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Discussion Thread: Dev Journal 01 - August 24, 2005
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Jacked Out

Joined: Aug 15, 2005
Messages: 5205
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Seems to me to be a good read and I'm pretty satisfied. I'm looking forward to pandora's box in September...and I'm really hoping it's soon Smile

Atleast for the most part they gave us a timeline on everything. I especially like the addition of fighting outside of interlock Smile

 

The only thing I'm left wondering is what's the timeline on the new interlock/fighting abilties/system? Also the the anti-hacker pills?

 

I'm hope the new system is implemented sometime this year or bits are implemented this fall....dont wanna wait forever :smileymad:


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1922
Location: Les Enfants Terribles
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hold on to your restats boys its gonna be a bumpy ride ;P





Joined: Aug 16, 2005
Messages: 44
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I think I have to change my pants now.



If this is going to be as good as it sounds, we will have a completely
new game experience to look forward to. It would be nice to have
interlock run smoother and more realistically, instead of the I punch
you, pause, you punch me deal that we have now. My only question would
be, how soon are these changes going to be implemented?



I'm very pleased with the level of detail we are being given on
upcoming changes, it's nice to hear what's being planned in specific
terms.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
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Wow, this all is a breath of fresh air.  Looking forward to all the changes coming...especially interlock and spy. 



It's also good to hear the story will continue as well!



Keep up the good work guys. SMILEY




Jacked Out

Joined: Aug 23, 2005
Messages: 11
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Thanks for the detailed update on everything your working on so far.

 

i was quite taken aback when i seen that long list of changes in the game, im interested in this interlock change, and of course made-up that the spy tree is being looked at. I would also like to know what they mean by altering the districts, does this mean they could change the landscape (inside of buildings) or add more story based content for each area?

 




Joined: Aug 15, 2005
Messages: 1417
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I am once again excited.  Can't wait for the changes.:smileyhappy:





Joined: Aug 16, 2005
Messages: 23
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roll on the changes ... obviously you need sometime to get them right but sooner the better.  changes are really needed to keep most people in the game especially the higher levels.  It does all sound very nice hope you pull it off properly and make this game as it can be.




Joined: Aug 15, 2005
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Yeaaaaaa This means in 6 to 8 months this game should be half way playable.....  All we need to do now is release this into Beta and let some people try it out and then we can launch the game..........  WAIT.... They allready did the beta thing.... they all ready Mass released it.......Oh SHlT.... Now what.... um quick lets hurry up and do nothing till then... Lets all pay $15.00 for the next 6 months to see what happens.. or better yet lets get a station pass and pay $21.00 and play a different game that isnt going to HeII in a hand basket.....


 


Sorry if i sound so sinical but seriously,  mabey the devs should quit splitting up there work on pointless stuff and all work on releasing just one thing at a time. It doesnt make since to me to tell everyone about things that wont be out till the holiday season.  How about Release Pandora's box release some new items and mabey listen to the players a little bit more.  Most of the people that play this game that are lvl 50 are so bored that they would rather go play another MMO and start all over than just sit in mara C or PvP all day long.  I didnt hear anything in that little speach about the End User at all. lets change the game for all the new people that are going to come play this game and totaly forget about the people that have been with this game since BETA..... who cares about the lvl 50's we got there money allready lets worry about the people that might come play this game.....

Message Edited by xerovirus on 08-24-2005 05:22 PM
Message edited by xerovirus on 08/24/2005 16:22:20.



Mainframe Invader

Joined: Aug 15, 2005
Messages: 393
Location: Camon Heights (Central)
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Nice one xerovirus, it is all about getting it ready for the SOE/Station Pass customers. Tho they have said Pandora's Box is for the mid-top level players.

But that said I can't fault you on your ideals.



Ascendent Logic

Joined: Aug 18, 2005
Messages: 763
Location: Stockholm, Sweden
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First of all - Thank You Archon on the updates and introduction of yourself. Good start.



