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Switching tactics is an exploit
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Jacked Out

Joined: Aug 17, 2005
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Sphairo wrote:

Post by 9mmfu here;

It some times amazes me that simply because a dev doesn't put their stamp of disapproval on something before a player will go hrmm "that doesn't seem right perhaps I shouldn't do it"...

Anyways switching tactics in the same round to gain the benefit of both in the given round is indeed a bug and an exploit.

So you have been warned.



My concern is: if it in fact deemed an exploit, how are we supposed to tell if they are or aren't doing so? We can't see what tactics the player is using. There'll be an uproar of people making CCR tickets if they get beat in PVP, and devs will be taking action off of hearsay evidance.

Thoughts??

 

bring back CR1, that would fix all the design flaws that were introduced with CR2 that cannot be fixed with out another combat system revamp.

 

Other than that, if this is an exploit, I suggest a dev come out and say its ok to do, other wise you've just killed several of your MA and gunmen tree's in the game because you completely ruin the state specials if you wont allow a person to flip back to power after they've set up their special.



Ascendent Logic

Joined: Mar 16, 2006
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AnXieTy wrote:

Other than that, if this is an exploit, I suggest a dev come out and say its ok to do, other wise you've just killed several of your MA and gunmen tree's in the game because you completely ruin the state specials if you wont allow a person to flip back to power after they've set up their special.


Why are they ruined? They'd just to the damage they are supposed to do when they get accepted (Speed +0%, Power +20%, Grab -15%) nothing more nothing less. If you can't live with the damage Grab does, use another tactic. Without tactic switching you have to THINK which tactic to use and not just sit on one particular one and the enhance the strength with Power.



Systemic Anomaly

Joined: Sep 2, 2005
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Just quoting this here a second; 

The short answer is probably but that isn't desired because of the speed with which the server runs through your combat a player would almost never click in the small window of opportunity between the end of one round and the beginning of the next to change tactics which would mean in effect you would be stuck in a tactic you started interlock with.

In effect only the tactic you have at the start of an interlock round should apply to that round. This isn't happening which is why its a bug.

So do we have any other solution to the bug, 9mm? Because it's currently messing the entire system up as an exploit. Is there a way to 'lock' tactics in place? Would that have to go through QA? Will we have to wait for a hotfix for it? Any ideas?




Fansite Operator

Joined: Aug 16, 2005
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pack-hunter wrote:
Roukan wrote:
So if I fire off an ability, press block when the green circle comes, and it does one damage to a lower level.. that's an exploit? :o It would be, if switching to power is.
I think since it doesn't give an advantage I think you can say that it's not an exploit to switch to block I use punt and block to do 1pts damage punts, personally it's not very advantageous. unless you get an advantage by taking your opponents health down one at a time.

Its still a bugger of a bug in PvE. I for one hate it when npcs hit me with 1dmg, its just silly, ugly and reminds me of the situation the game exists in.



Ascendent Logic

Joined: Mar 16, 2006
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cloudwolf wrote:
pack-hunter wrote:
Roukan wrote:
So if I fire off an ability, press block when the green circle comes, and it does one damage to a lower level.. that's an exploit? :o It would be, if switching to power is.
I think since it doesn't give an advantage I think you can say that it's not an exploit to switch to block I use punt and block to do 1pts damage punts, personally it's not very advantageous. unless you get an advantage by taking your opponents health down one at a time.

Its still a bugger of a bug in PvE. I for one hate it when npcs hit me with 1dmg, its just silly, ugly and reminds me of the situation the game exists in.

NPCs can't control tactic switching. We can =/



Vindicator

Joined: Aug 21, 2006
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GoDGiVeR wrote:
cloudwolf wrote:
pack-hunter wrote:
Roukan wrote:
So if I fire off an ability, press block when the green circle comes, and it does one damage to a lower level.. that's an exploit? :o It would be, if switching to power is.
I think since it doesn't give an advantage I think you can say that it's not an exploit to switch to block I use punt and block to do 1pts damage punts, personally it's not very advantageous. unless you get an advantage by taking your opponents health down one at a time.

Its still a bugger of a bug in PvE. I for one hate it when npcs hit me with 1dmg, its just silly, ugly and reminds me of the situation the game exists in.

