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Advantages and disadvantages of the several MA disciplines
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Mainframe Invader

Joined: Aug 15, 2005
Messages: 472
Location: HvCFT Argus // Recursion Instance
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I've killed more than my share of hackers with the straightup hyperjump
method, that works especially well if you're in a team because they
think you're gone and begin to focus on the other guys, big
mistake.  Anyways on to the martial arts goodness of the original
post.  I'm level 44 currently and I've been doing something I
think quite a few poeple do, mixing the trees.  I load up peices
from the Karate Tree and peices from the Aikido tree, I haven't touched
kung-fu.  I load more heavily into the Aikido tree than the Karate
tree because I like the defensive style a bit more, but you do need to
offset that lack of damage with a few choice Karate special
moves.  Getting your loadout just right is really important, and
if you do it right you can get some nice chain combos of special moves
off, one of my favorites is Sky High Kick (reduce damage resistance)
Side-Kick Combo (Good damage, chance to stun) and followed up by Aerial
Takedown (**bleep** good damage and Powerless).  There are a few other
pretty devastating combos you can whip out with the lesser moves, like
ki-charged punch (requires staggered though) or Maki-Otoshi, or wrist
throw.  Really you just gotta get your feet wet and see what you
like and what works in combat.  The first combo I mentioned above
rips through enemy NPC's like nobody's business.  As for the
differences between the martial arts trees, kungfu is all about the
speed tactics, karate goes for power tactics, and aikido goes for grab
tactics.  Mixing the trees to make a blend (in my case power, and
grab) makes things very interesting.  As always buffed items like
the +9 MCT pants are awesome for these power builds, so are pants that
will give you bonuses to your preferred tactic (speed, power, grab, or
block).



Enjoy, and happy hunting.




Jacked Out

Joined: Aug 27, 2005
Messages: 357
Location: Syntax: AlphaCoder Vector-Hostile: GuardianAngel
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some really good advice thanks ::smileyvery-happy: and i agree
with everything in there that i know about, apart from aikido being
lower damage, i would say it is the contrary and is slightly higher
damage than the others, however i havent played for a long time with
aikido *goes away to reevaluate aikido*



*returns for a small p.s.* ps kungfu i find has some good special move
combos all by itself which is why i like it a lot, ie; machine guns
fist after 1 round, then mis direct punch, then speed tactics untill
piston kicks appears, then you can do it all over again if u dont cause
powerless with piston kicks, if you do u skip machine gun fists SMILEY im
only level 35 so i dont have experience past those moves in kungfu, but
thats seems to work for me. good to share this stuff and thanks for the
input i have read, i think it will help me a lot in-game :robothappy:
peace out



Mainframe Invader

Joined: Aug 15, 2005
Messages: 2218
Location: Vancouver, BC, Canada
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I just want to say that Karate wall moves are one of the coolest things in this game. :smileywink:


Doing the Trinity wall run. Bouncing off walls with a leaping side kick ... in bullet time. omg. LOL.:smileysurprised:


One of these days I'm going to capture it on film. I swear. :robotvery-happy:





Jacked Out

Joined: Aug 15, 2005
Messages: 114
Location: UK
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Hey Rev,


Karate Fu is the best combo in my opinion mate. Good mixture of damage and state inducing moves.


Basically first off the bat has to be an Extreme Falling Kick followed by a Sky High sidekick. This hopefully causes enraged but more importantly definitely causes powerless. After that Misdirect Punch if they are enraged and you pretty much  have the fight sewn up. If you get a "state" (ie dazed etc) then one of the other specials also works well next. Personal fave has to be Wooden Dummy drill due to its stun regularity.


Of course if you are fighting hackers then you wont have the luxury of mixing all these moves as you will prob have to load up the VD trees.


Anyways, see you in there amigo. Hope you are well.


Phunky


PS. I am terrible at PvP so probably best not to pay any attention to me! Not tooooo bad in duels though.. Ki Summon and Evade Combat are your friends :smileywink:


Dxy


Ascendent Logic

Joined: Aug 15, 2005
Messages: 861
Location: SS Little Horn
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It would seem as though my vast wisdom (lol w/e) is required again.



So you're looking for a good Martial Arts discipline to choose are
you?  Look no further for I have the information necessary for a
good decision.  Keep in mind in the end, the choice is yours and
yours alone.



