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Update 52 Discussion
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Jacked Out

Joined: Aug 17, 2005
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yuenwoping wrote:
Umm whats wrong with you people(SOE)??Make it harder plz!!!We cant even kill a lvl 70 and now we have to kill a lvl 100!!!!!!Brilliant.......SMILEY

Uhm... Complete Corrupters in the Assassin piece of story were level 255, and, like the current level 100 ones, require you to spray them with insecticide to damage them.


Systemic Anomaly

Joined: Aug 15, 2005
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ThePigeonKing wrote:
yuenwoping wrote:
Umm whats wrong with you people(SOE)??Make it harder plz!!!We cant even kill a lvl 70 and now we have to kill a lvl 100!!!!!!Brilliant.......SMILEY

Uhm... Complete Corrupters in the Assassin piece of story were level 255, and, like the current level 100 ones, require you to spray them with insecticide to damage them.
And that was back when targets went into evade and regained max health. Good times in linenoise with that one that bugged.



Mainframe Invader

Joined: Jan 6, 2007
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ThePigeonKing wrote:
yuenwoping wrote:
Umm whats wrong with you people(SOE)??Make it harder plz!!!We cant even kill a lvl 70 and now we have to kill a lvl 100!!!!!!Brilliant.......SMILEY

Uhm... Complete Corrupters in the Assassin piece of story were level 255, and, like the current level 100 ones, require you to spray them with insecticide to damage them.
If yu spray them they get only 15 damage. You are we suppose to kill them?



Jacked Out

Joined: Mar 6, 2006
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Outstanding work SMILEY

  • Cinematic is the best so far.
  • Mission: Nice plot but a bit short (long crits FTW SMILEY)
  • Luggables: Great - adds a bit of a CTF component to the game SMILEY
  • Corrupted Quest: Kewl thing. I dont exactly want that headgear but the pwnage is great SMILEY
Summa summarum: Keep up the good work SMILEY


Jacked Out

Joined: Aug 16, 2005
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ManicV wrote:
Since nobody else has bothered to say it, for whatever reason:

Dear MxO Development Team,

Thank you.  Thank you
for making the corruptor spawn times so infrequent.  Thank you for making the corruptor quest operate in such a way that prevents everyone from attaining all the high level gear by the end of the day of the patch.

I look forward to more stuff like this in the future.

Oh, you're fine with having twenty players wasting two hours of their lives waiting for a poor chance to fight a corruptor? Might as well replace all of the firearms with water pistols instead. Glad I never bothered with the most problematic content like this *Gives middle fingers to Manic*


Femme Fatale

Joined: Aug 15, 2005
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ManicV wrote:
Since nobody else has bothered to say it, for whatever reason:

Dear MxO Development Team,

Thank you.  Thank you
for making the corruptor spawn times so infrequent.  Thank you for making the corruptor quest operate in such a way that prevents everyone from attaining all the high level gear by the end of the day of the patch.

I look forward to more stuff like this in the future.
QFT



Mainframe Invader

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I think the difficulty is fine. Someone with a life will probably be able to participate in around 4 spawns per day, averaging 15 frags per spawn. It will take them approximately a week to get the top tier item which sounds about right. What I'm worried about is killing the big guys 5 times in order to get the other codes, it will take a lot of insecticides and coordination. If you're not part of a big faction or aren't the kind of player who can form 2 teams of players purely to kill the lvl 100 NPCs then you're going to have a hard time getting the other 5 parts.



Mainframe Invader

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Pyroclasam wrote:
Corrupted quest will be fine once they fix the timers.
I agree. But when will this happen?



Jacked Out

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Michael1 wrote:
Pyroclasam wrote:
Corrupted quest will be fine once they fix the timers.
I agree. But when will this happen?
i still think the time given by rarebit (can't find his post, but i think he said around 45 minutes) is still way, way too long. when coming to play a game like this, every single second counts in some way, shape or form. and i certainly don't think its a particularly productive use of anyones time in game to basically stand round bathary for up to 45 minutes hoping some monsters show up. for those that can afford to play for hours at a time, its not really a big deal. but i do wonder how many players are cut out from even attempting to do this because of the crazy amounts of standing around before you even get to do the thing.

wasn't there a post on here from someone a while back laughing at how stupid people were for looking at a "you'll be able to play in 45 minutes" screen in world of warcraft?

congratulations everyone, we've now just been given the same experience.

Message edited by Paperghost on 06/01/2007 00:28:38.


Jacked Out

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Paperghost wrote:
Michael1 wrote:
Pyroclasam wrote:
Corrupted quest will be fine once they fix the timers.
I agree. But when will this happen?
i still think the time given by rarebit (can't find his post, but i think he said around 45 minutes) is still way, way too long. when coming to play a game like this, every single second counts in some way, shape or form. and i certainly don't think its a particularly productive use of anyones time in game to basically stand round bathary for up to 45 minutes hoping some monsters show up. for those that can afford to play for hours at a time, its not really a big deal. but i do wonder how many players are cut out from even attempting to do this because of the crazy amounts of standing around before you even get to do the thing.

wasn't there a post on here from someone a while back laughing at how stupid people were for looking at a "you'll be able to play in 45 minutes" screen in world of warcraft?

congratulations everyone, we've now just been given the same experience.

