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Maximum Damage
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The Matrix Online » Top » Development Discussion » Feedback Forums » Ability Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2
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Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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Just a quick note, its not possible to hit the Damage Attribute Cap with the items, abilities, buffs currently available to players. I am not so sure about the Damage Influence Cap.



Jacked Out

Joined: Dec 15, 2005
Messages: 1100
Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
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DeadCert wrote:
Did you use intensify damage for a whole 1 extra point?
Firearms overrides Intensify Damage.

Thanks for the info 9mmfu.

 


Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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I just hate how NPCs use intensify damage so much, i mean surely they'd have firearms or martial arts instead of a crappy buff with an ott fx like intensify.


Vindicator

Joined: Aug 21, 2006
Messages: 3158
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I want to go ahead and put this out here.

If someone could load up Sniper will almost every damage enhancement available in the guns tree along with line up the shot and firearms skill.

I'd like them to have all damage clothes on with a 15-15 Rifle, and someone else create a level 1, remove awakened from their kernel ( :O zomg sploitz ) and then choose the base stats for that level 1 to have the lowest ballistic resistance %.

I'm sure you'd hit pretty *CENSORED* high.




Jacked Out

Joined: Dec 15, 2005
Messages: 1100
Location: Syntax Server Faction: Winter Brood Organization: EPN Neurokinetic Level: 50
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Ballak wrote:

I want to go ahead and put this out here.

If someone could load up Sniper will almost every damage enhancement available in the guns tree along with line up the shot and firearms skill.

I'd like them to have all damage clothes on with a 15-15 Rifle, and someone else create a level 1, remove awakened from their kernel ( :O zomg sploitz ) and then choose the base stats for that level 1 to have the lowest ballistic resistance %.

I'm sure you'd hit pretty *CENSORED* high.


Not sure that lvl matters if you un-equip awakened, also make them sit.  I shot XXT for over 10,000 dmg doing that.

 


Vindicator

Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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personlll wrote:
Ballak wrote:

I want to go ahead and put this out here.

If someone could load up Sniper will almost every damage enhancement available in the guns tree along with line up the shot and firearms skill.

I'd like them to have all damage clothes on with a 15-15 Rifle, and someone else create a level 1, remove awakened from their kernel ( :O zomg sploitz ) and then choose the base stats for that level 1 to have the lowest ballistic resistance %.

I'm sure you'd hit pretty *CENSORED* high.


Not sure that lvl matters if you un-equip awakened, also make them sit.  I shot XXT for over 10,000 dmg doing that.

 
Yeah.

 
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