Kung-Fu



Ahh the dreaded EFK (Extreme Falling Kick).  Kung-Fu's abilities
are based off your speed, or blue attacks.  For abilities such as
Piston Kicks, and Wooden Dummy Drill, the Dazed (blue attack) status
effect must be applied.  Extreme Falling Kick is an excellent
ability, which rolls very high with around a +25 or so mod.  It
tends to outroll just about anything.  Misdirect Punch is also
another great ability which causes Blinded, and has a 20-40% chance of
causing Powerless and Enraged.



Dim Mak strike is quite handy as it has the ability to stun which is
unwritten.  I believe the % chance of that is about 20% or
so.  Machine Gun Fist Combo is the lower version of the EFK with a
15 second powerless.  Wooden Dummy Drill is the most potent
ability in the tree with a base damage of around 500.



Suicidal Butterfly is also an excellent ability as it causes Confuse for 8 seconds.



Karate



Karate is the powerhouse of the MA trees.  It relies on your power
(red attacks) to stagger your opponent.  The abilities Ki Charged
Punch, and Ki Charged Foot Sweep require this status effect, with the
latter also requiring the Off-Balance effect.



Side Kick Combo is, in my opinion the most dangerous and potent
abilities in the MA tree.  It has a 35-40% chance of stunning your
opponent (for a -20 Combat Tactics drop) and outrolls everything with a
+30 mod.  It is the only thing combatting someone spamming EFK or
Punch Reverse Catch Slam.  Sky High Sidekick doesn't roll very
high, but also has a 20% chance of causing stun. 



Ki Charged Foot Sweep, which requires two status effects is very
difficult to pull off, but can be done.  With an Analyze Weakness
tool, I have done around 1500 damage with it. 



Aikido



Aikido is the "tank" of the MA trees.  It has Iron Body, which
gives you +20 toughness for 15 seconds I believe, and Aerial Takedown,
which grants +10 toughness for 30 seconds.  It's two Powerless
causing abilities are Maki-Otoshi, and Punch Reverse Catch Slam, the
former causing powerless for 15 seconds and the latter causing it for
18 seconds.



The Tomo Nage ability is extremely potent as it causes Enraged for 15
seconds I think, and does quite a bit of damage.  There is also
the Serene Calm ability, which heals 25 damage every second for 30
seconds (fuzzy times).



All in all the choice is yours to decide what discipline you wish to
use.  Both Aikido and Kung-Fu have Powerless enducing abilities,
while Karate has none yet rolls higher then the other two.  You
can mix and match to suit your needs as well.  I've found that
Karate is a useful back-up discipline, with either Aikido, or Kung-Fu
as your primary.



Hope that helps even more.  ^_^



EDIT - Sorry,  forgot to add that Aikido relies on the green (Grab attacks).  ^_^*

Message Edited by Dxy on 09-24-2005 01:11 AM
Message edited by Dxy on 09/23/2005 22:11:45.






Joined: Sep 13, 2005
Messages: 49
Location: Holyoke, Massachusetts
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Kung Fu:


Dim Mak Strike requires Dazed ; causes Powerless(30%) and Stunned


Machinegun Fist Combo causes Powerless


Misdirect Punch causes Blinded, Dazed(20%) and Powerless(40%)


Pistol Kicks requires Dazed ; causes Powerless(40%)


Suicidal Butterfly causes Confused and Powerless(40%)


Triple Front Kick requires Dazed ; causes Powerless(40%) and Stunned


Extreme Falling Kick causes Disarmed, Enraged(40%) and Powerless


Wooden Dummy Drill requires Dazed ; causes Powerless(40%) and Stunned


 


Karate:


Ki Charged Punch requires Staggered ; causes Stunned(50%)


Sky High Sidekick lowers Physical Resistance by 25%


Sidekick Combo causes Enraged(20%) and Stunned(50%)


Swirling Ki Summon lowers Combat Tactics by 10


Machinegun Kick requires Staggered ; causes Powerless(40%) and Stunned(50%)


Berserker Attack is useless :smileywink:


Wrist Throw causes Stunned(50%)


Ki-Charged Foot Sweep requires Off-Balanced and Staggered ; causes Enraged(40%) Powerless(40%) and Stunned


 


Aikido:


Iron Body raises Toughness 20% and Force Combat 30%


Counter Throw requires Off-Balanced ; causes Confused and Disarmed(30%)


Serene Calm heals 600 damage over 30 seconds


Maki-Otoshi lowers Combat Tactics by 20(30%) and causes Powerless


Ki Burst causes Enraged(20%)


Aerial Takedown raises Toughness by 10% and causes Enraged(40%)


Punch Reversal Catch Slam causes Enraged(40%) and Powerless


Tomo Nage lowers Physical Resistance by 20%(40%) and causes Enraged


 


 


 


 






Joined: Oct 3, 2005
Messages: 34
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Thank you all for this informative list.

