well it actually changes as I realised, as different style apply to weapon CC, you cant use kung fu style with gun in your hand, so the combat system actually makes sense, I just haven't thought of it like that.
However there are other, more important things to discuss.
There has always been a splinter in your brain that troubled you on the edge of your perception,
you know it as well as I do: "The Combat Tactics has you."
First of all, by Combat Tactics(CT) I mean the NUMERICAL VALUE on the Status panel's, Combat sub-tab.
1.
So, "What is the Combat Tactics?" Where does it come from, and based on what it is calculated from?
Is it only based on character level? Is it based on attributes as well?
2.
And what exactly CT influences?
Have you noticed that there are the EXACT SAME values for CC and Free Fire,
regadless of ANY kind of modifiers in game? (apart from the singular tactic booster)
3.
What CT is used for?
Bayamos wrote:
CT essentially boosts accuracies for all 4: viral, thrown, melee, ballistic.
On the status panel, if you have any CT active, add that to your accuracy in (pts) to get your base accuracy,
What do you mean if you have any CT active? Combat Tactics is always active, its always on the Status panel.
What do you mean add that to your accuracy? What do you mean by accuracy here? Where can I see its values?
4.
On the panel Status (P)-> Combat tab: whats the point of the 2 sub tabs at the bottom, 1 for CC and 1 for FF, if their values are always the exact same, regardless of what weapon or style is being used?
5.
On the same sub tabs, Why are there only 3 different rolls like:
Average Combat Tactics Roll,
Average Melee Defence Tactic Roll and
Average Range Defence Tactic Roll,
insetad of the normal 4 as 2 for Melee(attack/defence) and 2 for Ranged(attack/defence)?