No bug...shes packing!!! RUN!!! *cough* Yes..bug, just look the other way
OMG IT'S A FEMBOT!!!!!!!!!
Q: why does duelist have much lower average accuracy scores than all the other styles, or is that just me because a normal MA can reach very close to max accuracy which is I think 150 or summat, and I can only reach 100-120 depending on certain loads
Was I last person to talk to Anome in a tell before he got killed?
Were you playing around in Uriah or is this a bug.. =P
HostileIntention wrote:Were you playing around in Uriah or is this a bug.. =P
This comes from last nights event on syntax with The Kid.... Do you prefer smaller org only events? Like are bigger ones harder cos of all the talking and lag. Its just people tend to get silly when theres a mix of orgs especially thedam mechs. It just ***** me off so much and yeah I stormed out last night sorry Rare
guess who's back???
The "hmm, haven't I just seen that" part was sarcasm. Looking past the parallels between Anome and Assassin (which I had already mentioned and acknolwedged), there are still significant differences between the both plots. So, in my eyes, saying "haven't I just see that with the Assassin?" is comparable to "haven't I just seen this sort of Machine-Zion-org-tension-jabberwocky back then?". Of course, that's not the way I think. By the way, I don't remember Anome or any Unlimit actually announcing the usage exactly the Assassin's powers (except that Seral's paranoia was based on that, which is a heavy hint but maybe not enough for an evidence). If I'm not mistaken, the connection between the two is one of the unresolved questions so far. You're right about the predictability, although I think that rather has to do with the way this concept is released. I could say the same about the org tension plots: at the end, it all somehow all goes well, and the next subchapter deals with another plot again. Before the latest patch, I could've imagined so much more for the end of the Unlimit. I won't necessarily bash the way it "ended", but this doesn't have to be the only way "common foes" can be dealt with.
The perdictability is the single most major problem with common foe plots and perhaps even a slap to the face for players. You know whats going to happen, nothing you can do or think or try will change the outcome (admittedly, the outcome is scripted for everything, but the trick is to present the illusion that you have impact, common foe plots dont present that).
Im not saying that the assassin and anome storylines were the same in content, im saying the outcome was along with several major themes. Here we have two independant org bad guys who want to destory the matrix, rule the matrix, overthrow the established orgs, etc. and both have super system powers that put agents to shame, and lets not forget both badguys tried or managed to take a major character out of the picture. Basicly what im saying that that its been formulac:
What I would like to see, and hopefully this is happening as we speak, is say two orgs go head to head while the third org is busy in the wood work setting up something for themselves manipulating the situation in their favor and so forth. I can understand that the common bad guy set up is realitivly easy for entertaining the gamers in mass, but come on. I could go on and on, but to sum it up the current system is just rehashing the same story but with diffrent characters and backdrops.
What's the top most important bug to fix on the list? And you better say it's the NPC's leave their mission area bug!
Rarebit,
Can we get a database export text file on the clothing items, so that we can construct a player-supported database?
Thanks!
Rarebit,Can we get a database export text file on the clothing items, so that we can construct a player-supported database?Thanks!