NPCs can't control tactic switching. We can =/

NPCs can break your shield in seconds, have their abilities go through walls, etc. Tactic switching is the least of their problems. SMILEY



Jacked Out

Joined: Jun 8, 2007
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I never knew this was an exploit, i usually switch for every ab i hit and i switch between block and grab for breaking shields since im MKT. If theres no way of knowing its being done and it cant really be fixed or whatever why not just let it happen... if everyones doing it then its fair anyway... right ?


Vindicator

Joined: Aug 16, 2005
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Honestly I don't see what the big deal is.  Everyone does it, nobody cares except for the people who take PvP too seriously.

Chill.

Considering the stacking exploits, this is the least of our worries. 




Jacked Out

Joined: Dec 27, 2006
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Garu wrote:
Considering the stacking exploits, this is the least of our worries. 

Agreed, I would rate clothing stacking higher than tactic switching in levels of exploitation. Whilst I would prefer to see all exploits fixed, the fact that all people can, and most people do, switch tactics to aid their fight means that the playing field is level, with regards to tactics.

Message edited by Croesis on 09/26/2007 06:03:03.


Systemic Anomaly

Joined: Aug 21, 2005
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Tactic switching has been with us since CR2 was born and it will be in the game when the servers go down for the last time.  Might as well get used to it and do it yourself



Ascendent Logic

Joined: Mar 16, 2006
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Garu wrote:

Honestly I don't see what the big deal is.  Everyone does it, nobody cares except for the people who take PvP too seriously.

Chill.

Considering the stacking exploits, this is the least of our worries. 


The deal is: It's officially an exploit. Although it's true that everyone does it and everyone accepts it, the devs can't just change their minds and declare an officially declared exploit part of the game and legal, for that part. Nor do I think that they want to.



Jacked Out

Joined: Aug 21, 2006
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As has been said before who cares?

It's too accepted now, most who don't do it are told to do it, or get laughed at as noobs. Low levels are taught to do it.

The fact of the matter is, its part of the game now, no matter how much people moan.

TH


Systemic Anomaly

Joined: Nov 18, 2005
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ThHidden01 wrote:
As has been said before who cares?

It's too accepted now, most who don't do it are told to do it, or get laughed at as noobs. Low levels are taught to do it.

The fact of the matter is, its part of the game now, no matter how much people moan.

TH


It's not an idle moan, it's a genuine concern based on a hard truth. 

The simple fact is that switching tactics is seen as an exploit, whether you like it or not.  Low levels should not be taught how to do it, those who laugh at others who don't use are just attempting to justify its use, and it should never be accepted just because it's 'been around a while'.  It's precisely this pack-mentality that's the problem - The "They use it so why can't I?" justification.

Once again, it has been deemed an e.x.p.l.o.i.t.  If you're caught using it, you will have no cause to complain. 




MC Photographer

Joined: May 26, 2006
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exsuscito wrote:
ThHidden01 wrote:
As has been said before who cares?

It's too accepted now, most who don't do it are told to do it, or get laughed at as noobs. Low levels are taught to do it.

The fact of the matter is, its part of the game now, no matter how much people moan.

TH


It's not an idle moan, it's a genuine concern based on a hard truth. 

The simple fact is that switching tactics is seen as an exploit, whether you like it or not.  Low levels should not be taught how to do it, those who laugh at others who don't use are just attempting to justify its use, and it should never be accepted just because it's 'been around a while'.  It's precisely this pack-mentality that's the problem - The "They use it so why can't I?" justification.

Once again, it has been deemed an e.x.p.l.o.i.t.  If you're caught using it, you will have no cause to complain. 

I tried to tell one guy it's an exploit and all I got was "play to win son" and "no it's not".

Message edited by Gerik on 09/29/2007 13:11:05.



Perceptive Mind

Joined: Sep 29, 2006
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Come to think of it, i remember 9mm saying a long time ago. Swiching tactics before using a Ability to get higher damage is a exploit. Or someone told me that, one of the two.

 As we can see. It would take too must work to get this fixed. I mean, 9mmfu can't fix the hole thing by his self. Because it would be too much work to do. Having to re-do most of the combat system and all. Might aswell make a CR.3 if so. :/

 All of us really have used this "tactic switching" from when Cr2 hit the live servers. And it looks like it isn't going to change.

So, everyone will keep on using this anyways. And i mean, if someone does ccr you for doing this. Man, they must be a real A-class *CENSORED* hole. Because EVERYONE uses this.

 
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