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When can we use these again :p
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The Matrix Online » Top » World Forums » Vector - Hostile » World Discussion - Vector Previous Topic  |  Next Topic
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Mainframe Invader

Joined: Nov 23, 2005
Messages: 400
Location: Vector-Virginia
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Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
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Right after Zen Master, Trojan Horse, and Citadel Coder get released.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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Bayamos wrote:
Right after Zen Master, Trojan Horse, and Citadel Coder get released.
Rofl.



Vindicator

Joined: May 17, 2006
Messages: 5113
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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You won't be able to use them..Rare said that he is not going to do anyhting with them!



Clairvoyant

Joined: May 29, 2007
Messages: 648
Location: Omaha, Vector-Hostile
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I personally never liked the idea of them from the start, but that's just my opinion

Paschendale2 - Lv 50 Zen Master


Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1021
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Ah they did seem really sweet. Could prob turn things over in pvp. I only played about with them a couple of times but the bite that we got was sweet. I want them back SMILEY



Perceptive Mind

Joined: Oct 1, 2006
Messages: 976
Location: Vector
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Bayamos wrote:
Right after Zen Master, Trojan Horse, and Citadel Coder get released.
Game Master and Organization (doesn't seem right, but I double checked and it's there) are also in the discipline list for searching for a team.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2634
Location: The Matrix
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i wish they would reactivate these... they look fun!  never got to test them out at all.....



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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MXOMastatec wrote:
i wish they would reactivate these... they look fun!  never got to test them out at all.....
I got to have a quick mess around with a couple of them. And let's just say if they ever introduced them into this System without doing a lot of work on them, it'd be pretty messy.

From what I recall, they were originally meant to be implemented with a new idea for PvP, something to do with Objective Based pvp i think. But like so many ideas for MxO, it's nothing more than forgotten now.



Free Mind

Joined: May 29, 2008
Messages: 18
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This post has moved:

/mxo/posts/preList.m?topic_id=36300..._id=36300497816

Post moved. Reason Code 003: Flame baiting.



Mainframe Invader

Joined: Nov 23, 2005
Messages: 400
Location: Vector-Virginia
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hehe ive heard story about full auto doing over 3k dmg with them, it would be very messy and fun !
Message edited by OooRoyooO on 09/12/2008 15:50:48.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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WoKeN wrote:
Brommerz77 wrote:
MXOMastatec wrote:
i wish they would reactivate these... they look fun!  never got to test them out at all.....
I got to have a quick mess around with a couple of them. And let's just say if they ever introduced them into this System without doing a lot of work on them, it'd be pretty messy.

From what I recall, they were originally meant to be implemented with a new idea for PvP, something to do with Objective Based pvp i think. But like so many ideas for MxO, it's nothing more than forgotten now.

I found them very well balanced from the start..the only problem was the lack of the rep factor not working..though I have played much more than you, I would still expect you to pick up on things a bit faster. SMILEY

Yeah you're pretty right there dude. Nice forum rank btw.

Message edited by Brommerz77 on 09/12/2008 16:21:44.



Vindicator

Joined: May 17, 2006
Messages: 5113
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Well balanced??Those org abilities were anything but "well balanced"...First of all,you could stack them like really easy and second,some org abilities e.g a merovingian one,had some crazy stats on it.It was amazing to get a little taste of how things would have been,but in the end,org abilities were unbalanced...



Jacked Out

Joined: Jan 11, 2006
Messages: 489
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WoKeN wrote:
Brommerz77 wrote:
MXOMastatec wrote:
i wish they would reactivate these... they look fun!  never got to test them out at all.....
I got to have a quick mess around with a couple of them. And let's just say if they ever introduced them into this System without doing a lot of work on them, it'd be pretty messy.

From what I recall, they were originally meant to be implemented with a new idea for PvP, something to do with Objective Based pvp i think. But like so many ideas for MxO, it's nothing more than forgotten now.

I found them very well balanced from the start..the only problem was the lack of the rep factor not working..though I have played much more than you, I would still expect you to pick up on things a bit faster. SMILEY

Maybe you'd have 'played more' if you'd "played" and PvP'd on your 50 more than playing on your lowbie alts sitting at Mara!


Boo yah!  Good game!  All me!  Forum CQ!


Ascendent Logic

Joined: Aug 15, 2005
Messages: 3149
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Vason wrote:
WoKeN wrote:
Brommerz77 wrote:
MXOMastatec wrote:
i wish they would reactivate these... they look fun!  never got to test them out at all.....
I got to have a quick mess around with a couple of them. And let's just say if they ever introduced them into this System without doing a lot of work on them, it'd be pretty messy.

From what I recall, they were originally meant to be implemented with a new idea for PvP, something to do with Objective Based pvp i think. But like so many ideas for MxO, it's nothing more than forgotten now.

I found them very well balanced from the start..the only problem was the lack of the rep factor not working..though I have played much more than you, I would still expect you to pick up on things a bit faster. SMILEY

Maybe you'd have 'played more' if you'd "played" and PvP'd on your 50 more than playing on your lowbie alts sitting at Mara!


Boo yah!  Good game!  All me!  Forum CQ!

lolz, gg.

Yeah, to be fair, when most people aren't playing they're usually out of game, not lounging on there with nothing better to do SMILEY. Tisn't really playing at all, is it?

 
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