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Ascendent Logic

Joined: Aug 16, 2005
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d00mninja wrote:
Last I checked when you die your flag drops.

So: why would you become flaged for rezzing someone who isn't flaged?!?

/bitchslap people who keep having tearies over this.


Hehe. So where have you been? As many know that's been my sig for over a year. And also many know that players used to die and remain flagged for PvP, which was the case when I wrote the sig. And well, I'm not going to rewrite the sig because the devs chose to call it a "bug" that needed to be fixed rather than functionality that could be used to significantly improve PvP on non-hostile servers.

So sorry, no one in Endless was crying after spanking the little Zion zerg for 5 hours straight with no obvious way to declare a winner since people can rez immediately everytime within 5 seconds with no reprecussions. Just tired. And I wasn't crying as I sent multiple requests to the devs, created multiple posts on the subject with absolutely no response at all. I was just trying to improve a game that a lot of us loved but needed improving... of which your post does nothing for SMILEY




Fansite Operator

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Unflagging rezzers ftl.


Systemic Anomaly

Joined: Aug 15, 2005
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Stolkletta wrote:
d00mninja wrote:
Last I checked when you die your flag drops.

So: why would you become flaged for rezzing someone who isn't flaged?!?

/bitchslap people who keep having tearies over this.


Hehe. So where have you been? As many know that's been my sig for over a year. And also many know that players used to die and remain flagged for PvP, which was the case when I wrote the sig. And well, I'm not going to rewrite the sig because the devs chose to call it a "bug" that needed to be fixed rather than functionality that could be used to significantly improve PvP on non-hostile servers.

So sorry, no one in Endless was crying after spanking the little Zion zerg for 5 hours straight with no obvious way to declare a winner since people can rez immediately everytime within 5 seconds with no reprecussions. Just tired. And I wasn't crying as I sent multiple requests to the devs, created multiple posts on the subject with absolutely no response at all. I was just trying to improve a game that a lot of us loved but needed improving... of which your post does nothing for SMILEY


You know what that means... the Devs are surely Zionites!



Ascendent Logic

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why would you become flaged for rezzing someone who isn't flaged?!?
Uh huh.. unfortunately, that would be part of the desired change.

Why is it that death removes flag? If there's a possibility of being rezzed and staying in combat, they should certainly still be red. Thus, any healer helping them with a rez gets flagged as well, same as if a heal was thrown off.

Something I've wanted changed for a loongggg time. It doesn't make any sense.




Systemic Anomaly

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Stolkletta is right on this.  You should remain flagged and if you die you remain flagged, and if you get rezzed the blue rezzers flag should go off.

Only on a non hostile will you have some clown die, and then get blue rezzed and stand there in the middle of the Zerg and get buffed by a blue healer before he enters combat again.  Those of you who think that is perfectly fine have no skill whatsoever.




Mainframe Invader

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Satta wrote:

Stolkletta is right on this.  You should remain flagged and if you die you remain flagged, and if you get rezzed the blue rezzers flag should go off.

Only on a non hostile will you have some clown die, and then get blue rezzed and stand there in the middle of the Zerg and get buffed by a blue healer before he enters combat again.  Those of you who think that is perfectly fine have no skill whatsoever.


Okay, so here's how this would work. A flagged person dies and stays flagged. A rezzer comes over, rezzes them, and gets flagged as well. The person who just got rezzed wouldn't have time to put up an evade shield or jump away, so they get punted and inevitably die again before they even get a chance to get away. This is even worse if the only rez available is Restore RSI. The rezzer probably dies too due to being flagged, but that's beside my point.

Being flagged after death was a bug. A bug that was fixed. People who die should not be flagged. Just because you die doesn't mean you want to pvp anymore. And even if you do, BEING BUFFED BEFORE YOU FLAG IS LEGAL. It doesn't matter if a person is flagged or not, it's a game mechanic that people can get buffed before pvp or during pvp. Anyone who wants to survive in pvp usually buffs before they go into battle. Self-buff or outside buff. Just because it makes you mad that people can buff other people and before that person flags is irrelevant. Also, don't forget, if you just died, you still have a death effect. You're automatically weaker.

Personally, I would like the rezzer to be flagged too. This makes it more of a challenge for rezzers as they have to be quick and manuever around enemies to get to a corpse. If flagging rezzers can be done without keeping people flagged after death, do it. However, keeping people flagged after death is an unfair advantage to whichever has the numbers. I mean, you were just complaining about the Zerg. If there were five Zionites standing on your corpse, and you got rezzed, it's not fair to you that you're still flagged and the five of them can pull you into interlock and kill you again before you have a chance to escape.


Message edited by zdn16 on 12/27/2006 17:57:24.



Ascendent Logic

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And whiny BS like that is why the devs will never make this change. They shot themselves in the foot by creating the game as they did and in turn created a bunch of pansies.

Dude, if you have 4 people around your dead body waiting for you to rez, guess what? YOU LOOSE.

/gasp




Systemic Anomaly

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Stolkletta wrote:

And whiny BS like that is why the devs will never make this change. They shot themselves in the foot by creating the game as they did and in turn created a bunch of pansies.

