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Update 45.3 Hotfix Discussion Thread
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Development

Joined: Aug 15, 2005
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This thread is for discussing Update 45.3 Hotfix, scheduled to release Thursday, August 3, 2006. You can find the notes here.
 
Please note: Release of Update 45.3 Hotfix depends on final testing today. If a failure case is found, there will be an announcement that we will release the update on a different day.





Joined: Aug 15, 2005
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Nice on fixing that exploit (nice find spadz)

What about the DE Bug?


Femme Fatale

Joined: Aug 15, 2005
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Regulus wrote:
Nice on fixing that exploit (nice find spadz)

What about the DE Bug?
I don't think that will ever get fixed.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Considering all the bug fixes 'in the pipeline' Rarebit seems to talk about I'm quite dissapointed.



Ascendent Logic

Joined: Aug 21, 2005
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DE BUG! Bah.

Glad to see the weapon exploit fixed, though!



Jacked Out

Joined: Sep 3, 2005
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I was hoping the weapon thing was noticed. I thought it was just me. SMILEY
I dont see walrus post much except for the updates and data node one stuff. Come to think of it I only really see rarebit post alot. I realize you must be busy but just stopping by and saying HI is always appreciated.


Vindicator

Joined: Oct 22, 2005
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Uh....okay, weird Hotfix. So you're just fixing the Downtown spawns from the Events and that silly firing sploit from a loooong while back (unless I'm thinking of another one, in which case, when will THAT be fixed? X_x)?

Eh, well, it's progress. No complaints here.

*ambles off to Vauxton to fight some Unlimits*




Jacked Out

Joined: Aug 16, 2005
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I haven't had much experience with the firing bug. Or perhaps I just haven't noticed it. /shrug

Kind of a lame patch, if you ask me. /covermouth

 

/shout FIX DE BUG. PLEASEEEEEEE SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
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Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Thanks for the free-fire fix.



Jacked Out

Joined: Jul 20, 2006
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Ahh, great. Thanks for fixing the free-fire bug!




Joined: Aug 17, 2005
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Walrus wrote:

Bug Fixes

  • High level story-related threat spawns in Downtown are now spawning correctly.
  • Bug that caused weapons to fire faster than their normal rate-of-fire has been fixed. (Exploit fix.)

Exploit? I don't consider it an exploit when my char gets stuck shooting a gun and won't release for me to evade or any thing else! Unless thats another exploit. But it happens when I freefire melee and guns. It's like the IL bug, but I'm punching and shooting. And while I'm punching and shooting, others kill me quick in pvp cause I can't disengage.


Systemic Anomaly

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Someone reported the free-fire bug still being around. SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
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hmmm I had to read that patch again cause I was assuming they were still only spawning at vauxton and baldwin. I'm minding my own business deompiling items in park east and a lvl 60 unlimit spawns behind me and starts hacking the *poop* outta me. Yes, lvl 60, not fun, it was like fighting the task master solo but worse, I started calling in reinforcments when I relized I was only doing 50-80 damage to him per hit. Two hacks from him and I'm at half life. I will post pics when I return from work.




Virulent Mind

Joined: Feb 27, 2006
Messages: 135
Location: Arizona
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I wouldn't consider the firing bug an exploit, being as once you get locked into it, it's a royal pain in the *CENSORED* to get out of.

every time it's hapened to me, I've generally gotten my posterior handed to me, because I'll sit there shooting a dead guy.





Jacked Out

Joined: Jul 1, 2006
Messages: 17
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I noticed before the fix that my guy fired more rapid then he should, meaning more damage to the enemy. That might be what they fixed?  
 
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