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Multi Fighting Skill
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic
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Coppertop

Joined: Dec 28, 2007
Messages: 15
Offline

How dose this skill work ? It says Fighting Multiple targets at once but i can only seem to fight one at a time what am i doing wrong or am i misunderstanding something ?

odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
Offline

This was an ability that was used during CR1 but with the introduction of CR2 became obsolete.



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
Online

Yeah, it was never given a new use in CR2, so it's completely useless to load.

Also, Multi-Fighting actually had nothing to do with enabling you to fight more than one opponent.  In CR1, everyone no matter what class they were or what abilities they had loaded could get into multi interlock.  The multi-fighting ability just negated a penalty that you were burdened with if you happened to get interlocked by more than one person.  SMILEY




Transcendent

Joined: Oct 25, 2006
Messages: 293
Location: México Chih Server: Vector-Hostile Organiz: E Pluribus Neo Hvcft: Lanza d Longinos Rank: Captain
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Just like the one that removes penalty for using fire guns on IL.
Useless nowdays.

Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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Useful skill advice:  Don't bother with multi-fighting or sharpshooter.  Don't level Cryptology past level 4.  Don't level Hyperjump past level 25.



Transcendent

Joined: Mar 9, 2007
Messages: 1823
Location: Eshean West
Offline

Fen wrote:
Useful skill advice:  Don't bother with multi-fighting or sharpshooter.  Don't level Cryptology past level 4.  Don't level Hyperjump past level 25.
I'm leveling them just cuz I got mega cash from Datamine lol. They'll be my last to fully level though.

I think it'd be BA if we could get Multi-fighting to work, even though it was a bit laggy before. Except that now the ability would let you be the second to enter interlock or something. It's probably too complicated.



Clairvoyant

Joined: Jun 5, 2006
Messages: 274
Offline

Fen wrote:
Don't level Hyperjump past level 25.
O_O

*CENSORED*? this is the first ive heard of that



Jacked Out

Joined: Mar 22, 2007
Messages: 391
Location: The Source
Offline

I actually leveled my hyper jump to 50 just to waste money XD and cryptography.
Message edited by ReProgrammed on 03/06/2008 17:34:30.


Ascendent Logic

Joined: Aug 31, 2005
Messages: 636
Location: What Has A Beginning Has An End!
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I dont know why they havent made them for some extra reistance or defence for sharpshooter and mulit fighter but I guess it will come soon or later I bet



Jacked Out

Joined: Sep 18, 2005
Messages: 1204
Location: Belfast, Northern Ireland
Offline

LucifersChosen wrote:
Fen wrote:
Don't level Hyperjump past level 25.
O_O

*CENSORED*? this is the first ive heard of that


Yea...you reach the H/J cap by 25, even less if you wear TM beret etc

Unfortunately theres no offical warning or fix for the waste of money :/



Jacked Out

Joined: Jul 26, 2006
Messages: 566
Location: HvCft. Extrico Server: Vector-Hostile Organization: Zion
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Danger_Frog1471 wrote:
LucifersChosen wrote:
Fen wrote:
Don't level Hyperjump past level 25.
O_O

*CENSORED*? this is the first ive heard of that


Yea...you reach the H/J cap by 25, even less if you wear TM beret etc

Unfortunately theres no offical warning or fix for the waste of money :/

Thank you SOE!


Mainframe Invader

Joined: Jun 8, 2006
Messages: 424
Location: New Zion
Offline

LucifersChosen wrote:
Fen wrote:
Don't level Hyperjump past level 25.
O_O

*CENSORED*? this is the first ive heard of that

I second that. During beta a level 50 hyperjump went across whole neighborhoods....you can imagine lol. Thats why they capped it at 25

 
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