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Cr2 Hideout Rules
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09/26/2007 02:48:50
Subject:
Cr2 Hideout Rules
Carloss
Enlightened Mind
Joined: May 31, 2007
Messages: 29
Offline
In Cr1 - as long as a 50 didnt do any damage to the hideout boss and only healed and debuffed whilst a lower level did the dmg. the loot drop was not affected.
Do these rules still apply in Cr2?
Or does any 50 involvment effect the loot drop? (in which case, does having a level50 on the team affect the drop?)
Also, since the new patch with area heals only affecting team members (and dont heal sims) does this mean a level 50 can create a low lev sim to take on a hideout boss, with a chance of receiving the good drop?
Lossa!
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09/26/2007 07:08:17
Subject:
Re:Cr2 Hideout Rules
GoDGiVeR
Ascendent Logic
Joined: Mar 16, 2006
Messages: 4811
Offline
Loot in Hideout drops is dependant on EXP. The higher the EXP the higher the chances for the best drop.
This demontrates the player level to Hideout boss level contrast:
-6 and more: You get MAX EXP but in total less EXP than with -5 lvls, -6 is still affordable, though
-5: You get MAX EXP, best level for farming (33% chance from my experience)
-4 and less: You don't hit MAX EXP and get less EXP than with -5, -4 is still affordable though
Anything that interferes with the EXP outcome interferes with the loot (from my experience):
- Team: EXP gets divided
- Damage: From anyone
- Any IL with someone else than the farming party (usually 1 person)
The best way to farm is having a lvl 50 with debuffs like Despoiler and Destroy Health while a player of appropriate level (see above) kills the Boss.
Guide line from a PM 9mmfu gave me on that topic:
If it would effect how much xp you receive it will effect how the drop is rewarded. Meaning if your xp is effected its likely your drops from the mob will be effected also.
Message edited by GoDGiVeR on
09/26/2007 07:10:46
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