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Program launchers Reloaded + tree oriented apparel
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Joined: Aug 16, 2005
Messages: 282
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Since we are going to see a lot of new and more differenced kind of bonuses for launchers, why don't give launchers hacker and coder bonuses only? For instance, a "launcher" (well... this is more a pair of night vision goggles) like that on the screen up here, would grant stealth&thrown bonuses, while normal glasses could give melee/ballistic kind of bonuses. It would be also nice that the vast majority of the spy oriented clothing would be darker than other apparel.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1074
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Males have absolutly no spy looking clothing at all in the game. It's quite sad. I see some females walking around, looking like a female James Bond on a stealth mission, and we males get absolutly nothing like that...



Jacked Out

Joined: Aug 17, 2005
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Speaking of which...

on QA there are two versions of the Whitfield Mark II program launcher.

One can be used as a tool, the other used as eyewear.

The tool version has gloves and has stats similair to those on the live server. This one has viral accuracy buffs.

The eyewear version has odd stats and gives little (I think none) IS regen like it does on live, and has no virial accuracy buffs.

Which is the version we should expect when CR2 goes live?


Systemic Anomaly

Joined: Aug 19, 2005
Messages: 3804
Location: UK
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Tool version probably arrived from Vector.

As far as I'm aware it's never been found on recursion or syntax.

Jeffers



Transcendent

Joined: Aug 21, 2005
Messages: 165
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Welcome to our world.  (yah, the grey launcher is ours)
   


Vector:   Chuck Norris's MxO server of choice.



Jacked Out

Joined: Aug 17, 2005
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Well something interesting...

Load up coder, create a haxor sim.

Look at their gloves... Same gloves that are used with the Vector program launchers...

I noticed this on recursion the other day, not sure if it is the same on the other servers but I assume it's the same.


Systemic Anomaly

Joined: Aug 17, 2005
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LiquidZ wrote:

The eyewear version has odd stats and gives little (I think none) IS regen like it does on live, and has no virial accuracy buffs.

Which is the version we should expect when CR2 goes live?



 MUahahahahahahaha - come to vector.



Jacked Out

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Ntrails wrote:


LiquidZ wrote:

The eyewear version has odd stats and gives little (I think none) IS regen like it does on live, and has no virial accuracy buffs.

Which is the version we should expect when CR2 goes live?



 MUahahahahahahaha - come to vector.

I'm on every server =p




Joined: Aug 16, 2005
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I think I have seen the gloves on mission NPCs.

Gray? With some little red dot or something?

Message Edited by SystemCtrl on 03-09-200603:28 PM


Message edited by SystemCtrl on 03/09/2006 15:28:01.


Jacked Out

Joined: Aug 17, 2005
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SystemCtrl wrote:

I think I have seen the gloves on mission NPCs.

Gray? With some little red dot or something?

Message Edited by SystemCtrl on 03-09-200603:28 PM




That's the ones.


Jacked Out

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Is there a particular reason why the female version of the Whitfield's MK II Code Launcher doesn't have the 30pts of Ballistic Damage Resistance that the male version does? :smileyindifferent:


Systemic Anomaly

Joined: Aug 19, 2005
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Venatrix. wrote:
Is there a particular reason why the female version of the Whitfield's MK II Code Launcher doesn't have the 30pts of Ballistic Damage Resistance that the male version does? :smileyindifferent:




The female version has +2% viral accuracy, the male version doesn't. (Just dicovered that today)

Jeffers



Jacked Out

Joined: Aug 17, 2005
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jeffers wrote:


Venatrix. wrote:
Is there a particular reason why the female version of the Whitfield's MK II Code Launcher doesn't have the 30pts of Ballistic Damage Resistance that the male version does? :smileyindifferent:




The female version has +2% viral accuracy, the male version doesn't. (Just dicovered that today)

Jeffers

Yep, I've /bug'd it a few times... if senor frog can do his ninja dev item change hax he would be the ownage.
 
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