I am unconditionally positive to Pandora's Box, Marketplace changes,
Spy changes and the Anti-Hacker pill (and people - it won't make stun
useless, I think, but it does seem like you'll have to hit with stun
twice in a somewhat limited time-frame in order to get the desired
effect).



I am somewhat wary of the District changes and the combat changes, however...



It would've been nice to know what you devs mean by revamping the
districts - are we gonna see layout/graphics changes, contact changes,
access node changes, collector-changes, gang changes...or what? Some
tidbit on what you are planning here would've been nice.

Personally, I wouldn't mind some game-space alterations - most notably
to maych building outsdides with insides as you do other changes; more
story and such, and better new-player content in the Slums is welcomed
with open arms!



As for the combat, I am very ... dismayed, to read you are adding melee
to 'free-fire' - personally, I think you should put effort into making
the normal ranged combat more 'interlock-style' with cool animations,
cinematic-style. Not make things more like 'MMO-standard' :smileysad: *shudder*



One thing I want to see is more animations for the target, when we use
free-fire abilities and regulars. Doing dodge moves (similar to what we
see as we run in a busy street, dodging cars) would be a great
addition, I think. As well as possibly retaliation attacks (we take a
shot at someone, free-fire, but miss and instead the target throws off
a shot or two at us, for low damage.). We also 'need' better sniping
possibilities - maybe slightly longer range, but mostly better pathing
so that low fences and piles of garbage don't interrupt LoS.



The interlock-revamp sounds good though. More cinematic and shorter sounds good, as well as (hopefully) more balance.



But as I said - I think you should move away from what MMos do
for combat and instead refine and expand on the interlock system and
MxO's uniqueness as far as fluid, cinematic, cool combat goes...



Jacked Out

Joined: Aug 15, 2005
Messages: 37
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Please don't forget these things too:



Ability to change RSI appearance in loading area.

Auto-stacking of code bits in the code bank.

Fix lag issues in downtown.

Fix simulacra so they don't shoot me when im concealed and not detected.

Elevator door animations are bugged.

Implement Zen Master, its ready.

Or, unload Zen Master abilities from RSI's that still have them loaded up.








Message Edited by jeffrah on 08-24-2005 05:33 PM
Message edited by jeffrah on 08/24/2005 16:33:05.



Mainframe Invader

Joined: Aug 15, 2005
Messages: 393
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thornTree wrote:
(and people - it won't make stun useless, I think, but it does seem like you'll have to hit with stun twice in a somewhat limited time-frame in order to get the desired effect).




Just a point on that. You know currently once you stun someone they are immune to further STUN for an automatic 40 seconds?





Joined: Aug 16, 2005
Messages: 135
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*Gasp*


 


That's all I can say right now.  If this turns into SWG with Hyperjump and sunglasses, I fear I won't be around long.......


I'll stick it out because I love this game, but I'm a bit apprehensive.


 


Holdout (no sig, no forum name, no problem!)


The Collective




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
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Well any news is good news.  I am interested in this Slums
revamp.  Do they mean new buildings and districs or simple hl
moves and vendor moves.






Joined: Aug 15, 2005
Messages: 6
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Not much I can say on this, it's all good sounding though, and that's why I have nothing to say...

 

except this.

 

A consumable that removes stun/pacify/rooted? That sounds like a great idea...for one thing, as a hacker I can now use this pill to escape knife throwers and riflemen to carry on with my hit and fade tactics. Not to worried about losing some of the effectiveness of stun since it's only ever been a 1 person attack and there's that cool stun immunity that is more than enough time to remove me of my 3500 HP. But yeah, so a consumable that cancels negative states, that's good, like a pill...let's make it purple and call it antibiotic. OH WAIT WE ALREADY HAVE THAT. That's ok though, I guess you can't ask people to plan ahead and take their pills before they get stunned. I mean, people think of it like a flu shot, don't wait till you get sick, prepare ahead of time. I don't understand this but that's ok, sounds like it'll help me against the only kits that can really bother me anyway so I'm down with it.

 

 
 
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