And I'm not flaming, it's entirely okay to nitpick.  But as for me I really don't see what the problem is.  First you still complain that hackers are overpowered (not in this post but on this thread you have), this is going to be fixed, so I'd wait till the apparent revamp to see what's going on.  I guess I'm not the one to be a cynic.  I simply wait to see what happens first.


And I don't get some of your complaints.  They seem contradictory:


wouldn't you like to be able to be a Apparrel Maker and still keep your MA build without having to spend about 100mil info to level all that crap up when all you simply have to do is just use the skill to gain more experience and simply buy or loot new abilities for that pro?


Um... you complain that this game is too easy to level up... and you want to make it easier to level up.  :smileyindifferent:


Really I just don't see the problem.  You need money to level your abilities.  That's one of the challenges, as minor as it is.  What's the big deal?





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I think a lot of the excitement and individuality in PvP builds disappeared when they changed memory requirements to what we have today.


Back in Beta, at one point I could load Kung Fu Master, Arbalest, and Vector, or abilities throughout those trees, at one time. This allowed a great deal of freedom when creating a build.


You had FM/Gunman/KT, Hacker/Patcher, MA/Hacker, Patcher/MA, Spy/Hacker, Spy/MA, etc


It made things more interesting, but was sadly removed to stop, "Uber Builds".





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NanoHaxiaI wrote:


I think a lot of the excitement and individuality in PvP builds disappeared when they changed memory requirements to what we have today.


Back in Beta, at one point I could load Kung Fu Master, Arbalest, and Vector, or abilities throughout those trees, at one time. This allowed a great deal of freedom when creating a build.


You had FM/Gunman/KT, Hacker/Patcher, MA/Hacker, Patcher/MA, Spy/Hacker, Spy/MA, etc


It made things more interesting, but was sadly removed to stop, "Uber Builds".






And you basically can't please everyone, since they did this because other players were complaining.  Now that this is done, we have other players complaining.


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ArtherEld wrote:





Sweeet wrote:
I'm not trying to compare genres here, i'm trying to compare simple game mechanics in which yes, they can indeed be compared. WoW success on the whole has nothing to do with diablo 2 players. If the game mechanics sucked poeple wouldn't play it. WoW has the superior game engine and it's as simple as that.




Okay, so I have a race car game that has a better engine than my survival horror video game.  I guess the race car game is a better game.






No your just being silly.... They need to make a new season and call it 'nitpicking season'




Joined: Aug 15, 2005
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Sweeet wrote:





ArtherEld wrote:





Sweeet wrote:
I'm not trying to compare genres here, i'm trying to compare simple game mechanics in which yes, they can indeed be compared. WoW success on the whole has nothing to do with diablo 2 players. If the game mechanics sucked poeple wouldn't play it. WoW has the superior game engine and it's as simple as that.




Okay, so I have a race car game that has a better engine than my survival horror video game.  I guess the race car game is a better game.






No your just being silly.... They need to make a new season and call it 'nitpicking season'





Funny I thought "nitpicking" was when people complain about little bitty things about a product that don't do anything to make the product a bad product.


Now... where does this happen?  Hmmmm...




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OK.... I'd search for a definition of nitpicking if I were you, google has a great one. Besides, all I was doing is compareing game mechanics. Not picking holes in things that don't exist :smileytongue:




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Sweeet wrote:


OK.... I'd search for a definition of nitpicking if I were you, google has a great one. Besides, all I was doing is compareing game mechanics. Not picking holes in things that don't exist :smileytongue:





Fair enough.  From Dictionary.com

 

nit·pick  -  To be concerned with or find fault with insignificant details.

 

be overly critical; criticize minor details

 

i.e.  People complaining that Matrix Reloaded sucked for the little mistakes, like people saying they can see a camera reflecting in Morpheus' sunglasses, or that some of the Smiths didn't look like Smiths in the fight scene.

 

To an extent this happens with this game.  I didn't say that your comparison of engines was a nitpick.  But I do think the complaints about bugs are blown out of proportion, and in a way are very much nitpicks.  People getting bent out of shape for bugs that at least from my perspective and on my computer I rarely encounter.


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I don't understand why you are trying to argue?! All i'm trying to do is compare two MMO game mechanics, what works and what doesn't.


Why all the hostility? I don't expect you to agree but that doesn't mean you have to be an *CENSORED* about it.




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Sweeet wrote:

Why all the hostility? I don't expect you to agree but that doesn't mean you have to be an *CENSORED* about it.





before this last post nobody in this thread has been an "*CENSORED*" to anyone... way to go, making one out of yourself...




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Sweeet wrote:


I don't understand why you are trying to argue?! All i'm trying to do is compare two MMO game mechanics, what works and what doesn't.


Why all the hostility? I don't expect you to agree but that doesn't mean you have to be an *CENSORED* about it.







I will give you 1 trillion info if you can point out where I was hostile in that post.


And to answer your question: no.  Better game engine does not make it a better game.  At least for my preferrences.  This is what I meant by that "race car game" comment (which you criticized as being silly and nitpicky).  WoW does not appeal to me.  People have told you this already and you just aren't seeing it.  Orcs, trolls, dwarves, elves.  I'm just bored of that environment as attached to the roleplaying world.  I want something different and MxO, in my opinion, is.  Role playing in MxO is great imo.


And WoW and MxO both being RPGs, this makes MxO a better game, at least for my preferrence.


But if you're more concerned with how a game plays rather than what the game is, more power to ya.  Play WoW and I hope you enjoy.


(again no hostility is intended in this entire post)

Message Edited by ArtherEld on 10-28-2005 09:30 AM
Message edited by Arther on 10/28/2005 08:30:25.

 
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