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Update 49 Notes - Tuesday, January 23, 2007
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Update 49 is scheduled to release to the live game the morning of Tuesday, January 23, 2007.

Featured Changes

The Matrix Online Story Continues in Episode 6.3!
The 6.3 Storyline missions and cinematic are now available in game. The first 6.3 critical mission will be available as soon as the patch is live. The remaining four missions will roll out each following Thursday (1/25, 2/1, 2/8, and 2/15) at 1:00 AM Pacific Daylight Time (0900 hours GMT).

Winter Holiday 2006-2007 Ends
The 2006-2007 Winter Holiday officially ends with Update 49. We hope you enjoyed the winter weather and activities inside the Matrix. The yetis will miss you.

World Events Link Returns

We have re-activated the World Events in-game menu item. It now opens a list of active organization liaison officers.

Listing Commands with Options
/commands now takes an optional substring parameter and only displays matches if it is specified. Note that all commands start with the slash (/) character (and don't have a / anywhere else), so if you want to search (for example) for all commands starting with 'd', just do /commands /d.

If you wanted a list of all commands with the letter "d" in the command anywhere, you would want /commands d.

Final District Rebundle - Downtown
This update includes the last District rebundle to fix the bugs with White Hallway door locations. All Organization doorways should now appear on the in-game map correctly when running the White Hallway missions.

Changes and Improvements

  • Decreased the DOT sound fx volume by 75%.
  • The Machine white hallway mission now points to the correct teleport doors within the city.
  • Removed the obsolete trap detecting and disarming tools from vendors and random loot (thanks Alphaea).
  • Sixth Sense now has a more accurate message when used.
  • Players can no longer use Hyper Jump while affected by the Powerless state.
  • Character RSIs no longer turn in place when recieving a /tell.

 

Bug Fixes

  • Holy Water, Wooden Stakes, Silver Bullets, and EMPs can now miss.
  • /face is now interrupted when you change targets.
  • Fixed some mission text typos.
  • The UI arrow pointing from Infiltrator to Shadow is now straightened.
  • Weak Points now increases Thrown Accuracy Bonus like it was supposed to.
  • The operator no longer refers to the sometimes-male boss in phase 4 of the Zion intro mission "The Stolen Artifact" as a female.
  • Fixed the cost for the Enrage Foes ability code.
  • Deadly Throw should now properly deal double damage if the target is Off Balance. The additional damage may vary a few points from the original damage value however.
  • Fixed a typo in the description of the Force Enhancer ability.
  • Data Miner Abilities are now listed under Awakened in the Code Analyzer Tool.
  • Enhanced Green Grapp Skirts are no longer referred to as "Greep" Grapp Skirts.
  • Player anti-aliasing settings are now retained between game sessions.

 


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