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Archetype Reset
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The Matrix Online » Archived Forums » External Playtest Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4
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Mainframe Invader

Joined: Aug 15, 2005
Messages: 3716
Location: 127.0.0.1
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I guess you'll have to grind another 50.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3113
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Several work arounds have been offered on this thread alone, surely oneĀ  is possible?

If nothing can be done in this area I have to ask WHY were the preexisting attribute requirements changed? To simultaneously change the importance of attributes AND rearrange which were the important ones for which class is just adding insult to injury.

As things stand I cannot support the classes I wish to be, without being disadvantaged to another player with the same mix and sadly I have to add that I have no interest in grinding another 50!




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3113
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I still feel this is a very important issue, appling a mask dependent on the starting archetype to reverse the effects in favour of an alternate before the buffs are calculated in one method....allowing a cloning of out characters is another, it can be done. Changes were made both to the importance and the layout of what buffs what....worse comes to worse revert back to the old importance focus=spy/guns perception=MA types reason=hacker at least then the original archetypes carry the same influence?



Ascendent Logic

Joined: Sep 12, 2005
Messages: 653
Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
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Hoping for the best, expecting the worst.



Jacked Out

Joined: Aug 16, 2005
Messages: 2573
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I asked Rarebit in the Ask a dev thread a couple days ago and he said there were no plans he knew of to change this. I'm pretty dissappointed. SMILEY
 
The Matrix Online » Archived Forums » External Playtest Discussion Go to Page: Previous  1 , 2 , 3 , 4
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