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Ask the Devs an MXO question v.3
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Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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TheJurymen wrote:
No bug...shes packing!!! RUN!!!

*cough* Yes..bug, just look the other way SMILEY


OMG IT'S A FEMBOT!!!!!!!!!

Q: why does duelist have much lower average accuracy scores than all the other styles, or is that just me SMILEY because a normal MA can reach very close to max accuracy which is I think 150 or summat, and I can only reach 100-120 depending on certain loads 


Message edited by Denary on 11/21/2006 13:31:23.



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2137
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Was I last person to talk to Anome in a tell before he got killed?



Development

Joined: Dec 2, 2005
Messages: 21413
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Abigor666 wrote:
Was I last person to talk to Anome in a tell before he got killed?
No, although you were the last person he sent a tell to.



Vindicator

Joined: Aug 2, 2006
Messages: 381
Online

HostileIntention wrote:
Were you playing around in Uriah or is this a bug.. =P









Systemic Anomaly

Joined: Sep 5, 2005
Messages: 1989
Location: Sheffield, England
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Can I ask if radio DJs can buy a club from a game? I want club Sphinx for my shows lol well actually serioesly could we like have NPCs who are club owners who like will hire you to be bouncers or something? more content! or my first idea, can we buy em? lol

twagz



Development

Joined: Dec 2, 2005
Messages: 21413
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Mathalos wrote:
HostileIntention wrote:
Were you playing around in Uriah or is this a bug.. =P






It's a bug. Level 1 and 2 Nuker and Gun simulacra are missing their Python character sheets, so they spawn doctors instead.



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 1135
Location: London Organization: EPN Faction: E Pluribus Neo Server: Syntax
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This comes from last nights event on syntax with The Kid.... Do you prefer smaller org only events? Like are bigger ones harder cos of all the talking and lag. Its just people tend to get silly when theres a mix of orgs especially thedam mechs. It just ***** me off so much and yeah I stormed out last night sorry Rare


Development

Joined: Dec 2, 2005
Messages: 21413
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RetroX wrote:
This comes from last nights event on syntax with The Kid.... Do you prefer smaller org only events? Like are bigger ones harder cos of all the talking and lag. Its just people tend to get silly when theres a mix of orgs especially thedam mechs. It just ***** me off so much and yeah I stormed out last night sorry Rare
Smaller ones are certainly easier to manage. There are certain (possibly aggravating) group dynamics that you don't get in small locked events, though, and I think those are worth seeing once in a while.



Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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What's the top most important bug to fix on the list?

And you better say it's the NPC's leave their mission area bug!


Ascendent Logic

Joined: Dec 30, 2005
Messages: 1922
Location: United Kingdom Server: Syntax Faction: The Glitch Society
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What ideas do you have on the table??

Message edited by Tiango on 11/21/2006 14:26:21.



Ascendent Logic

Joined: Oct 29, 2005
Messages: 822
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guess who's back???

 

SMILEY




Jacked Out

Joined: Aug 15, 2005
Messages: 4360
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zeroone506 wrote:
The "hmm, haven't I just seen that" part was sarcasm. Looking past the parallels between Anome and Assassin (which I had already mentioned and acknolwedged), there are still significant differences between the both plots.
So, in my eyes, saying "haven't I just see that with the Assassin?" is comparable to "haven't I just seen this sort of Machine-Zion-org-tension-jabberwocky back then?". Of course, that's not the way I think.

By the way, I don't remember Anome or any Unlimit actually announcing the usage exactly the Assassin's powers (except that Seral's paranoia was based on that, which is a heavy hint but maybe not enough for an evidence). If I'm not mistaken, the connection between the two is one of the unresolved questions so far.

You're right about the predictability, although I think that rather has to do with the way this concept is released. I could say the same about the org tension plots: at the end, it all somehow all goes well, and the next subchapter deals with another plot again.
Before the latest patch, I could've imagined so much more for the end of the Unlimit. I won't necessarily bash the way it "ended", but this doesn't have to be the only way "common foes" can be dealt with. 


The perdictability is the single most major problem with common foe plots and perhaps even a slap to the face for players. You know whats going to happen, nothing you can do or think or try will change the outcome (admittedly, the outcome is scripted for everything, but the trick is to present the illusion that you have impact, common foe plots dont present that).

Im not saying that the assassin and anome storylines were the same in content, im saying the outcome was along with several major themes. Here we have two independant org bad guys who want to destory the matrix, rule the matrix, overthrow the established orgs, etc. and both have super system powers that put agents to shame, and lets not forget both badguys tried or managed to take a major character out of the picture. Basicly what im saying that that its been formulac:

  1. bad guy introduced in some form
  2. bad guy makes his move making him known (both attacking and or killing someone from the movies)
  3. bad guy reveals god like powers
  4. bad guy has period of terrorizing the matrix (Corrupt spawns, unlimit spawns, character attacking redpills)
  5. bad guy plan revealed (Destruction of matrix or atleast redpill population, both bad for players)
  6. orgs called to band togeather (zion=we must save the blue pills, Machines= our energy source is at risk, merv= the matrix is our home)
  7. bad guy killed

What I would like to see, and hopefully this is happening as we speak, is say two orgs go head to head while the third org is busy in the wood work setting up something for themselves manipulating the situation in their favor and so forth. I can understand that the common bad guy set up is realitivly easy for entertaining the gamers in mass, but come on. I could go on and on, but to sum it up the current system is just rehashing the same story but with diffrent characters and backdrops.



Development

Joined: Dec 2, 2005
Messages: 21413
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Cervacius wrote:
What's the top most important bug to fix on the list?



And you better say it's the NPC's leave their mission area bug!
I don't really know, they're all engineering bugs, and tricky ones, I suppose. The NPCs leaving the mission area thing has been looked at numerous times, but without success. Personally I'd like the darn Downtown lag mystery to get taken care of...



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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Rarebit,

Can we get a database export text file on the clothing items, so that we can construct a player-supported database?

Thanks!




Femme Fatale

Joined: May 3, 2006
Messages: 301
Location: Your bedroom - Syntax
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Shi+Xin+Feng wrote:

Rarebit,

Can we get a database export text file on the clothing items, so that we can construct a player-supported database?

Thanks!


Oh. I like that idea! SMILEY

 
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