This thread is for Reporting potential issues on the CR2.0 system. Please limit your posts to either reporting issues or updating issues you have already posted. If you have more information for an issue you already reported please state that you have already posted the issue and are making and update.
Reporting Bugs in this Thread
Begin the title of the ticket with CR2.0: to help the QA team sort the bugs.
To simplify things, here is a basic template for reporting bugs on the EP server: You don't have to use this template for reporting issues in this thread but it would help QA.
<Delete all text in Red before submitting issue using the /bug function in game.>
Title: <What is issue to be reported>
Steps: <As exact step to reproduce the issue as possible>
1.
2.
3.
<Add more steps if necessary>
Actual behavior: <what you see happening in the game.>
Times Attempted: <The number of times the issues was attempted to be reproduced>
Attempts Succeeded: <The number of attempts that succeeded in reproducing the issue>
Notes: <Any additional information not covered above.>
And I would like to say again thank you to everyone for their efforts on the Test World server.
Title: sidekick combo ability bug in the second slot of the second hotbar uses the first slot's ability.
Steps:
Actual behavior: when I click on sidekick combo it activates wrist throw which was in the first slot.
Times Attempted: Multiple, it keeps doing it for me.
Attempts Succeeded: everytime
Message Edited by bonopi on 01-12-200610:56 AM
Message Edited by Bracket on 01-12-200612:00 PM
To add on to what bonopi said:
Title: Hotbar 2, slot 2 activating Slot 1.
1. Any ability placed on Hotbar 2, Slot 2 activates Hotbar 2, Slot 1.
Actual behavior: Example:If I have "Speed Tactic" on Hotbar 2, Slot 1, and "Power Tactic" on Hotbar 2, Slot 2 and I click "Power Tactic", Speed Tactic is beings blinking.
Times Attempted: Numerous.
Attempts Succeeded: Every time.Notes: I believe this may have something to do with the auto-selection of the speed tactic after power is selected.
Message Edited by ShadowSK on 01-12-200611:02 AM
Title: Mara 0 1 0 Glitch
1. Engaged in a duel, which I ultimately lost, and when I clicked reconstruct, was sent back to the Loading Area
2. After I was in the loading area, I immediately clicked Jack into the Matrix
3. I was transported to Mara at coords 0 1 0, and could not move at all. When I tried to move, I was instantly rubber banded back into place at 0 1 0. The only way to get out of this was to restart the game. By the time I got back to try to duplicate it, the game had went down (first day of test server).
Actual behavior: Locks you in place at Mara, with coords 0 1 0.
Times Attempted: 1
Attempts Succeeded: 1
Notes: I'm not sure of the actual specifics of this, whether it is native to just clicking "Jack into the Matrix" without an HL selected, or if it's native to the duel I had prior. Once the server comes back up, I will test for this again.
SI Kung C did the same thing right before servers went down yesterday. YOu went through the hl and when you came out you were stuck in a corner and would ruberbad when trying to get out. To fix it you had to hyperjump out of the corner. Multiple people were haveing the same prob.
times attempted 1
success 1
Death670
Okey, here are the two bugs reports I sent...more or less.
Title: Aikido buff abilities don´t work from the hotbar.
1. Selecting Iron body or Serene calm from the hotbar.
Actual behavior: Every time I tried to use these abilities from the hotbar, the result was the same: My character´s style changed to Aikido, but I didn´t get the buff effect, and I didn´t lose any inner strentgh.
Times Attempted: 10(more or less)
Attempts Succeeded: 10
Notes: Clicking on the ability at the abilities panels worked perfectly, I only got this bug using any slot of the hotbar.
Title: Power tactics causes crash
1.Selecting the power tactic outside interlock.
2. Just before the click, I started to "timing out". I couldn´t interact with the world(can´t start interlock, jump, open a door, etc,etc,etc).
3.Disconnecting from the server only a few seconds after.
Actual behavior: As stated above. At the very moment I clicked the red tactic, I lost my connection to the server.
