Most of the suggestion that mkt is overpowered derives from the ability to spam knives, but that is a bug, not part of the design, and needs to be fixed plain and simple...once it is MKT will most likely be underpowered compared to other classes (we can argue that it *might* be overpowered now but remove the significant buff given by the occasional spammed attack - it can happen by accident - and a very different picture emerges)
The range of knives means the user is very close and once out of stealth very vulnerable. Knives in IL are high powered yeah but no more so than special attacks for MA or gunman and once the IS is gone a spy's tactic attacks are barely strong enough to counter normal health regen. The only other factor that gives spy any real power is ignorance on the part of the enemy, but thats a can of worms in its own right.
Fix the problems and bugs BEFORE there is ANY thought of further balancing to spy.
who cares if hacker can beat spy? hackers are few and far between these days and they get eaten alive by the numerous gunmen and MAs.
Well Garu, it appears you completely ignored the section of my post where it says MA's find it EXTREMELY hard to get MKT's into a state. Let me repeat it to you.
Sorry dude, but since CR2, I've been a Kung Fu Grandmaster, Karate Grandmaster, Duelist, Sniper, Ballista, Destroyer, Upgrade Master, Master Shadow and Master Assassin.
Firstly, if you NEED a state to kill an MKT, then you are a poor MA. I'm just going to be frank (you can be Lindsey). With MA, I only needed Sky-High, Extreme Falling Kick and Machine-gun punch to completely annihilate an opponent. None of them require a state and can easily destroy 2600 health points.
If you're waiting for that magical finisher with a state-required special, then you're wasting time. Not because its hard to state an MKT, but because you're showboating and want a dramatic kill. Get the job done or go home. That simple.
All gunmen have rooting/speed debuffing moves. I've fought plenty of MKT and got away because of Immobilizing Shot and Disabling Shot.
I have 4 50s and I PVP on Vector and Recursion, so I've had my fair share of variety to test on. I've faced incredibly buffed MKTs and lost poorly. I found them later with buffs, and iced them, and vice-versa.
Simply put: Sometimes you win, sometimes you don't.
FYI: Why do I choose Master Assassin? Because I like it. I've been one since December of 2004 in BETA. Call me old-school, but bulldog still rocks. Secondly, I'm machinist, so I tend to see red zergs more often than blue ones.
a rock-paper-scissors system is terrible. builds should have advantages over others, but there should be no guaranteed wins. my guess is almost all of you are MKTs and are desperate to keep the system the way it is bc you have a CQ field day with everybody. the solution is to give other builds some thrown defense % bonuses so they stand a chance. everytime an MKT interlocks me i'm amazed. I'm an MA, IL should be MY TERRITORY. yet somehow i get riddled with knives by my IL opponent and from the 20 MKTs surrounding me. yes 20 MKTs.
Back in CR1, they used to gripe about Riflemen until everyone discovered Dodge Ranged. Prior to that it was hackers until they dumped 20 memory slots in to deflection.
Soon as they discover the secret to surviving knives, it'll be something else. Bet money?
and what is so wrong with the word *CENSORED*? *CENSORED* *CENSORED* *CENSORED* *CENSORED* i have a *CENSORED* as i'm sure you do.