 

*reads through it all*




Joined: Oct 12, 2005
Messages: 5
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Hmm, I'm thinking about going karate. How should I allocate and what other trees should I couple with it?


Perceptive Mind

Joined: Aug 20, 2005
Messages: 486
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 LMAO when the fourth Matrix movie is all about hackers.  My
first character is Karate/Rifles  (for the most part), my second
character is a hacker with reason pushed all the way up. I hated
hackers so I started a character as one so I could learn the strength
and weaknesses. Somewhere along the line it grew on me and I love
it.  Hackers are basically weak, they have no combat tactics past
awakened, no health regain sitting or standing I might add, use a bunch
of IS and can get stunned or powerless easier than anyone else. 
When things  go bad, they go really bad... and in a hurry.



The devs already turned up the deflection on th archive bosses which
means hackers are useless. Hackers will probably be nerfed to the point
of being no fun and useless because of all the people crying about it.
Good players at Mara Central are'nt afraid of hackers they get a knife
thrower to stun them a MA ato interlock them andmake them powerless and
enraged then every available organization member uses ranged attacks
against  the poor powerless stunned hacker in interlock.



Kung Fu is too powerful because of extreme falling kick.....knife
thrower is way too powerful .......duelist is way overpoered (if they
know how to use it)..



LETS DO AWAY WITH ALL THE ABILITIES BECAUSE THEY ARE ALL OVERPOWERED
AND JUST HAVE BLUE, RED, GREEN AND YELLOW, LETS GET RID OF BUFFED
CLOTHING AND ATTRIBUTES ALSO





Perceptive Mind

Joined: Aug 20, 2005
Messages: 486
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Sorry for my previous post,  it is off message. When hackers get bashed I feel the need to stick up for them.

Back on track......



My  first character I tried to level all three MA trees and all
Gunman trees. It got too expensive so I dropped most of them around lvl
31. Prior to that I would switch between Aikido, Karate and Kung Fu it
seemed to make a difference in the missions. This was before I had
buffed clothing or knew much about the bonus chart.



I liked the stigma of Kung Fu but for some reason I was having better
luck in missions with Karate so I kept leveling Karate. It has swirling
ki summon one of the few abilities you can use on an agent effectively.
Sidekick combo and ki charged punch roll high numbers constantly,
especially with tactics booster.



Karate has always worked for me against NPC's quite well it was only in
PVP and dueling I noticed a few things..<.Kung Fu people correct me
if Im wrong>......I have some trouble when I fight a Kung Fu
Grandmaster, they use Extreme Falling kick which causes powerlessness
then I try to roll out . But In combination with  Misdirected
Punch  you become powerless and enraged, then  your stuck in
interlock helplessly watching the other guy beat on you mercilessly.



 I have used health pills to stay alive long enough to win, but
I'd have to hear the opponent complain because I used them and they
didn't . So  I  stopped using  health pills because a
few dueling opponents cried and I died..... Now, unless in a tournament
with rules layed out beforehand, I  use every resource I have,
regardless what the opponent  thinks says or does.



 





Joined: Aug 16, 2005
Messages: 412
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When I started the game, I was an MA using noob fu, by the time I was
50 I was using a KFGM / Aikido Master w/ a dash of Karate, but after
learning more and more about the various MA trees and how to manipulate
IL, I completely dropped noob fu. Now I use a Aikido GM / Karate Master
load out, hits hard, major tank, can keep them ILed and powerless the
entire time. It used to be noob fu naturally rolled slightly higher
than the others, whereas Karate again - did the high dmg, and Aikido
was primarily tanking out. But after while it didn't really matter,
well, even when it sort of did it still didn't because there's always
ways around anything. If you're even going to think about using MA in
PvP, you are the tank, simple as that, you have no other use.
In a duel, with the current condition of IL, doesn't matter what style
you use, so long as you compile a build to have a routine that keeps
your opponent ILed, powerless and stunned, style means squat.





Joined: Nov 11, 2005
Messages: 18
Location: vegas....oh yeah
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Like someone else said, i like mixing karate and aikido for supreme pain. A good amount of people just forget about aikido entirely until they find themselves reconstructing from a good smack to the head. (and yes i learned the hard way) i like how karate deals raw damage and aikido supplements that well with small buffs that could help you deal with some of the kung fu tree's status abilities. however, i still find that whoever wins the first roll will most likely win the battle, but thats another story.
 
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