Dude, if you have 4 people around your dead body waiting for you to rez, guess what? YOU LOOSE.

/gasp


Exactly!  Let me give you a little scenario.

The devs have implemented this luggable thing.  Only problem is if you die some little blue rezzer rezzes you and you are not flagged anymore.  Therefore you are able to run around with th luggable and not worry about getting attacked.  That needs to be corrected.

Now in the old days in 01 it worked like this.  If I was killed and then 4 people camped my body, then my team would have to try to figure out how to rez me.  They would attack to distract them and the the "Flagged" rezzer would sneak in and rez me.  Also I would hit that little hyper jump button when I get rezzed.  It was rare that I was immediately pulled back into interlock.  I knew how to escape.  That was the challenge of it.  If the enemy could successfully stop my people from rezzing me then I get sent back to the loading area and have to recon.  That is part of PvP.

No you don't get to be blue rezzed, and then stand right at the hardline in front of a bunch of hostiles and buff up so you can fight again.  You go to a secure location and then get buffed.  If you don't want to PvP anymore then you go to a secure location and wait until your flag drops.  It is that simple.




Systemic Anomaly

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I agree with the blue rezzers needing to be flagged if they rez someone whose died, but not about having a dead person still flagged. It has always been this way you die your flag drops. Nothing wrong with that.

If you are rezzed by someone flagged your flag will go back on, if they are blue you stay blue. Who cares, its not that big a deal to whine about.

We really need to stop complaining about trival things and just do what we always use to do and pvp. Everyday it's something else to complain about.

It makes no difference if someone dies and their flag comes off, if they want to get back into the fight the flag will go back on. One or two seconds is not a big deal. If someone doesn't want to pvp anymore they shouldn't have to leave or go anywhere else.

Leave it as it is for the flag being off after dying.

Change the flagging of blue rezzers back on that is a reasonable request as it use to be that way anyway.

 




Ascendent Logic

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Ok I think I'm running out of steam this month for the MxO forums. Could someone please inform our silly Midnight how much in her post is inaccurate? (hint: alot)

Happy new year. See ya.




Systemic Anomaly

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My post is fine thanks.

See ya!




Jacked Out

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Midnight wrote:

I agree with the blue rezzers needing to be flagged if they rez someone whose died, but not about having a dead person still flagged. It has always been this way you die your flag drops. Nothing wrong with that.


So far, so good. Your agreeing that if you rez someone flagged, you should flag.

If you are rezzed by someone flagged your flag will go back on, if they are blue you stay blue. Who cares, its not that big a deal to whine about.

We really need to stop complaining about trival things and just do what we always use to do and pvp. Everyday it's something else to complain about.

It makes no difference if someone dies and their flag comes off, if they want to get back into the fight the flag will go back on. One or two seconds is not a big deal. If someone doesn't want to pvp anymore they shouldn't have to leave or go anywhere else.

Your really missing the point. The deal is that if someone dies, they either need to have to recon, or get a rez, but the rez should flag the rezzer as hostile. Why? Because then there is some actual ebb and flow to combat.

Leave it as it is for the flag being off after dying.

This is where you missed the point all together obviously. If they instantly loose their flag upon death, there will never be a way to flag up the ****ing blue rezzers. So your above agreement and then this statement really caused you to come off as ignorant.

Change the flagging of blue rezzers back on that is a reasonable request as it use to be that way anyway.

 

Like so Stolk?


Systemic Anomaly

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No,
My post was quite clear.
If someone dies in pvp its the person's choice whether or not they want to continue pvp. They should not have to be flagged after they die. If your on a hostile server then that's fine, our server is not.
Blue rezzing is what I was agreeing too. They should be flagged when rezzing.
Please stop attacking every post I ever write, its getting old.
I have a right to voice my opinion and it doesn't need to be picked apart everytime I do so.
You don't agree?So what?



Ascendent Logic

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Because then there is some actual ebb and flow to combat.
And THAT, ladies and gentlemen, is why we want these changes.

Nothing ruins the fun out of PvP then when the fellow you killed gets blue-rezzed, stands there knowing you can't do anything to him, and has his blue-patcher buff him up before jumping in to a fight.

Nothing is more annoying then winning a glorious battle, only to have some blue rezzer come along and bring them all back to life. Then, they stand around, buff up, and attack at their leisure.

This is ALL about making the game fun. Making there a way to actually have a PvP victory. Blue rezzing destroys that.




Jacked Out

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Midnight wrote:
No,
My post was quite clear.
If someone dies in pvp its the person's choice whether or not they want to continue pvp. They should not have to be flagged after they die. If your on a hostile server then that's fine, our server is not.
Blue rezzing is what I was agreeing too. They should be flagged when rezzing.
Please stop attacking every post I ever write, its getting old.
I have a right to voice my opinion and it doesn't need to be picked apart everytime I do so.
You don't agree?So what?
Im not attacking you every post you make. Check the record. I barely get involved in discussions with you. In this case I do not agree with you, and found your post to be misleading, and I posted as such. Just because you dont like me, dont try and accuse me under false pretences. Kthx.
 
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