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Redpill

Joined: Mar 31, 2008
Messages: 3
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I'm a newly awakened Redpill, so I suppose confusion is normal. I've read through the very useful guides and faqs in that forum, but still have a few questions.

1) I have been playing a Coder/Viruoligist mainly for The very useful Sim teammate that makes blasting baddies with viruses much easier then without him. I'm primarily specced into hacker and viruses for overload, code freeze and the second blast virus but my usual load out goes deep enough into coder to get a sim. He/she makes an passable tank, but the concept of "aggro" seems quite random. Do mobs have internal "hate lists" that adjust according to damage and healing done?

2) Occasionally, while in combat, immediately after throwing a virus at a mob, my
"shoot" icon locks and my combat log says "target out of range" for a few seconds. It doesn't happen everytime, but more then enough to be an anoyance. What the heck is it?

3) Repairs. I specced enough into codeing to get to "Repair Items" so I can temporarily swap to a repair load out when my gear starts getting raggedy. Only problem is, when I use the repair tool, it fails every time. I have never had a successful repair. It hasn't been a problem yet as I've been leveling and upgrading my gear pretty regularly with drops and collection quest rewards. I have a feeling as the leveling starts to slow down, Im gonna need to know how to Repair stuff successfuly. What am I doing wrong?

Thanks in advance for your advice and wisdom.
cov


Femme Fatale

Joined: Aug 15, 2005
Messages: 232
Location: Mega City, CA
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ByRef wrote:

I'm a newly awakened Redpill, so I suppose confusion is normal. I've read through the very useful guides and faqs in that forum, but still have a few questions.



1) I have been playing a Coder/Viruoligist mainly for The very useful Sim teammate that makes blasting baddies with viruses much easier then without him. I'm primarily specced into hacker and viruses for overload, code freeze and the second blast virus but my usual load out goes deep enough into coder to get a sim. He/she makes an passable tank, but the concept of "aggro" seems quite random. Do mobs have internal "hate lists" that adjust according to damage and healing done?

Are you referring to when/why mobs aggro to you or your sim?  If so, note the color of the mob name over their head, which corresponds to their level.  If the color is grey, they're much lower than you and typically won't fight you unless they're provoked.  Purple, on the other hand, are significantly higher than you and will always attack if they get you in their sights.  It's a continuum in between of colors/levels that get more aggressive as they go through all the colors, from grey, green, blue, yellow, orange, [EDIT - forgot red!], to purple.  [Did I get them all?]


2) Occasionally, while in combat, immediately after throwing a virus at a mob, my

"shoot" icon locks and my combat log says "target out of range" for a few seconds. It doesn't happen everytime, but more then enough to be an anoyance. What the heck is it?

Ugh, it happens all the time with abs, it's so annoying.  I notice it also happens with knife attacks in the spy trees.  If you nudge your RSI a little closer to the target, the movement should relock the free fire mode.  Obviously, you can also hit the "+" key twice to turn off and turn on free fire really quickly. 


3) Repairs. I specced enough into codeing to get to "Repair Items" so I can temporarily swap to a repair load out when my gear starts getting raggedy. Only problem is, when I use the repair tool, it fails every time. I have never had a successful repair. It hasn't been a problem yet as I've been leveling and upgrading my gear pretty regularly with drops and collection quest rewards. I have a feeling as the leveling starts to slow down, Im gonna need to know how to Repair stuff successfuly. What am I doing wrong?

Note the color of the name of the item you're trying to repair; like mobs, the colors correspond to the level requirement necessary to successfully code or repair it.  If it's grey or green, you should have a pretty easy time fixing it.  If it's orange or purple, chances of a successful repair are slim.  Look for clothing that buffs your repair skill.  Also, try standing near a signal booster, which will increase all of your coding skills, including repairs.

Thanks in advance for your advice and wisdom.

 Hope this helps and good luck!



Message edited by cov on 03/31/2008 11:56:52.



Femme Fatale

Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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cov wrote:

ByRef wrote:

3) Repairs. I specced enough into codeing to get to "Repair Items" so I can temporarily swap to a repair load out when my gear starts getting raggedy. Only problem is, when I use the repair tool, it fails every time. I have never had a successful repair. It hasn't been a problem yet as I've been leveling and upgrading my gear pretty regularly with drops and collection quest rewards. I have a feeling as the leveling starts to slow down, Im gonna need to know how to Repair stuff successfuly. What am I doing wrong?

Note the color of the name of the item you're trying to repair; like mobs, the colors correspond to the level requirement necessary to successfully code or repair it.  If it's grey or green, you should have a pretty easy time fixing it.  If it's orange or purple, chances of a successful repair are slim. 



lol... I've been here nearly 3 years, and I didn't know that.  o.O



Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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cov wrote:

ByRef wrote:

1) I have been playing a Coder/Viruoligist mainly for The very useful Sim teammate that makes blasting baddies with viruses much easier then without him. I'm primarily specced into hacker and viruses for overload, code freeze and the second blast virus but my usual load out goes deep enough into coder to get a sim. He/she makes an passable tank, but the concept of "aggro" seems quite random. Do mobs have internal "hate lists" that adjust according to damage and healing done?