Thank you, QFT. I'd rather spend my 45 minutes grinding a liaison officer or a lowbie friend instead of waiting for some high-level NPC to show up. The fact that the collectibles are non-stackable and drop rates that are as bad as an RSI pill just pushed me away from participating in the quest.

Message edited by Canbus on 06/01/2007 00:49:54.


Virulent Mind

Joined: Sep 3, 2005
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krytical wrote:
I think the difficulty is fine. Someone with a life will probably be able to participate in around 4 spawns per day, averaging 15 frags per spawn. It will take them approximately a week to get the top tier item which sounds about right. What I'm worried about is killing the big guys 5 times in order to get the other codes, it will take a lot of insecticides and coordination. If you're not part of a big faction or aren't the kind of player who can form 2 teams of players purely to kill the lvl 100 NPCs then you're going to have a hard time getting the other 5 parts.

Yeah i totaly Agree Kryticla its a bit unfair to all players who like to solo in this game -1Devs   +1Krytical Very good point.
sss


Transcendent

Joined: Aug 16, 2005
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I was hoping that the corrupter quest would revolve around getting 1-3 people or so, going to a warehouse in Bathary, and having mini corruptors (the corrupted bluepills) spawn quickly on each player - like the zombies in the halloween event. I thought it would take ages to get all the stuff, but it'd be fairly interesting.

I wasn't hoping for a quest that would involve getting more players than above (most of the population of a server it seems) to wait in places in Bathary, at random, for hours, trying to get a spawn, whilst needing 40 free inventory slots again and again to make corrupted archives. Geez. A great range of gameplay for levels 30-50 they say. Blah.

Other than the corruptor encounter quest, I think nearly everything else in the update has worked how I wanted it to.

I did notice that when attacking the Bathary Boys mobs, some of them, as normal, were patchers. They tried to heal each other, but with the new 'have to be in a party' thing, they did the 'casting' effect, but nothing happened.

Ah well, fairly good patch, but please fix the timers for those of us who are in different timezones to most, don't have enough contacts to get enough people organised together for a spawn, or without hours to spend doing nothing, just waiting, when we could be having fun on other games.

Message edited by sss on 06/01/2007 01:30:04.



Jacked Out

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sss wrote:
I was hoping that the corrupter quest would revolve around getting 1-3 people or so, going to a warehouse in Bathary, and having mini corruptors (the corrupted bluepills) spawn quickly on each player - like the zombies in the halloween event. I thought it would take ages to get all the stuff, but it'd be fairly interesting.

I wasn't hoping for a quest that would involve getting more players than above (most of the population of a server it seems) to wait in places in Bathary, at random, for hours, trying to get a spawn, whilst needing 40 free inventory slots again and again to make corrupted archives. Geez. A great range of gameplay for levels 30-50 they say. Blah.

Other than the corruptor encounter quest, I think nearly everything else in the update has worked how I wanted it to.

I did notice that when attacking the Bathary Boys mobs, some of them, as normal, were patchers. They tried to heal each other, but with the new 'have to be in a party' thing, they did the 'casting' effect, but nothing happened.

Ah well, fairly good patch, but please fix the timers for those of us who are in different timezones to most, don't have enough contacts to get enough people organised together for a spawn, or without hours to spend doing nothing, just waiting, when we could be having fun on other games.

Thank you.


Jacked Out

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Canbus wrote:
ManicV wrote:
Since nobody else has bothered to say it, for whatever reason:

Dear MxO Development Team,

Thank you.  Thank you
for making the corruptor spawn times so infrequent.  Thank you for making the corruptor quest operate in such a way that prevents everyone from attaining all the high level gear by the end of the day of the patch.

I look forward to more stuff like this in the future.

Oh, you're fine with having twenty players wasting two hours of their lives waiting for a poor chance to fight a corruptor? Might as well replace all of the firearms with water pistols instead. Glad I never bothered with the most problematic content like this *Gives middle fingers to Manic*

Oh you're fine with getting everything easy, lol, you LOVE grinding lowbies...

 Anyways, the only problem I see is that the codes don't stack which makes it really hard for lvl 50's, especially those who like to use multiple disciplines (clothing) or the collectors...to have enough room to even get ahold of an archive.  Other than that I think it's a nice change to have people gathering in other parts of the city (Bathory pvp FTW SMILEY SMILEY, and to have a decent challenge in order to get the new items.

 As for the luggables, yeah, there's a few problems with them, but I love the dynamic the luggables add to pvp, mixes things up a bit.

 Finally, has anyone noticed problems with abs breaking a lot again?  I had to relog twice because I couldn't even load a new gun from my inventory....either way, I like what the new update brings to the game, but it'll be that much better when the bugs get sorted out SMILEY



Jacked Out

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Tenshi wrote:
and to have a decent challenge in order to get the new items.
a sizable chunk of the challenge shouldn't come from having to stand round for up to 45 minutes though. heck, i could *just* about stand round for 15 minutes at a stretch, but anything more than that? meh. even IF they dropped it to 15 minutes a spawn - which i doubt they'd do - just four runthroughs of this thing has cost you an hour of your life milling around doing nothing.

which is insane.
 
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