Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Update 58 Discussion
Search inside this topic:
The Matrix Online » Top » Development Discussion » Update Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 11 , 12 , 13 , 14 , 15 , 16 , 17 , ...  37  Next
Author Message


Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4852
Location: The soul's eclipse
Offline

Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?


Stacking any two, at any time would be perfect-world, though I don't know how you'd legislate against the stacking of all four.



Vindicator

Joined: May 17, 2006
Messages: 5113
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
Offline

Well done Rare..No viral deflect.Let's all be hackers....Better yet let's all have hybrids:ma with hacker so we can have viral deflection.A great patch went down the drain.
Booooooooooooooo...


TonyJaa



Mainframe Invader

Joined: Nov 23, 2005
Messages: 433
Offline

Rarebit wrote:
Oh, also QA has approved the update for release, and deployment is set for Monday.


everybody regroups for the sploit hunt!

i gonna focus on 0-0-0

hah!




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
Offline

9mmfu wrote:

Or you could a Viral Defense buff from another player if its so much trouble...

But /shurg pardon me while I dodge the falling pieces of the sky.


Lol sensing a bad move? SMILEY




Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
Offline

Man, and just when hackers were making a comeback in PvP... this will really make them pop out of woodwork...


Oh, the Ravager zergs............. *shudder*

Hurm, this redefines PvP as I personally know it.

...redefines....


We can has concert now? X3



Vindicator

Joined: Aug 16, 2005
Messages: 4591
Location: The Real
Online

BEWARE OF CONCLUSION JUMPERZ!!1  SMILEY

The patch notes clearly state that efforts in balancing the tree have been implemented.  Wait until you've experienced the change before freaking out, guys.




Perceptive Mind

Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
Offline

Rarebit wrote:
Oh, also QA has approved the update for release, and deployment is set for Monday.

Cool Beans. Apart from the Hyper-Deflect thing of course.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
Offline

Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?

Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.



Perceptive Mind

Joined: Jul 3, 2006
Messages: 1563
Location: The Depths of the Barrio.
Offline

Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?


Why not u just made "hyper-lost".



Vindicator

Joined: May 17, 2006
Messages: 5113
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
Offline

Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Failure"?

Fixed..


TonyJaa



Jacked Out

Joined: Oct 23, 2006
Messages: 910
Location: Scotland
Offline

I sense great failure ahead...


Development

Joined: Dec 2, 2005
Messages: 21413
Offline

Brommerz77 wrote:
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?

Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:

-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.
-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.
-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.
-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.
-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.
-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.





Systemic Anomaly

Joined: Nov 18, 2005
Messages: 4852
Location: The soul's eclipse
Offline

It just means you have an equal chance of defending yourself against every ability, whereas beforehand you were permanently set-up to defend against hacks.  This was for no other reason than a Hacker's firepower out of interlock.  Along that same mode of thinking, you could argue that we should have Hyper-Sense running permanently.  

Yes, some will look to take advantage and switch to Hacker, but tactics and PvP as a whole will balance out, as it always does.   




Perceptive Mind

Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
Offline

yuenwoping wrote:
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Failure"?

Fixed..


TonyJaa
Win



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
Offline

exsuscito wrote:
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?


Stacking any two, at any time would be perfect-world, though I don't know how you'd legislate against the stacking of all four.


That is what I always thought should happen.  That way we can pretect ourselfs from the IL opponent and the most prominant opponent out of IL  But still must make tactical decision.  I am just worried this may cause everyone to avoid IL loads now unless they have someone who can buff them each time they need it.

I do like that thought though, it will give the UM/FE tree more PVP uses.


 
The Matrix Online » Top » Development Discussion » Update Discussion Go to Page: Previous  1  ... 11 , 12 , 13 , 14 , 15 , 16 , 17 , ...  37  Next
Go to:   

Version 2.2.7.43