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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 3 , 4 , 5 , 6 , 7 , 8 , 9  Next
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Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
Location: HvCFT Devildog
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odj wrote:

Fen wrote:

Darminian wrote:

Don't forget the time consuming unrewarding beast that is the cinematic.

 

~Darminian


Get LESIG to make the cinematics.

But what if those in LESIG don't have any video editing skills?


Then we put you in LESIG.




Hidden Resource

Joined: Jul 15, 2008
Messages: 56
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deffdog wrote:

mr-grimm wrote:

perhaps the devs could implement something like swg's storyteller items, which is a myriad of npcs, animals, vehicles, stages, etc that players over there can use to set-up live events.

Thats exactly what we need.

The Storyteller system was introduced slowly and expanded to give players greater functionality and ability to run our own in-game events when Pex (the dev who ran the events) left the development team for a promotion.

Having used it and taken part in several events that were run by players using the system, I can say that it not only works, but works well.  Players buy Storyteller tokens from vendors - as mentioned, these tokens can provide NPCs, props, vehicles, stages - pretty much anything anyone needs to set up a decent event.  The added bonus is that the Storyteller system is available to all players, not just a select few, so there is no politicking, drama, or other stuff associated...and, since Pex's departure, players no longer have to submit a proposal and hope it gets approved (don't get me wrong, Pex events were a lot of fun and I can recall some pretty fun times while he was still around).  Since Pex's departure, however, events have, in my opinion (when I'm able to attend), become more fun because they are player-driven and players have greater creative control.

Here's an example of one of my screens from SWG's storyteller system and what it is possible to do with it (though this example is quite limited in showing what the system is actually capable of).  It was a Storyteller set-up that I happened to run across quite by accident:

(and yes, those droidekas in the background were rolling around the place)

Since the game engines for MxO and SWG are different, though, the real question becomes this:  how difficult and time-consuming is it to add such a system to MxO?  There's a smaller dev team here, and the question really becomes one of resources...and the willingness to implement such a system.  Personally, I'd love to see a system like this implemented here, so long as, like SWG's system, it is available to all players and not just a select few.




Perceptive Mind

Joined: Sep 29, 2006
Messages: 680
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I think some sort of tool would be very useful for the RP side of things. And we know they exist because Liaisons had some sort of tool to control NPC spawns.

But however I can see Unlimits rampaging Mara...



Development

Joined: Dec 2, 2005
Messages: 21413
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Hyperviolent wrote:

If you do not, you will again be talking to a small circle of people that for some reason still stayed jacked in after having done the content.

You mean people who actually hang out in the game because they're able to enjoy it for what it is? That's the idea.

 




Vindicator

Joined: Sep 7, 2005
Messages: 1759
Location: Out of his head.
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Rarebit wrote:

Hyperviolent wrote:

If you do not, you will again be talking to a small circle of people that for some reason still stayed jacked in after having done the content.

You mean people who actually hang out in the game because they're able to enjoy it for what it is? That's the idea.

 


OH SNAP.


odj


Vindicator

Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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Rarebit wrote:

You mean people who actually hang out in the game because they're able to enjoy it for what it is? That's the idea.

But what if you have everything you can get in-game, what are you meant to do then use it as a 3D chat room? There are free ones out there you know...




Development

Joined: Dec 2, 2005
Messages: 21413
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Darminian wrote:

if things were more spontaneous and constantly happening people would jack in more often and try to be more aware of what's happening.

I'm not so sure about that. We just finished up several years of daily events--which still may not qualify as "constantly happening" for some people, I guess, but it was pretty constant from my point of view--and while people would come along and enjoy them for the attention and action or whatever, that doesn't really seem to have inspired those people to go out and follow along with the rest of the story.

In the last round of org meetings, people were very aware of things that had happened in the cinematic--Veil killing Shimada, the Merv's android, Wright being a menace, Ghost looking for the program--and to a certain extent aware of things that had happened in gameplay--Wright keeling over dead and a mysterious golden form appearing; without those things having been told through cinematics and reward-driven gameplay, I very much doubt that awareness would have run nearly that high--say, under the previous scheme of weekly generic reward missions and daily events. Word would probably have gotten around about Veil killing Shimada, but it wouldn't have been as clear to people, and the other things probably only a very few people would have been on top of.

