My Howie load and I will enjoy that immensely.
I'm not so fond of the IS-Booster change. I mean, it'll be good having a stack of them to use regularly but I liked the idea of having them limited because it made them more valuable.
Good move on the 'user tip messages' too.
As others have said, I'm really interested in seeing how these changes actually work in practice and not just the bits and pieces of info we've been given. I'm still on the side of "what we're gaining doesn't make up for all we're losing" but I hope to be proven wrong.
Oh well, if nothing else works out in the positive, I'm interested in the new Industrial gloves.
9mmfu wrote:
eval wrote:monkeymanx8 wrote:ZaneZavin wrote:A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.Yeah, what does that even mean?I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.What this means is your family timers are capped at the reuse timer for the ability you just used if it is longer that the individual's reuse timer.Abiliy x has a 2 second reuse timer.Ability x belongs to reuse Family timer of 4 secondsAbility x is now usuable after 2 seconds instead of the 4 seconds of the family timer due to the reuse time cap.
eval wrote:
monkeymanx8 wrote:ZaneZavin wrote:A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.Yeah, what does that even mean?I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.
monkeymanx8 wrote:
ZaneZavin wrote:A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.Yeah, what does that even mean?
ZaneZavin wrote:
A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Yeah, what does that even mean?
I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.
What this means is your family timers are capped at the reuse timer for the ability you just used if it is longer that the individual's reuse timer.
Ah, thats the way I read it but wasn't sure.Pretty cool change, seems a little more intuitive.Though it seems a little odd to change such an enstablished system this far down the line, any particular reason for it? Sploits?
Shinryu wrote:
I'm still on the side of "what we're gaining doesn't make up for all we're losing"
QFT
Yeah, I wont have an opinion until it goes live. Im excited to see how everythings gunna work though.
One thing I really like, the locations (apart from them being downtown of course) of the Org NPC's haven't been revealed so people either have to watch the cinematic to find out (the cinematic is supposed to point out these locations) or wait until others have found them!
Ill wait and see.
Itll be worth a look anyway.
I'm looking forward to seeing how this new setup works, hopefully it works well.
Lots of red hardlines in Downtown on Syntax. lol
I justed noticed the pumpkins are still there and active.
Rarebit, the cinematic is brilliant. I can tell that the process is probably incredibly painstaking and exhausting. But it was worth every minute. Best cinematic since they stopped the original style, and definitely better than some of those with regards to story content. Kudos!
Now to talk you into adding music and a code-fall intro and outro, with the code resolving into the title (like the movie intros).
ShiXinFeng wrote:
Rarebit, the cinematic is brilliant. I can tell that the process is probably incredibly painstaking and exhausting. But it was worth every minute. Best cinematic since they stopped the original style, and definitely better than some of those with regards to story content. Kudos!Now to talk you into adding music and a code-fall intro and outro, with the code resolving into the title (like the movie intros).
as much as i appreciate the hard work.. it looks amaturish at best imo.
Im not saying i could do any better, but i know others that definately could. In all honesty id rather not have a cinematic if its going to be as difficult to watch as that.
aisuru wrote:
ShiXinFeng wrote:Rarebit, the cinematic is brilliant. I can tell that the process is probably incredibly painstaking and exhausting. But it was worth every minute. Best cinematic since they stopped the original style, and definitely better than some of those with regards to story content. Kudos!Now to talk you into adding music and a code-fall intro and outro, with the code resolving into the title (like the movie intros). as much as i appreciate the hard work.. it looks amaturish at best imo.Im not saying i could do any better, but i know others that definately could. In all honesty id rather not have a cinematic if its going to be as difficult to watch as that.
Well, I think you have to have an appreciation for the noir-ish style of Rare's art. He's been producing images like those used in the cinematics for years (look at his threads in the RSI forums for early examples). I agree with you in that some of the images, taken singularly, were a little difficult to make out what was happening. But taken as a whole, it wasn't hard to follow the action, and (in my opinion) gave a heightened sense of darkness and foreboding.
aisuru wrote:ShiXinFeng wrote:Rarebit, the cinematic is brilliant. I can tell that the process is probably incredibly painstaking and exhausting. But it was worth every minute. Best cinematic since they stopped the original style, and definitely better than some of those with regards to story content. Kudos!Now to talk you into adding music and a code-fall intro and outro, with the code resolving into the title (like the movie intros). as much as i appreciate the hard work.. it looks amaturish at best imo.Im not saying i could do any better, but i know others that definately could. In all honesty id rather not have a cinematic if its going to be as difficult to watch as that.Well, I think you have to have an appreciation for the noir-ish style of Rare's art. He's been producing images like those used in the cinematics for years (look at his threads in the RSI forums for early examples). I agree with you in that some of the images, taken singularly, were a little difficult to make out what was happening. But taken as a whole, it wasn't hard to follow the action, and (in my opinion) gave a heightened sense of darkness and foreboding.
Yeah could just not be my thing.
Im sure given the fullness of time and practice Rare will get his method down and it will flow a lot smoother. For me personally though.. it doesnt work.
So far, I think this was the best cinematic Ive seen! I absolutely loved it.. it made me go O_O and :O and yeah.
Second best, I think, is the wireframed ppl. I so want that effect!