Are you referring to when/why mobs aggro to you or your sim?  If so, note the color of the mob name over their head, which corresponds to their level.  If the color is grey, they're much lower than you and typically won't fight you unless they're provoked.  Purple, on the other hand, are significantly higher than you and will always attack if they get you in their sights.  It's a continuum in between of colors/levels that get more aggressive as they go through all the colors, from grey, green, blue, yellow, orange, [EDIT - forgot red!], to purple.  [Did I get them all?]


If, on the other hand you mean, why do they start to attack your Sim and when you attack them with hacks and heal your sim they turn on you? I've seen it happen a lot with me. Recently I've been farming for Smith frags and a colleague has been hacking them to bits but as soon as I release a Full Auto Redux on one, that one and perhaps one next to it, turn on me... If they're not dead by then. It's possible that they go after the person who's damaging/ed them the most.

Of course they may just not like me....


Redpill

Joined: Mar 31, 2008
Messages: 3
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Thanks for the answers. SMILEY

By"aggro" I mean whom the mob attcks in a group more then a mob that jumps you as you walk by. Example: I imagine MxO has an operative class that is designed to absorb the damage whilst other classes dish out the hurt and heals. A "tank" if you will. My Sim functions as my tank or so I try. More often then not, I'll send in the Sim first, he'll get the aggro at which point I can unleash hell. Some times, the Sim keeps em busy sometimes they'll forget about it and make a beeline for me after my first shot regardless how much damage I let the Sim do before I attack. In other MMOs I've played, controlling your aggro and allowing your tanks to tank played a huge roll in groups and raids and was usually the fundimental differance between wiping and succeeding. From what I've seen so far in MxO, aggro seems a little less predictable indicating the tanks in this game would have to spam some sort of taunt to keep a mob's attention. Being different is not a bad thing, btw. SMILEY

I knew about mob cons, but not conning for item repairs. Thanks... I guess the skill you are referring to puttings points into would be the "minor repairs" skill as it seemed to be the only one related to "repairing" that I could add points to, IIRC. In any case, I pumped everything I could to max, and could not repair a blue or green con, level 3 item at level 7. Indicating to me that I'm probably gonna need to get someone higher leveled to repair me even conning gear, huh?

cov


Femme Fatale

Joined: Aug 15, 2005
Messages: 232
Location: Mega City, CA
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ByRef wrote:

Thanks for the answers. SMILEY<img src=" width="15" height="15" />



By"aggro" I mean whom the mob attcks in a group more then a mob that jumps you as you walk by. Example: I imagine MxO has an operative class that is designed to absorb the damage whilst other classes dish out the hurt and heals. A "tank" if you will. My Sim functions as my tank or so I try. More often then not, I'll send in the Sim first, he'll get the aggro at which point I can unleash hell. Some times, the Sim keeps em busy sometimes they'll forget about it and make a beeline for me after my first shot regardless how much damage I let the Sim do before I attack. In other MMOs I've played, controlling your aggro and allowing your tanks to tank played a huge roll in groups and raids and was usually the fundimental differance between wiping and succeeding. From what I've seen so far in MxO, aggro seems a little less predictable indicating the tanks in this game would have to spam some sort of taunt to keep a mob's attention. Being different is not a bad thing, btw. SMILEY<img src=" width="15" height="15" />

Yeah, I guess Vinia understood your question more accurately than I did.  Haven't really played much with the proxy coder classes, so I didn't know about this.  Interesting.


I knew about mob cons, but not conning for item repairs. Thanks... I guess the skill you are referring to puttings points into would be the "minor repairs" skill as it seemed to be the only one related to "repairing" that I could add points to, IIRC. In any case, I pumped everything I could to max, and could not repair a blue or green con, level 3 item at level 7. Indicating to me that I'm probably gonna need to get someone higher leveled to repair me even conning gear, huh?

Exactly, it's the little ab that looks like a wrench turning a nut, you'll want to make sure that's levelled as high as you can get it.  And yes, I've definitely noticed that repairs can be sort of hit or miss, even if it's something that looks like you ought to be able to fix.  Definitely try lurking moar near the signal boosters and getting your hands on buffed clothes.  In addition, make sure there are purity dots remaining on the item - if it's out of purity, it's beyond repair and you'll have to decomp it and re-code it.  Lastly, if you're on Recursion, feel free to send me stuff to fix (handle = "Covenant"SMILEY; otherwise, other folks will probably be happy to take a stab at it. 

Happy coding!



 
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