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Update 44 Discussion Thread
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Systemic Anomaly

Joined: Aug 15, 2005
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Tstrike wrote:
Nice

But has the issue of the NeuroDart been addressed?  Glad to see that we can now initiate interlock while movenment toned down    Makes for a nasty surprise for those NeuroDarters when the tables are turned







This is a good sign though.


Enhanced Dodge can now be activated while Hyper Sense, Hyper Dodge, or Hyper Block are active.


 


Awesome patch Devs! A lot of work has been done and its great to see SMILEY
*5 Stars the Devs




Jacked Out

Joined: Nov 17, 2005
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SuperJenius wrote:


The patch looks good overall.  One week between critical missions?  Then before each mission, can we get a little movie preview for "Previously, on The Matrix Online...".   Seriously, while I can understand people like something to look forward to, I was never a fan of spreading out the criticals, and a week is a bit much.  This story is hard enough to follow without having to remember what happened weeks before.  My 2 cents.


How about screenshots? ")




Joined: Dec 4, 2005
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w00t, cant wait to see who all of a sudden really suck at pvp now !!!!!!!!!!!!!!!!






Systemic Anomaly

Joined: Aug 22, 2005
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smokeydemon1 wrote:
w00t, cant wait to see who all of a sudden really suck at pvp now !!!!!!!!!!!!!!!!










z0mg, !!!!



Transcendent

Joined: Aug 25, 2005
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Question... we're getting 20 more slots... are we getting more area in our loading archive too? O.o


Systemic Anomaly

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Imagene wrote:
Question... we're getting 20 more slots... are we getting more area in our loading archive too? O.o






The 20 slots we get are in our loading area SMILEY





Joined: Aug 15, 2005
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Awesome...no more friggin spies can use movement speed against me to evade interlock. That's a huge change.


Systemic Anomaly

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"Excellent, Ha Ha, Excellent"


-Mandark




Systemic Anomaly

Joined: Aug 19, 2005
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With this many bugs being fixed...

 

I sense a hotfix!





Joined: Aug 17, 2005
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Tstrike wrote:
Nice

But has the issue of
the NeuroDart been addressed?  Glad to see that we can now
initiate interlock while movenment toned down    Makes
for a nasty surprise for those NeuroDarters when the tables are turned


On the subject oh Knife throwers, did I miss it or has teh timer on
paralyzing throw been fixed? It;s not good to have so many overlapping
timers on movement speed in one tree.


Jacked Out

Joined: Sep 29, 2005
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BloodWork wrote:
With this many bugs being fixed...

 

I sense a hotfix!


lol yeah, prolly we can walk thorugh walls after the update!

However, criticals are spreaded too far.. the rest is a beginning.. we'll see I guess.


Femme Fatale

Joined: Aug 16, 2005
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I can't wait to see what happens in 5.1! SMILEY



Jacked Out

Joined: Aug 15, 2005
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loads of fixes im sure we are all pleased to see.
Neuro-Dart should of been fixed in this patch though.

and also, the Mero Boon, Glimmer etc. how can i get mine back because i didnt delete it but it just disappeared?!?!   Bl00dy annoying when i was there for it :smileysad:


Systemic Anomaly

Joined: Sep 14, 2005
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R3471TY wrote:
loads of fixes im sure we are all pleased to see.
Neuro-Dart should of been fixed in this patch though.

and also, the Mero Boon, Glimmer etc. how can i get mine back because i didnt delete it but it just disappeared?!?!   Bl00dy annoying when i was there for it :smileysad:


I dont think you can




Joined: Sep 14, 2005
Messages: 111
Location: 77 Mara City
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Fixed double tap rolling because some nosey **** won't name who,

watched 3 extremely bored people climb up invisible pipes and reported the bug


how sad i truly have absolutly nothing to do in this game anymore

/cancel anyone?
 
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