 




Development

Joined: Dec 2, 2005
Messages: 21413
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Procurator wrote:

Ah-hah! I see the flaw in your calculations. It wasn't one or two dozen players you were entertaining and putting in the effort for; it was one or two dozen, plus however many people read the resulting threads in the Live Events forum. I'd wager that's a lot of people.

 

I think it's necessary to make the event threads available, but I'm under no illusion that a great number of our players keep up with them. Sometimes even in the few replies they garner, it's clear that much of the dialogue in them was missed, or not interpreted clearly. It *is* pretty tough to read through and make sense of chat dialogues.

 




Ascendent Logic

Joined: Aug 21, 2005
Messages: 634
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Rarebit wrote:

Darminian wrote:

if things were more spontaneous and constantly happening people would jack in more often and try to be more aware of what's happening.

I'm not so sure about that. We just finished up several years of daily events--which still may not qualify as "constantly happening" for some people, I guess, but it was pretty constant from my point of view--and while people would come along and enjoy them for the attention and action or whatever, that doesn't really seem to have inspired those people to go out and follow along with the rest of the story.

In the last round of org meetings, people were very aware of things that had happened in the cinematic--Veil killing Shimada, the Merv's android, Wright being a menace, Ghost looking for the program--and to a certain extent aware of things that had happened in gameplay--Wright keeling over dead and a mysterious golden form appearing; without those things having been told through cinematics and reward-driven gameplay, I very much doubt that awareness would have run nearly that high--say, under the previous scheme of weekly generic reward missions and daily events. Word would probably have gotten around about Veil killing Shimada, but it wouldn't have been as clear to people, and the other things probably only a very few people would have been on top of.

 

Perhaps that says more about the quality of the events, not the quantity?




Development

Joined: Dec 2, 2005
Messages: 21413
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Garu wrote:

 Remember the old event banners?  Great turnouts.

Those were a different kind of event with a different type of staff on the project--many devs working for weeks/months to generate the one-time event content, and then multiple devs/GMs logged in across all servers at once. That isn't possible anymore, and in most cases, I think if I tried a dramatic or action-oriented event that was widely broadcast, it would encounter severe lag/spam problems.

This isn't to say that I may not try some sort of event at some point where there is action and widespread pre-announcements, but it is far from a simple matter for me to pull off.

 




Vindicator

Joined: Aug 2, 2006
Messages: 381
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Why should we have to accept that the game is what it is and will never be anything better? Is that really what it has come to? If so, I have lost all hope for the game and its future.




Systemic Anomaly

Joined: Nov 28, 2005
Messages: 1059
Location: Maribeau É Recursion: Craint
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Mathalos wrote:

Why should we have to accept that the game is what it is and will never be anything better? Is that really what it has come to? If so, I have lost all hope for the game and its future.

 




Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
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Rarebit wrote:

Hyperviolent wrote:

If you do not, you will again be talking to a small circle of people that for some reason still stayed jacked in after having done the content.

You mean people who actually hang out in the game because they're able to enjoy it for what it is? That's the idea.

 

Do you think that'll fall into the same pattern of the same people showing up to the events?



MC Photographer

Joined: Aug 3, 2008
Messages: 168
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Rarebit wrote:

Hyperviolent wrote:

If you do not, you will again be talking to a small circle of people that for some reason still stayed jacked in after having done the content.

You mean people who actually hang out in the game because they're able to enjoy it for what it is? That's the idea.

 

Sorry, I was not trying to disregard the quality of what we already have, you know that. I was talking about it on a greater scale, and for people that have seen it all and been everywhere.




Fansite Operator

Joined: Aug 15, 2005
Messages: 2210
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Hyperviolent wrote:

Rarebit wrote:

Hyperviolent wrote:

If you do not, you will again be talking to a small circle of people that for some reason still stayed jacked in after having done the content.

You mean people who actually hang out in the game because they're able to enjoy it for what it is? That's the idea.

 

Sorry, I was not trying to disregard the quality of what we already have, you know that. I was talking about it on a greater scale, and for people that have seen it all and been everywhere.


   And the only reason that these people have seen it all and been everywhere is because they're convinced that, when something new comes out, it must be run through within 1-3 days.  I've been playing since beta and I'm nowhere near doing everything.  I've never even been to level worthle- I mean, level 50. SMILEY


 
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