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Update 46 Discussion Thread
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Joined: Apr 4, 2006
Messages: 166
Location: Mega City training Construct
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so they delayed the patch big deal, you should be happy about this.  if they didnt delay it yal lwould be compalining about the extra bugs the game would have because they pomised to have it out on a certain date and could not fix the bugs in time, i would be happy that the patch take anotherr 3 months alongs as they fix the bugs and add content that appeals to their customers interests.


Jacked Out

Joined: Aug 21, 2005
Messages: 789
Location: The Indutiae Faction: Fallen Horizon
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Death Effect Bug Fixes
We have fixed the following issues with the Death Effect:

  • The Death Effect now only affects Influences (things that give bonuses to Attributes, usually designated by a percentage) and has a maximum penalty of 30%.
  • The Death Effect wears off correctly now.
  • The Death effect timer no longer resets when you reconstruct and jack in.      

Now that is awesome! Thank You Devs!


Jacked Out

Joined: Mar 9, 2006
Messages: 432
Location: New Orleans
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omgomgomgomgomg

they fixed the de bug?!?

jesus christ im so excited about this patch.

i cant believe im excited about a game patch.

god im a dork



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
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A fix for the De bug is well worth the delay and more....good going guys that one was essential imo.


Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
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i agree that the /ccr issue wasnt a good enough reason to delay the update. /bug still works fine i guess.. and most of the time the results of a ccr arent worth the time anyway. just a thought. that having been said, i generally will take delays over bugs any day. a couple days isnt a big deal, so whenever they wanna take a couple days to work out some bugs, thats probly for the best. and this time around we did get a bit of a bonus, they tackled the DE problem.




Joined: Oct 1, 2005
Messages: 292
Location: HvCft Vagabond
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No one is ever really happy about puch backs and delays, but I'd rather take a well finished patch over a buggy one.

 Remember kids. Quality > Quantity.



Jacked Out

Joined: Aug 18, 2005
Messages: 159
Location: Saint-Malo, France.
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Jevex wrote:
Remember kids. Quality > Quantity.
Who are you and how old are you to say "Remember kids ..." ? SMILEY


MC Photographer

Joined: Aug 17, 2005
Messages: 3654
Online

yeah this is g onna be the best patch in a while the good thing out of the delay is i have off tuesday so ill be able to be in game all day for it get my rep up too 100 for the white halls SMILEY



Jacked Out

Joined: Sep 5, 2005
Messages: 1983
Location: Sheffield, England
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I hope you're right guys, cause I am thinking that something else will go wrong on the patch like always. Don't know what it will be, maybe mission bugs that make sure you can't finish a mission (wow like that has never happened before) or that a bug they say it fixed..ain't actually fixed...

I will play along for now *cough* I mean OH YAY THE PATCH IS DELAYED FOR MORE FIXES I AM SO EXCITED!....


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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Twaggy wrote:
I hope you're right guys, cause I am thinking that something else will go wrong on the patch like always. Don't know what it will be, maybe mission bugs that make sure you can't finish a mission (wow like that has never happened before) or that a bug they say it fixed..ain't actually fixed...

I will play along for now *cough* I mean OH YAY THE PATCH IS DELAYED FOR MORE FIXES I AM SO EXCITED!....
Welcome to the World of Game design. This happens. Get used to it. God knows you've had about a year to already...



Jacked Out

Joined: Sep 5, 2005
Messages: 1983
Location: Sheffield, England
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Yes you would expect me to be used to paying money for plaing something that doesn't work right, now that's enough there for a refund lol. I love this game yeah and I have never been negative about it before. But like you said..a year of it...it kinda gets to you no?


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11597
Location: New Zion
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It either hits home after a year, or it becomes a numb feeling.

I chose numbness.



Ascendent Logic

Joined: Aug 16, 2005
Messages: 771
Location: Atlanta
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Dead Redpills Flag no PvP
You can no longer become flagged for PVP while you are dead.

Amazing. After all the posts I've made in which 90 percent of the true PvPers agreed with and after sending you guys this 'bug' like what, 6 months ago at least, and explained to you how you should NOT consider it a bug, you've decided to fix it. You had a great oppurtunity with this to improve PvP on non-hostile servers by making rezzers flag if rezzing flagged players. I guess you've given in to the people that are too *CENSORED* afraid to PvP but want to run around unflagged for hours rezzing dead people turning what could have been fun PvP into a continuous and monotonous afair.

But then again I've been out of the loop (see my long standing sig below). I'm sure you MUST be planning on something for this.




Vindicator

Joined: Aug 16, 2005
Messages: 4565
Location: The Real
Online

Stolkletta wrote:

Dead Redpills Flag no PvP
You can no longer become flagged for PVP while you are dead.

Amazing. After all the posts I've made in which 90 percent of the true PvPers agreed with and after sending you guys this 'bug' like what, 6 months ago at least, and explained to you how you should NOT consider it a bug, you've decided to fix it. You had a great oppurtunity with this to improve PvP on non-hostile servers by making rezzers flag if rezzing flagged players. I guess you've given in to the people that are too *CENSORED* afraid to PvP but want to run around unflagged for hours rezzing dead people turning what could have been fun PvP into a continuous and monotonous afair.

But then again I've been out of the loop (see my long standing sig below). I'm sure you MUST be planning on something for this.

I whole-heartedly agree.  Flag the rezzers!!  SMILEY



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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I would have to agree. I never really understood why Rezzers don't flag. Surely that just defeats the point of PvP and just makes it an infinate loop of dead/rez/dead/rez/dead/rez.

 
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