This would leave this kind of mission open to other species of bosses as well, maybe the mission ticket could have a certain percentage chance to take you to different constructs with different bosses that drop other decently-powered items. If not then maybe come out with a small series of mission tickets that would take you to these different smaller constructs.
This is definately one of the strongest ideas put forward that i have seen.
You have put a lot of thought into this... good job.
To quote the Special One..."DO IT... BE CHAMPIONS!"
1) Immediately you limit the challange to a maximum 6 person group. 3) Boss that won't roll out + spawn adds, I'll bring my AoE hacker, thanks. That will also help with having the hackers take turns with various powerless moves on a special spamming lupine.4) Eh, who you been talking to? that item wouldn't be worth the time at all.
1) The ticket is just to call the area. It's entirely possible to bring more than six people into that area. 3) Thinking of a possible solution doesn't constitute a point against the suggestion. 4) An item in the tool slot that provides IS and damage is going to give you a significant edge against someone who doesn't have said item. But even then, it's just an idea and it may well be people can suggest better.
This sounds like a good idea but the item reward is a really bad choice.Why would i go all this trouble(and let's face it,this quest looks hard enough) just to have a reward that i can get easier?Overdrive Bandana gives me the exact same buffs(without the IS regen) and it's easier to get!!Anyway,well done.
I'm going to start off with the negatives,While the intention of the idea is ok, the idea itself, is not.Mission Ticket:Immediately you limit the challange to a maximum 6 person group. Due to many limitations in the game mechanic, they can only make a 6 team mission so hard, a real challange is something that needs more than 6 people imo.Enrage the boss:Eh? Just because it's enraged, doesn't mean it will keep attacking, it will still attempt to roll out if it tries to attack the healer (for example), enraged just means it can't. The idea would be to keep it attacking the target it's interlocked with? You just made the fight easier!Spawn adds:boss that won't roll out + spawn adds, I'll bring my AoE hacker, thanks. That will also help with having the hackers take turns with various powerless moves on a special spamming lupine.Item suggestion:Eh, who you been talking to? that item wouldn't be worth the time at all.The idea is good, but it's not great and that's not your fault, its the limits the game has for such content.What can be a challange based on the current system?Honestly, hard to really think of something thats challanging beyond getting yourself a good few numbers of players to help. I have loads of ideas that would be great, but I always try to think of what the game limits, and I always hit a brick wall on that. One idea that might be possible, is making a 4 boss attack, all that can ONLY be damaged by 1 type of attack each, so you are forced to take all attacks, and when I say 4 bosses, all spawn at the same time, so you would need to consider the team make up. But I also can think of many flaws in that.If we have to consider something with your idea, it would really make things interesting if the NPC's had a AoE hacker boss.A new item?I'd like to see an item that gives a high % sweep clear (like the pandora clothes currently do) and have it so it gives a special ability to use with it equipped (kinda like halloween attacks you got).
I'm not going to concentrate on the specifics because, quite frankly, I have limited experience with the most "challenging" tasks MxO already has to offer.I do, however, think it's important to note that a task of this nature needs to always remain difficult. However it would be designed, it would need to be done in such a way that you couldn't simply learn the right trick/loadout(s)/team make up/etc. and be able to roll it easily. That is one of the failings of the current "challenges." From what I gather, many of them seemed hard at first but once you learn the trick they may take time but are ultimately not that tough.