This event is going to be player-driven in ways and degrees that haven't been seen in our game before. We're giving you some new tools to play with. I think you'll like them.
Rarebit wrote: This event is going to be player-driven in ways and degrees that haven't been seen in our game before. We're giving you some new tools to play with. I think you'll like them.I take it if this is a success, such tools will be used more often?
This event is going to be used as a trial for luggables isn't it?
Things we haven't revealed yet: more unique non-clothing items, specific design of eight of the ten T-shirts, exact nature of how the Smith Virus is spread....hmm and maybe one or two other things I'm forgetting.
i'll pay you in tacos.
Papergh0st wrote: i'll pay you in tacos. /slap MY LINE!
Yeah, just spell out the plotline for us basically... /sigh. I barely play 5 hours a week these days, and honestly, what's there to do? Abilities are broken, most all events are uber early for some reason, and the storyline is revealed weeks in advance. Every single new feature, everything that could be remotely described as content is handed out on the forums well in advance to quell player worries that the dev team isn't being productive. That's a valid action and I don't see an easy solution, but at the same time, doesn't reading the plotline for a movie before hand sort of ruin it? I'm not trying to be negative, just throwing my thoughts out there.