Times Attempted: 2
Attempts Succeeded: 2
Notes: This only happened when I selected the tactic outside interlock, both from the hotbar and the abilities panel. I tried in Midian and Ueno, with exactly the same results.
Title: Green interlock target reticles remain stuck on the ground after a fight is over
1. Target player or NPC and initiate interlock
2. Duel
3. Allow the duel to go on until a loss is determined (Not sure if this bug still occurs if a player rolls out)
Actual behavior: Just like the title says, the green interlock targeting reticles remain on the ground, even after a fight is over. I haven't checked to see exactly how long it takes for the reticles to disappear, but as far as I know, they've remained on the ground until I teleported out of the area via hardline, or until the server crashed.
Times Attempted: I've participated in about 7 duels since QA opened. Two of those were with NPCs.
Attempts Succeeded: 7
Notes: Not really a problem with the actual combat, per se. No doubt there are more pressing issues than this, but I figured it couldn't hurt to throw it in.
The best way to report missing animations is to state what the complete mob name is, it's level, your level, which which moves you believe were being performed when you witnessed the missing animation (giving the chat message around the time of the event will let us attempt to repro the problem as well be able to see what kind of attacks are being used by the two combatants). If special moves appear to be involved please state so and which ones you believe were involved.
It is possible missions are messed up as we haven't looked to closely at them. Please report any bugs you may find as they could be related. We are making changes to NPCs so behavior that seems erratic in missions could definately be an indicator.
Tantalus010 wrote:I have two questions: 1. Missing animations: I've noticed at least two missing animations, both from NPCs (one was a lupine). What's the best way to report this? NPCs are notorious for not cooperating when you're trying to reproduce a bug. Secondly, how do we describe an animation we can't see? 2. Bugs possibly unrelated to CR 2.0 on EP: I've been having trouble completing the first critical escort mission on EP (I think it was called Network Tampering). My NPC to be escorted kept disappearing, and then the mission would abort itself, citing an internal error. I am uncertain if this is caused by CR 2.0 or not. Is this something I should report, or is this simply due to the stability issues that are already being addressed?
I hope this is just a bug, but WTH is up with Devastation Field?
Destroyer Tree, Level 47 skill, does only 1 DPS and when casted "Stun 2.0" displays and nothing happens.
*cries*
Title: Block IS Regeneration
1. Get into a duel/fight.
2. Click the Block Button
3. Recieve -10 IS instead of +10 IS.
Actual behavior: Recieve -10 IS whenever I block.
Times Attempted: 30? It was a lot.
Attempts Succeeded: As many times as I attempted it.
bonopi wrote:Title: sidekick combo ability bug in the second slot of the second hotbar uses the first slot's ability.Steps: -Grandmaster ability problems with the second hotbar - I wish I had a screenshot but I forgot to take one before the servers went down but Here's the best recolection of my second hotbar (the bottom one). I have wrist throw on the first, sidekick combo on the second, machinegun kick on the third, ki foot sweep on the fourth, ki summon on the fifth, berserker on the sixth, nothing on the 8th, guard breaker on the 9th, and I can't remember the 10 but its the same level of MA as guard breaker on 10th.-OK, so I had a bug where I would try to click on sidekick combo (2nd slot) and it wouldn't blink but it would make wrist throw (1st slot) blink. Wrist throw would never go but I'm not sure if it was just not working or not. So I tried clicking on different abilities first to see if that would help and make sidekick combo work or not but it never did. So I moved the ability over to the 7th slot (the empty one) and clicked on it and it worked. Sidekick combo would blink. But now I ran into the problem of it not ever working in combat. I would click it and it would blink and have any of the speed, grab, or power attacks select and were active as well but through like 6-7 rounds of sidekick combo blinking it never actually executed in combat. eventually I got it to work in the 7th slot but it takes about 4 rounds to actually work.Actual behavior: when I click on sidekick combo it activates wrist throw which was in the first slot.Times Attempted: Multiple, it keeps doing it for me.Attempts Succeeded: everytimeMessage Edited by bonopi on 01-12-200610:56 AM