Bayamos wrote:
Sugaree, I'm working on an update to the patch right now, and plan to turn on snow for International or Downtown in it.If you just want snow without the patch, Here's the TSEC list: http://bayamos.systematic-chaos.net/TSEC.txtTo turn on snow for say, Richland, goto /resource/final_world/slums_barrens_full.metr, open it in a hex editor. Near the beginning you'll see TSEC on the right hand side. A bit after that you'll see the hex80 1D D1 00 38which is the default Richland TSEC. Replace that with your choice of one of these (for different snowfall):winter1: 80 0C 00 00 DCwinter2: 80 10 00 00 DCwinter3: 80 17 00 00 DCand save the file, and you'll have snow. LetsRock, I explained weather in The Guide, you should read that. Long story short, one replaces weather by either editing a TSEC value in a .metr file, or by telling the RezMap to load TSEC A instead of TSEC B.
Sugaree, I'm working on an update to the patch right now, and plan to turn on snow for International or Downtown in it.
If you just want snow without the patch, Here's the TSEC list: http://bayamos.systematic-chaos.net/TSEC.txt
To turn on snow for say, Richland, goto /resource/final_world/slums_barrens_full.metr, open it in a hex editor. Near the beginning you'll see TSEC on the right hand side. A bit after that you'll see the hex
80 1D D1 00 38
which is the default Richland TSEC. Replace that with your choice of one of these (for different snowfall):
winter1: 80 0C 00 00 DCwinter2: 80 10 00 00 DCwinter3: 80 17 00 00 DC
and save the file, and you'll have snow.
LetsRock, I explained weather in The Guide, you should read that. Long story short, one replaces weather by either editing a TSEC value in a .metr file, or by telling the RezMap to load TSEC A instead of TSEC B.
I followed this, but everytime I updated the slums, i have to change persmisons (not that that is important as I set them back ) SOE laucher seems to think it needs to update and and writes over everything but I cant get into the game just by using laucher.exe.
The regular game launcher only uses a bitlength checksum, whereas Station Launcher actually checks the file contents when you launch. So to play with the patch you need to start MXO from the regular launcher. Why can't you get ingame using launcher.exe?
Says it needs to write to matrix.exe but there is no matrix.exe I got my CDs though, so maybe reinstall using that and using the laucher to patch will work.
Textures are custom file format so not really, no.
hmm... what's the file extensions on these texture file format?
mantra777 wrote:
Bayamos wrote:Textures are custom file format so not really, no.hmm... what's the file extensions on these texture file format?
Extension is ".txa"
There are also a few .tga, which could conceivably be extracted just fine. Not many, though.
I did a fair amount of playing around with txas over the past few years and feel that it's actually a custom file format, rather than the "make it a ZIP and then change the header bits a bit and call it a LTB" scheme. It could use some standard process or whatever but I haven't really explored the graphics side of programming much. The TXAs as they are though are unopenable with everything I've tried, including old released LithTech tools.